Assetto Corsa PC Mods General DiscussionPC 

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x4fab has uploaded VAO Patches for all Kunos cars using a special OptiX bakery that bounces light around, effective immediately they're all available for download through CM

Some issues are present such as the RSR 2017 being too dark as the windows weren't properly set up but overall this is a good thing, makes a lot of that late 2014 content look much better.
 
x4fab has uploaded VAO Patches for all Kunos cars using a special OptiX bakery that bounces light around, effective immediately they're all available for download through CM

Some issues are present such as the RSR 2017 being too dark as the windows weren't properly set up but overall this is a good thing, makes a lot of that late 2014 content look much better.

I'm really happy to read that you've changed your mind about car VAOs, since you were one of those who talked **** about them! :)
 
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Ema
Its not your bad...
It was a strange issue made by the config file + the groove (that is made in a strange way, totally different from almost all other tracks), so in certain conditions the asphalt looked nearly black. I already fixed this, for the next release

I`ve spent some time with the track as its one of my favourites. All I can say is that your graphical upgrades ar on point. I compared it with real thing on normal track day analyzing on-board videos and there is really only couple of things different (like more billboards in certain areas, san marino graphics on the last corner and currently additional building is in construction on the main straight). Everything alse is close enough for me. Even the trees placement and shape is similar.

I like it to the point that I lost my interest in ACC conversion. Frankly speaking ACC track is slightly over the top. There are additional trees, flags and some structures that are not present in real life. Surely mesh is more accurate and this is probably the only thing for me.

I`m in Formula RSS races at 90% strength and 30% aggression and I can tell you fast lane AI is one of the best I`ve seen. It`s very challenging for me to catch the first two cars :). Additionally there is no crashes. I wouldn`t change it at all. I love that the track don`t have anti-cut kerbing.

If you have time and want to improve it I would add misano graphics near the last corner (on the ground) and add crowd on the empty stands. That`s all.

Many, many thans for this fantastic update !
 
Does anyone else with triple screens have the issue where dust and smoke is masked/occluded by what appears to be a mask of the wrong aspect ratio? I get gaps in the smoke/dust that correspond to the pillars, mirrors etc, but they are squashed and weird. Has been happening for a while now, definitely with CSP 0.1.66 and now with 0.1.68 it’s still there.
 
yasss..
upload_2020-12-10_18-28-19.png


eec6da8907512d2cb4d885c53e7f5f70.gif
 
Nice work! Fun and interesting track to drive.

I found one serious issue. On the last turn, as you enter the start/finish straight, there's an invisible barrier on the inside of the turn, right at the kerb. If the car hits it, it either gets stuck at slower speeds, or the car is suddenly thrown across the track.

you have screen or video please ? failed to reproduce your problem
 
I'm really happy to read that you've changed your mind about car VAOs, since you were one of those who talked **** about them! :)
Car VAO for anything that isn't Kunos content-standard is usually a crutch and will not work well either, as most bad mods that lack AO that could benefit from VAO don't have the correct nodes needed to bake properly. Not to mention that this bakery x4fab is using actually has bounced light not the hacked-together bakery people were using.

But sure, let's all act like technology doesn't improve and arguments become obsolete.
:cheers:
 
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In case anyone missed it, a new public CSP build was released last night. A lot (all?) of these features were in the latest Patreon RainFX build too:

x4fabYesterday at 8:52 PM
v0.1.68

- New flames (disabled by default, might require more adjustments);
- New taskbar look (optional);
- Updated sparks: reworked collision detection, improved overall look and dynamic lighting;
- Audio pitch changes in slow motion (optional);
- Freer Camera: slow motion is now configurable;
- Car configs can alter audio pitch and audio event parameters as well;
- More adjustable audio events via car configs: hit, scrape, wheel and skids;
- Motion mode for the new photo app, simplifying creation of long exposure shots;
- Cancel accumulation shots by pressing Escape;
- Option to disable flash for accumulation shots;
- Race position set via digital panel now works correctly in replays;
- Weather FX: now can affect physics conditions offline, new ac.setPpColorGradingIntensity() function;
- Lua and Python scripts: functions to store and load data for exchanging;
- New smoke: separate option to use downscaling in VR, disabled by default, better not to enable;
- Option for high quality shadows from headlights (removes most of arifacts, but might be pretty expensive);
- Option for adjusting FPS limiter to improve smoothness is fixed and working properly now;
- Foliage shading reverted back for now (local boost disabled);
- New ksMultilayer_objsp_nm4 shader;
- New parameter for windscreen shader, bannerMode, now can take values above 1 to blur things behind banner;
- Various fixes and a few small performance improvements.


The new exhaust flames look amazing even at this early stage, but be aware that any cars that had the short sharp Gran Turismo-style 'pop' explosive backfire now have flames. Very pretty flames, but the 'pop'-type has gone. So you might want to disable the new flames when using those cars.
I also hadn't realised that the lighting issues with Dynamic Shadows when close to objects (other cars, distance markers etc) had been fixed at some point, even without the new 'high quality shadows' being active. Night races look so much better now.
 
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seems I got lucky in the 2 Initial D. tracks I picked to tryout, both are circuit layouts and appear to have never been put to Assetto Corsa

- Myogi Circuit
- Usui Circut

Both locations have touge maps available in AC, but not these 2 short loops.

I will continue with these
(about the poll tracks, they will be coming too)
 
In case anyone missed it, a new public CSP build was released last night. A lot (all?) of these features were in the latest Patreon RainFX build too:

x4fabYesterday at 8:52 PM
v0.1.68

- New flames (disabled by default, might require more adjustments);
- New taskbar look (optional);
- Updated sparks: reworked collision detection, improved overall look and dynamic lighting;
- Audio pitch changes in slow motion (optional);
- Freer Camera: slow motion is now configurable;
- Car configs can alter audio pitch and audio event parameters as well;
- More adjustable audio events via car configs: hit, scrape, wheel and skids;
- Motion mode for the new photo app, simplifying creation of long exposure shots;
- Cancel accumulation shots by pressing Escape;
- Option to disable flash for accumulation shots;
- Race position set via digital panel now works correctly in replays;
- Weather FX: now can affect physics conditions offline, new ac.setPpColorGradingIntensity() function;
- Lua and Python scripts: functions to store and load data for exchanging;
- New smoke: separate option to use downscaling in VR, disabled by default, better not to enable;
- Option for high quality shadows from headlights (removes most of arifacts, but might be pretty expensive);
- Option for adjusting FPS limiter to improve smoothness is fixed and working properly now;
- Foliage shading reverted back for now (local boost disabled);
- New ksMultilayer_objsp_nm4 shader;
- New parameter for windscreen shader, bannerMode, now can take values above 1 to blur things behind banner;
- Various fixes and a few small performance improvements.


The new exhaust flames look amazing even at this early stage, but be aware that any cars that had the short sharp Gran Turismo-style 'pop' explosive backfire now have flames. Very pretty flames, but the 'pop'-type has gone. So you might want to disable the new flames when using those cars.
I also hadn't realised that the lighting issues with Dynamic Shadows when close to objects (other cars, distance markers etc) had been fixed at some point, even without the new 'high quality shadows' being active. Night races look so much better now.

Thanks for posting. Any images / videos of the new flames?
 
do you have a link for the p4/5

With so many updates, you may have missed it...

The search function on this thread reveals the following info on the Ferrari P4/5...
...go to page #1921, Report #57627 from K E N N E T H (Nov 16, 2020) and join his discord channel to download...
 
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Cams (all layouts) for Teddie´s
Autopolis Lakeside
Batangas Racing Circuit
Carmona Racing Track
Clark International Speedway
Little Baja
Subic International Raceway
Tarlac Circuit Hill

Thanks to Teddie for your great work.
Downloads for the tracks can found on Racedepartment.
Have Fun.
 

Attachments

  • content.zip
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Cams (all layouts) for Teddie´s
Autopolis Lakeside
Batangas Racing Circuit
Carmona Racing Track
Clark International Speedway
Little Baja
Subic International Raceway
Tarlac Circuit Hill

Thanks to Teddie for your great work.
Downloads for the tracks can found on Racedepartment.
Have Fun.

Nice work Mate,..

is there also a link where all your cams are?? cause im missing a lot i see and it would be nice to have one place where we can download them all..

hope you can help with it,..

Cheers.
 
Would anyone be interested in doing some close up action replay cameras for Oulton Park. International track
and maybe the other short ones. Many thanks.
 
Nice work Mate,..

is there also a link where all your cams are?? cause im missing a lot i see and it would be nice to have one place where we can download them all..

hope you can help with it,..

Cheers.

I don´t understand your question, the cams for all tracks are in the content.zip.
 
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