- 16
- Germany
Who did this touring, the car is too big. can someone help me how to export or import the car in 3dsmax to resize. The car is original, I haven't done anything with it. The mod is from Full Throttle AC Mods & MSC
From Artur Drobotya: car just requires 0.1.62 or higher. Because of struct ffb tweak feature introduced in 0.1.62. Make sure its turned on.
I wonder if the wonky shifting animation also needs some obscure CSP feature to be activated because it's very surprising that this car was released with such a jerky hand action.Yes indeed, I found the information also yesterday evening in the video description. As I try to save CPU load as much as I can, I ususaly disable the ffb tweaks in csp. Have to think about turn it on when I want to use this cas. Anyway, it is strange that it is the only car with this behavior ... maybe it could be fixed...
Hi. Is there a link to the other cars NeilB 1971 has done. Many thanks.NeilB1971 are an awesome modder for made 2 beautiful Pescarolo Judd and Pescarolo Judd Evo THANK YOU !!!!!!!!! xD
HAHHA no problem hiding my easter egg T_TBillboard replacement for Portland (if you don´t like the author´s watermark there):
View attachment 977912
Remove the .txt from the file and unrar it into the Portland folder, choose it in CM. The Hewlett Packard billboard was the one they used in 2018s Indycar race.
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If you want to remove the Assassin´s Creed guy standing on the bridge at Dover Speedway, put these lines into the ext_config:
[SPECTATORS]
; list of meshes used for custom spectators (not “camera_facing.ini” thing), to hide if user chose to hide spectators in certain modes
MESHES = ?fw?
and enable "hide spectators" in track adjustments tab.
Sorry @damone13x![]()
I really need to update the pack on RD. Will include it.RMi origin icon for CM (little icon next to tracks/cars)
copy to C:\Users\[YOUR_USERNAME\AppData\Local\AcTools Content Manager\Data\Origin Icons
Portland International Raceway
Im putting everything out..
Maybe you have seen videos with this track and I dont know if it has been released secretly hahaha, but my friend P1ButtPlug found out about me back in 2019 and asked me to convert this track and it is the result of many months, i lost track of changes and a lot of etc. I finally decided to release it and see how it works with you all.
AI was made by P1Buttplug and many other helped get it done but sadly i don't remember, maybe mr Creamy can help me remind lol.
Stay tuned there are more tracks to come.
I sent a sample and request to Illya as well for inclusion, thanks.I really need to update the pack on RD. Will include it.
I really need to update the pack on RD. Will include it.
Yes, tweek away.Is it possible to unpack the Guerilla GT4s data without breaking anything ? They just... Don't feel correct compared to the ACC GT4 cars.
Is it possible to unpack the Guerilla GT4s data without breaking anything ? They just... Don't feel correct compared to the ACC GT4 cars.
Is it possible to unpack the Guerilla GT4s data without breaking anything ? They just... Don't feel correct compared to the ACC GT4 cars.
/rant
Of course ACC cars feel different in AC, and it has nothing to do with each other, and I suspect none of the physics data/files were pulled. It wont matter anyway as unless its the same physics engine.
its funny watching people talk about how a car feels different in a different game
It was hard enough to translate properly between even gMotor2 games that shared the same engine.
Its very difficult, for example to translate suspension geometry from gMotor2 --> AC and forget about tire translation.
Honestly I never understood much about how people talk about a real cars aspects, in a game like AC, but still talk about crap like number of cylinders etc like the game is real. You can get close to a "feel" of certain aspects, but really...
Its the same as cars from rFactor/GTR2 to AC. They dont feel the same do they? Why would you think they would?
Even rFactor2 cars dont translate except for engine curves and gearsets. The Alfa 33 is absolutely horrid in rF2 for example (but thats a mod car). I've largely given up on converting cars because of all of this thing.
/*rant
Hello guys! At the request of another member of the forum I made a couple of skins for the porsche 356 speedster of geroda 74. Here they are for whoever wants them!:RE
View attachment 977954
View attachment 977955
https://mega.nz/file/fAw2wDZQ#0-_RIzP7lejqU20JAuZdhmCwNJrnS3zeczmDOaSYkn4
It was no direct attack to you, honestly.(In this context "you" = "people")
Its just... over the years I see/hear this kind of thing and should it not be obvious?
Am I a hypocrite? maybe. I do think that the car should mimic as close to possible all real specs. But I never once thought that converted platform physics would feel the same. But like SD and some other rips, there is no semblance of reality or attempt to mimic the original games physics or actual car.
AC Legends has tried with some good results, others not as good. Did you expect GTL cars AC to feel exactly like they did in GTL?