Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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Who did this touring, the car is too big. can someone help me how to export or import the car in 3dsmax to resize. The car is original, I haven't done anything with it. The mod is from Full Throttle AC Mods & MSC
 

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Billboard replacement for Portland (if you don´t like the author´s watermark there):

upload_2020-12-13_13-41-14.png


Remove the .txt from the file and unrar it into the Portland folder, choose it in CM. The Hewlett Packard billboard was the one they used in 2018s Indycar race.

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If you want to remove the Assassin´s Creed guy standing on the bridge at Dover Speedway, put these lines into the ext_config:

[SPECTATORS]
; list of meshes used for custom spectators (not “camera_facing.ini” thing), to hide if user chose to hide spectators in certain modes
MESHES = ?fw?

and enable "hide spectators" in track adjustments tab.

Sorry @damone13x :)
 

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From Artur Drobotya: car just requires 0.1.62 or higher. Because of struct ffb tweak feature introduced in 0.1.62. Make sure its turned on.

Yes indeed, I found the information also yesterday evening in the video description. As I try to save CPU load as much as I can, I ususaly disable the ffb tweaks in csp. Have to think about turn it on when I want to use this cas. Anyway, it is strange that it is the only car with this behavior ... maybe it could be fixed...
 
Yes indeed, I found the information also yesterday evening in the video description. As I try to save CPU load as much as I can, I ususaly disable the ffb tweaks in csp. Have to think about turn it on when I want to use this cas. Anyway, it is strange that it is the only car with this behavior ... maybe it could be fixed...
I wonder if the wonky shifting animation also needs some obscure CSP feature to be activated because it's very surprising that this car was released with such a jerky hand action.
 
Billboard replacement for Portland (if you don´t like the author´s watermark there):

View attachment 977912

Remove the .txt from the file and unrar it into the Portland folder, choose it in CM. The Hewlett Packard billboard was the one they used in 2018s Indycar race.

------------------------------------------------------------------------------------------------------------------------------------------------------------------

If you want to remove the Assassin´s Creed guy standing on the bridge at Dover Speedway, put these lines into the ext_config:

[SPECTATORS]
; list of meshes used for custom spectators (not “camera_facing.ini” thing), to hide if user chose to hide spectators in certain modes
MESHES = ?fw?

and enable "hide spectators" in track adjustments tab.

Sorry @damone13x :)
HAHHA no problem hiding my easter egg T_T
 
Portland International Raceway

Updated v1.1
Fixed edges and minor things.
New cambs by DaBaeda

https://sharemods.com/bkuwmki3gllw/aa_portland_final_1.1.rar.html


Portland International Raceway

Im putting everything out..

Maybe you have seen videos with this track and I dont know if it has been released secretly hahaha, but my friend P1ButtPlug found out about me back in 2019 and asked me to convert this track and it is the result of many months, i lost track of changes and a lot of etc. I finally decided to release it and see how it works with you all.
AI was made by P1Buttplug and many other helped get it done but sadly i don't remember, maybe mr Creamy can help me remind lol.



Stay tuned there are more tracks to come.

 
I really need to update the pack on RD. Will include it.

Hi Fana. Please also make an icon for "Euro and Kozzren". These are the guys who are posting the beautiful touge tracks on the Touge Union Discord channel recently (like Momiji Line, Myogi, Nagao, Sadamine, Tsukuba Fruits Line). Thank you.
 
Is it possible to unpack the Guerilla GT4s data without breaking anything ? They just... Don't feel correct compared to the ACC GT4 cars.

You can but bear in mind the ACC GT4 are on different physics/Game engine so may handle differently to AC. Guerilla mod has a GT4 driver on they development team so they try to have real world input into cars physics. I personally don't have problem the physics on these cars but that is personally choice.
 
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Is it possible to unpack the Guerilla GT4s data without breaking anything ? They just... Don't feel correct compared to the ACC GT4 cars.

Different engine, different tyre model?
I do not know about correct, but different for sure.
How do you feel about the gt3, same car, AC and ACC, they feel different to me.
Could you make one of the gt3 in AC to feel similar to ACC?
I stopped asking myself those questions long time ago, all of them and none of them are correct of all the SIM I drive.
I drive the one that feel the best to me, in case of GT3 and GT4, that would be ACC, of all the sim out there, except if I feel like driving on a track ACC does not offer.:cheers:
 
/rant
Of course ACC cars feel different in AC, and it has nothing to do with each other, and I suspect none of the physics data/files were pulled. It wont matter anyway as unless its the same physics engine.

its funny watching people talk about how a car feels different in a different game
It was hard enough to translate properly between even gMotor2 games that shared the same engine.

Its very difficult, for example to translate suspension geometry from gMotor2 --> AC and forget about tire translation.

Honestly I never understood much about how people talk about a real cars aspects, in a game like AC, but still talk about crap like number of cylinders etc like the game is real. You can get close to a "feel" of certain aspects, but really...

Its the same as cars from rFactor/GTR2 to AC. They dont feel the same do they? Why would you think they would?

Even rFactor2 cars dont translate except for engine curves and gearsets. The Alfa 33 is absolutely horrid in rF2 for example (but thats a mod car). I've largely given up on converting cars because of all of this thing.

/*rant

No, really ? Aw. I'll crawl back to my hole and never ask anything again, then. Been a lot of fun these past few months.
 
Got some new skins for the URD Ford GT (detroit LM 2018) - nothing special as I have a dodgy thumb so can't make anything too complex right now.
Grab em here https://www.racedepartment.com/downloads/ford-gt-mkii-road-car-skins.37803/
The blue one is a design from @UolterUait based on the Multimatic skin I did a few weeks back.

Screenshot_urd_detroit_egt_2018_lm_spa_12-11-120-21-54-49.jpg
Screenshot_urd_detroit_egt_2018_lm_spa_12-11-120-21-39-0.jpg
Screenshot_urd_detroit_egt_2018_lm_spa_12-11-120-21-48-59.jpg

Enjoy :cheers:

EDIT: I changed the window surround to all black and removed the FORD logo from the from the windscreen banner. Link on RD is updated
 
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It was no direct attack to you, honestly.(In this context "you" = "people")
Its just... over the years I see/hear this kind of thing and should it not be obvious?

Am I a hypocrite? maybe. I do think that the car should mimic as close to possible all real specs. But I never once thought that converted platform physics would feel the same. But like SD and some other rips, there is no semblance of reality or attempt to mimic the original games physics or actual car.

AC Legends has tried with some good results, others not as good. Did you expect GTL cars AC to feel exactly like they did in GTL?

No, you're right. Only ever wanted to tweak these cars a bit, got lectured on why X car from Y game doesn't handle like its counterpart from Z game.

It's alright.

My parting gift for this lovely forum, a **** Hulkenberg skin for the ACFL 2020 car.

https://we.tl/t-a5fYOKyxE9
 
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