I've been out of the AC loop for a few weeks now. Encrypted cars have been a thing for a while but why has everyone been obsessed with them lately? It feel like every mod is encrypted in some sorts except mods from the big modders like RSS.re: encryption
Going through Race Department's T.O.S
"Posts, attachments, uploads or links which contain original game files or encrypted files are not allowed."
Technically... ANY encrypted mod can be removed from RD, simply because it is encrypted.
I've been out of the AC loop for a few weeks now. Encrypted cars have been a thing for a while but why has everyone been obsessed with them lately? It feel like every mod is encrypted in some sorts except mods from the big modders like RSS.
I really appreciate all the effort you're putting into these files; thank you.
I was looking around for a Rainfx file for Fuji 1968, but I haven't found one. I even when so far as to try pasting in other Rainfx text, but no luck, haha.
I'm wondering if you either DO have one made, or could produce one? I know it's an older track (apparently the original modder WilliamTRiker is working on a new version).
Thanks for any help!
Amazing, thank you!
Please let me know if it's possible to release a Rainfx for Fuji 1968. I know it's an older one.. thanks!
The latest august version I have includes RainFX.Hey guys, long time lurker here. I've been just absolutely blown away by the amount of amazing work I've seen coming out of this community by fellow sim racers, it's amazing to see so many talented people making Assetto Corsa, IMHO, still the greatest racing simulator on the market.
My question: I know there's a RainFX update for LeMans 2017 (lemans_2017) However, IMO, the best Le Mans out there is Le Mans FM7 (2018) folder name (sx_lemans) It's absolutely superb. Has anyone created a RainFX patch for that version? Is anyone planning on creating one?
My other favorite track is Daytona Road Course (rt_daytona) by the Reboot Team. Has anyone made a RainFX patch for this awesome track as well? Is anyone working on one?
Thanks for taking a look at my post and hope you all have a fantastic day!
Hey guys, long time lurker here. I've been just absolutely blown away by the amount of amazing work I've seen coming out of this community by fellow sim racers, it's amazing to see so many talented people making Assetto Corsa, IMHO, still the greatest racing simulator on the market.
My question: I know there's a RainFX update for LeMans 2017 (lemans_2017) However, IMO, the best Le Mans out there is Le Mans FM7 (2018) folder name (sx_lemans) It's absolutely superb. Has anyone created a RainFX patch for that version? Is anyone planning on creating one?
My other favorite track is Daytona Road Course (rt_daytona) by the Reboot Team. Has anyone made a RainFX patch for this awesome track as well? Is anyone working on one?
Thanks for taking a look at my post and hope you all have a fantastic day!
Just been testing new cams. Really good. Is it correct that there is 4 sets of cameras when watching replays including original ones. Also on the track level cams can I move them a bit higher to barrier level.Cams for SX_Lemans (Chicane Version)
Doesn´t overwrite existing cams.
All Track Cams.zip includes all cams i have made.
Have Fun.
Just been testing new cams. Really good. Is it correct that there is 4 sets of cameras when watching replays including original ones. Also on the track level cams can I move them a bit higher to barrier level.
I'm not all that sure if I'm seeing all cams you are doing for some reason. Some times if a press F3 nothing changes until I press again. Many thanks.
Both tracks have RainFX included in latest releases
edit;
>>>>can see the post above and a RainFx already been done for Fuji<<<<<
Lol there's literally two of them one page backAh.. the 1968 version has a Rainfx made? Is it in this thread? I just didn't find it when I did a search. Thanks for any direction!
Just looking over the config file for rt_daytona (Reboot Team May 2020 release) and there's no RainFX configuration entry.
Porsche 911 (996) GT2 Converted from Real Racing 3
If you can't download it press the black square it should redirect you to the download.
Phew took me a bit to do since I've gotten a lot lazier than expected
anyways here it is the car should be 100% like the real car in terms of specs
Not sure how much are the Physics realistic on the other hand tho it likes to oversteer
like the real 996 GT2 which is something. Also thanks to Beezer215 for testing the car!
Happy to do the 996 GT2 some justice as most of the time its kept under a rug
because of the '''Fried egg headlights''' i still don't listen to that nonsense.
This Porsche is definitely iconic because of its design sure its not on par with the classic
911 or the 993 but its up there.
The only stuff that needs to be fixed/added is:
Digital instruments mostly just the kmh digital gauge because there's no texture for it so it can be placed there since it wont overlap
any texture over it.
Better wipers the ones i did right now are meh its like the wipers are cursed i literally animated them to wipe the whole glass but they only wipe half of the glass.
Physics improvements as always.
The only bug if i should call is it is i feel like the rims shake too much but it could probably be just me.
Feel free to update the car always just don't forget to credit me and Beezer215!
View attachment 978178
Hi track modelers,
Would any of you be interested to convert this local hometown track in SA? My dad used to race touring saloons here. It’s a Rfactor 2 track linked here.
https://steamcommunity.com/sharedfiles/filedetails/?id=2090300773
Regards,
quick conversion , AI needs sum work , they crash going into the pit, but playable , VAO and grass effects, have included everything in the folders incase people want to play around with things.
https://mega.nz/file/uFVBxCgb#aif0dhl4CqdR2ntzSTAhdSeUAhvx8-G-4cK4lNkCwBg
All good. quite a fun track, surprised by the subtle elevations.Oh my word!!! Thank you so much for the quick response and effort to convert this. It is very special to me. I will have a go immediately. I’m sure this will help others @TheRealCeeBee to add to some touches I am not able to. It looks pretty complete already. Thank you again.
quick conversion , AI needs sum work , they crash going into the pit, but playable , VAO and grass effects, have included everything in the folders incase people want to play around with things.
https://mega.nz/file/uFVBxCgb#aif0dhl4CqdR2ntzSTAhdSeUAhvx8-G-4cK4lNkCwBg
I dont need any donation's or anything, give to ur local cancer research instead, peaceThis is absolutely amazing. I don't know how to thank you. What a tribute. You made cams and everything. Thank you so very much. Let me know how I can donate for your efforts please. My 2 brothers and I will have great fun on this track. Thank you so much. Its great fun.
I was already a fan of yours after that superb Hampton Downs conversion (been waiting for a good one since AC launched), but this comment has sold me completely. Keep it up, the community can always use more people with that kind of attitude.I dont need any donation's or anything, give to ur local cancer research instead, peace
Mine is in the track folder itself, prob got updated automatically by Content Manager through the Github maybe?
If it helps here is the edits from the file itself (these are not my edits)
Daytona
[RAIN_FX]
PUDDLES_MATERIALS = road_dayt_asphalt_001_diff, road_dayt_asphalt_002_diff, GEKOLOGOGROUND, road_dayt_concrete_001_diff, road_dayt_rumble_square_001_diff, road_dayt_rumbconcrete_001_diff, road_dayt_rumblegroove_001_diff, shldr_dayt_crosshatch_001_diff, road_dayt_roadline_002_diff
SOAKING_MATERIALS = road_dayt_asphalt_001_diff, road_dayt_asphalt_002_diff, road_dayt_roadline_002_diff
SMOOTH_MATERIALS = rceday_tent_l_001_diff, rceday_ezside_001_diff, rceday_tent_h_001_diff, barr_dayt_guardrail_001_diff, rceday_ezup_b_001_diff, barr_dayt_guardrail_bluewhite_diff
ROUGH_MATERIALS = shldr_dayt_grasslush_001_diff2, shldr_dayt_grasslush_001_diff, marshall, shldr_dayt_drymud_002_diff, runoffedges
LINES_MATERIALS = road_dayt_roadline_002_diff, road_dayt_roadline_001_diff
uses the original grassfx
View attachment 978146