I want to make a couple of small modifications to a car model. I tried to do them myself but the result is a mess, I just don't have any valuable experience with Blender and the KSEditor.
This model has exposed rivets on its bodywork, and some of them are messed up. One of them (circled in red) is not correctly UV mapped, its texture is on the inside instead of outside, and above that there are two rivets (circled in green) that are attached to an incorrect submesh (morgan_body_SUB1) and they should be in the submesh that contains all the other rivets (morgan_body_SUB0).
If anyone can help me with this, I would be grateful. I have a link to the car but I'm not too keen on sharing it publicly, I would through PM.