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It already exists in AC
Ok, the link in the video is kinda dead, Assetto Garage isn't really around now, not sure where they ended up on discord.
It already exists in AC
Quick fix for this skin:
Includes the 3 drivers from 2006 in the json and updated preview.
https://www.racedepartment.com/downloads/24h-of-le-mans-den-blå-avis-panoz.37885/
Funny enough, when I started dipping my toes back into skins I did some work on the ALMS 1999 333SPs before moving on to do the 2003 season. I may revisit at some point after my current lengthy TDL.
It already exists in AC
https://www.racedepartment.com/downloads/24h-of-le-mans-den-blå-avis-panoz.37885/
Funny enough, when I started dipping my toes back into skins I did some work on the ALMS 1999 333SPs before moving on to do the 2003 season. I may revisit at some point after my current lengthy TDL.
Hi !This looks great. However, I don't know which version of this mod this skin is for. I have a panoz_lmp01evo, but apparently this skin doesn't work with it. When I render a preview, it just gives me another rendering that looks like the other skin that's provided with the mod.
Before I get into the topic of this post, I must say, the work everyone is doing to produce mods for Assetto Corsa is amazing, especially on this forum. Below, I'm not complaining--rather I'm offering tips to help everyone, both modders and those that enjoy their incredible work.
For anyone providing mods, skins, config, data files, etc., first, a more descriptive zip/rar name definitely helps to identify your mod, and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.
When I first sit in my rig each day for some sim-racing sessions, I usually check for new mods and updates. After downloading a dozen or more new mods, besides the usual installation time, then moving the rar files to my archive drive, I probably spend at least an additional 20 minutes a day renaming or revising rar and zip files, or "re-packing" them with a folder structure, or doing "research" to figure out exactly what skin, config, or update goes with which mod, especially after I download several mods in my download directory that look like the examples below.
Can anyone on this forum tell what these rar files are for?
01RockstarRacing.rar
05Lemans88.rar
AlphaGroup.rar
content.rar
content(2).rar
content(3).rar
croft.rar
croft(2).rar
skin.rar
skin(2).rar
The "content" files at least have a directory structure inside them, but I do have to rename the rar file so it can be identified and easily found before moving it to my archive drive. The skin files are usually more difficult, and may take a few minutes to discover exactly where they go. Of course I usually rename them as they're being downloaded, but there's still a chance that these may be matched to a different mod with a similar name, or the names and rars might get mixed up.
For the "croft" files, one could be an actual track mod, and the second could be an ext_config.ini update. With their existing names, this increases the likelihood that the original mod could be overwritten by the config update when they're archived.
The other additional suggestion I'd make is to add a version number (ie. v1.1), or a revision date (ie. 20-1216a), and your name, initials, or other identifier (ie. by JoeModder) at the end of the rar or zip file name.
Here's an ideal example:
RAR or ZIP file name:
Porsche_964CarrRSR_SKIN_01VortexTeam2020.rar
-or-
Porsche_964CarrRSR_SKIN_01VortexTeam2020_v20-1216a_by_Maxim.rar
Yes, this is longer, but it's easy to identify the mod, the version or date of revision, and who created it.
Folder/directory structure inside the rar:
content/cars/porsche_964_carrera_rsr/skins/vortexteam2020
This concludes this Public Service Announcement--take these suggestion as you will. Just trying to make everything easier and save some time for everyone.
Happy modding and sim-racing everyone!
Thanks, thanks, thanks thanks, thanks !!! 👍👍
Totally understand your point of view, and can relate to the fact that a lot of content is being shared by many members... Just as a suggestion until blanket-compliance is achieved by all, and that may take some time... You're best to download whatever content and utilise the "SAVE AS" function instead, giving the user the opportunity to add further mod-related info to the file-name... If you happen to download tonnes of stuff, then you would have a bread-crumb way of finding out what the file relates to...
As an example, I was already adding the track-name (as a prefix) to the camera-work done by @DaBaeda... Hence not needing or requiring further attention from the sharing-member...
Yes, I either select "Save link as" to rename the file, or immediately edit the filename after downloading it ("Save link as" doesn't work in some cases). After losing 20-minutes or more of doing this almost every day, when I'd rather be sim-racing... and everyone else having to do it as well, if modders think about this when they provide their awesome mods, it helps everyone. Their files and updates are consistently named, and are easier to track and update as users archive their rar or zip files. It only takes an extra couple of minutes to "package" a mod so it's easier to install, archive, and find later if needed.
Do I sound like someone who's written and produced several user manuals and instructional videos? --That's one of my jobs.
Before I get into the topic of this post, I must say, the work everyone is doing to produce mods for Assetto Corsa is amazing, especially on this forum. Below, I'm not complaining--rather I'm offering tips to help everyone, both modders and those that enjoy their incredible work.
For anyone providing mods, skins, config, data files, etc., first, a more descriptive zip/rar name definitely helps to identify your mod, and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.
When I first sit in my rig each day for some sim-racing sessions, I usually check for new mods and updates. After downloading a dozen or more new mods, besides the usual installation time, then moving the rar files to my archive drive, I probably spend at least an additional 20 minutes a day renaming or revising rar and zip files, or "re-packing" them with a folder structure, or doing "research" to figure out exactly what skin, config, or update goes with which mod, especially after I download several mods in my download directory that look like the examples below.
Can anyone on this forum tell what these rar files are for?
01RockstarRacing.rar
05Lemans88.rar
AlphaGroup.rar
content.rar
content(2).rar
content(3).rar
croft.rar
croft(2).rar
skin.rar
skin(2).rar
The "content" files at least have a directory structure inside them, but I do have to rename the rar file so it can be identified and easily found before moving it to my archive drive. The skin files are usually more difficult, and may take a few minutes to discover exactly where they go. Of course I usually rename them as they're being downloaded, but there's still a chance that these may be matched to a different mod with a similar name, or the names and rars might get mixed up.
For the "croft" files, one could be an actual track mod, and the second could be an ext_config.ini update. With their existing names, this increases the likelihood that the original mod could be overwritten by the config update when they're archived.
The other additional suggestion I'd make is to add a version number (ie. v1.1), or a revision date (ie. 20-1216a), and your name, initials, or other identifier (ie. by JoeModder) at the end of the rar or zip file name.
Here's an ideal example:
RAR or ZIP file name:
Porsche_964CarrRSR_SKIN_01VortexTeam2020.rar
-or-
Porsche_964CarrRSR_SKIN_01VortexTeam2020_v20-1216a_by_Maxim.rar
Yes, this is longer, but it's easy to identify the mod, the version or date of revision, and who created it.
Folder/directory structure inside the rar:
content/cars/porsche_964_carrera_rsr/skins/vortexteam2020
This concludes this Public Service Announcement--take these suggestion as you will. Just trying to make everything easier and save some time for everyone.
Happy modding and sim-racing everyone!
05Lemans88.rar
I don't think there is one Lemans88 for Assetto Corsa , I've seen the one for 67\85 \90 as historical tracks.
Is there any guide on how to create RainFX for tracks?
good! I leave you this conversion of an Argentine track (Olavarria) made by @damone13x , thank you very much!
https://mega.nz/file/qagAlKbD?fbcli...Y#7vLGuOGzh5mtwHfH0gaUjynZeoPlWUkDOyDVT-SNppQ
That's a fun "all-out" track, with plenty of run-off area if you screw up a turn. I ran a few test laps in the Pavey Longhood.
The quality is okay, but a bit dated, and the visible track surface needs a few more polygons to round them out better, and it definitely needs cameras (@DaBaeda ?).
I thinks work in other layout! But, need time! 7 variantes possible!I agree. This track needs some TLC (and the other layouts maybe). AI is 'a bit' slow imo.
Cams are welcome too.
and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.
Hope you're ALL doing well...
Here's another WIP, this time for the Mondello Park circuit...
View attachment 977145
Features:
* Track lighting
* Grass FX
* Rain FX
* Replay cams
* Background images
View attachment 977147 View attachment 977148 View attachment 977149 View attachment 977150 View attachment 977152 View attachment 977154
A special mention to @Koldo83 and @Shokeus for providing the GTP community with a fun Porsche 964, and a bunch of great complementary liveries 👍
edit: If memory serves right, these members also contributed... @flyingsaucer @JakubP, and perhaps some others, just let me know...
edit2: Have been advised other contributors have also been lurking and putting their skills on this mod, so a big thanks is also extended to @FileMissing and @Smurth 👍
2020th page of this thread, we will reach 2021 before 2021
good! I leave you this conversion of an Argentine track (Olavarria) made by @damone13x , thank you very much!
https://mega.nz/file/qagAlKbD?fbcli...Y#7vLGuOGzh5mtwHfH0gaUjynZeoPlWUkDOyDVT-SNppQ
Here it is... finally!
It may have taken a bit longer than expected... The main reason being that the full layout (International) is not the same as the other two layouts (different source)... But all the same, it turned out really well, enjoy.
Mondello Park (Ireland) - Track Lights (+more) | RaceDepartment
edit: Also working on the version that was posted here late November as a free-black-Friday... The file structure is a bit of a dog's breakfast, but have already managed to identify all six layouts, including Drift and Rally layouts...
edit2: proper file-directory included...
I've been quite interested in learning how to make my own RainFX files, and I finally learned enough to get some decent results. So to celebrate, I thought I'd share what I came up with for Brno Circuit Reworked, as I didn't find it here, and it's a circuit I've always really enjoyed.
You can find the track itself here:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1655#post-13226003
You'll notice that the track post says it includes "untested RainFX," but it's really just a placeholder for actual data.
I hope you enjoy!