Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,072 comments
  • 38,205,804 views
Hey guys, could anyone link or tell me where to get the latest Lemans track. Also is there a place where I could download all the tracks made by the AC reboot team?
Thanks in advance.
 
Last edited:
Quick fix for this skin:
Includes the 3 drivers from 2006 in the json and updated preview.

First of all thanks mah dude, great to see the no.8 fix on the R10. finally another great addition to the race driver grid le mans + LMS grid.

screenshot_rss_gt_vortex_v10_lemans_1991_15-12-120-19-38-42-jpg.427448


https://www.racedepartment.com/downloads/24h-of-le-mans-den-blå-avis-panoz.37885/



Funny enough, when I started dipping my toes back into skins I did some work on the ALMS 1999 333SPs before moving on to do the 2003 season. I may revisit at some point after my current lengthy TDL.

It's about time to see the danish Panoz in the grid. At this rate you could be the guy who might bring all the LMPs from infogames le mans 24 hours with these cars that are currently released.
 
screenshot_rss_gt_vortex_v10_lemans_1991_15-12-120-19-38-42-jpg.427448


https://www.racedepartment.com/downloads/24h-of-le-mans-den-blå-avis-panoz.37885/



Funny enough, when I started dipping my toes back into skins I did some work on the ALMS 1999 333SPs before moving on to do the 2003 season. I may revisit at some point after my current lengthy TDL.

This looks great. However, I don't know which version of this mod this skin is for. I have a panoz_lmp01evo, but apparently this skin doesn't work with it. When I render a preview, it just gives me another rendering that looks like the other skin that's provided with the mod.

[ EDIT ] I did figure out it's for the VRC version of the Panoz (the Pavey)--had to go back through previous messages to figure it out.

https://vrc-modding-team.net/show/27
 
Last edited by a moderator:
Before I get into the topic of this post, I must say, the work everyone is doing to produce mods for Assetto Corsa is amazing, especially on this forum. Below, I'm not complaining--rather I'm offering tips to help everyone, both modders and those that enjoy their incredible work.

For anyone providing mods, skins, config, data files, etc., first, a more descriptive zip/rar name definitely helps to identify your mod, and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.

When I first sit in my rig each day for some sim-racing sessions, I usually check for new mods and updates. After downloading a dozen or more new mods, besides the usual installation time, then moving the rar files to my archive drive, I probably spend at least an additional 20 minutes a day renaming or revising rar and zip files, or "re-packing" them with a folder structure, or doing "research" to figure out exactly what skin, config, or update goes with which mod, especially after I download several mods in my download directory that look like the examples below.

Can anyone on this forum tell what these rar files are for?

01RockstarRacing.rar
05Lemans88.rar
AlphaGroup.rar
content.rar
content(2).rar
content(3).rar
croft.rar
croft(2).rar
skin.rar
skin(2).rar

The "content" files at least have a directory structure inside them, but I do have to rename the rar file so it can be identified and easily found before moving it to my archive drive. The skin files are usually more difficult, and may take a few minutes to discover exactly where they go. Of course I usually rename them as they're being downloaded, but there's still a chance that these may be matched to a different mod with a similar name, or the names and rars might get mixed up.

For the "croft" files, one could be an actual track mod, and the second could be an ext_config.ini update. With their existing names, this increases the likelihood that the original mod could be overwritten by the config update when they're archived.

The other additional suggestion I'd make is to add a version number (ie. v1.1), or a revision date (ie. 20-1216a), and your name, initials, or other identifier (ie. by JoeModder) at the end of the rar or zip file name.

Here's an ideal example:

RAR or ZIP file name:
Porsche_964CarrRSR_SKIN_01VortexTeam2020.rar
-or-
Porsche_964CarrRSR_SKIN_01VortexTeam2020_v20-1216a_by_Maxim.rar
Yes, this is longer, but it's easy to identify the mod, the version or date of revision, and who created it.

Folder/directory structure inside the rar:
content/cars/porsche_964_carrera_rsr/skins/vortexteam2020

This concludes this Public Service Announcement--take these suggestion as you will. Just trying to make everything easier and save some time for everyone.

Happy modding and sim-racing everyone!
 
Last edited by a moderator:
This looks great. However, I don't know which version of this mod this skin is for. I have a panoz_lmp01evo, but apparently this skin doesn't work with it. When I render a preview, it just gives me another rendering that looks like the other skin that's provided with the mod.
Hi ! :)

This skin is for the "Pavey" from VRC Modding Team.
I installed it and It's fine as you can see.




For the name of the archives, I always renamed the available files in some more explicative description but I'm right with you, It's annoying to get some of them with only "content" or "skin".

Cheers ! :cheers:
 
Last edited:
Before I get into the topic of this post, I must say, the work everyone is doing to produce mods for Assetto Corsa is amazing, especially on this forum. Below, I'm not complaining--rather I'm offering tips to help everyone, both modders and those that enjoy their incredible work.

For anyone providing mods, skins, config, data files, etc., first, a more descriptive zip/rar name definitely helps to identify your mod, and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.

When I first sit in my rig each day for some sim-racing sessions, I usually check for new mods and updates. After downloading a dozen or more new mods, besides the usual installation time, then moving the rar files to my archive drive, I probably spend at least an additional 20 minutes a day renaming or revising rar and zip files, or "re-packing" them with a folder structure, or doing "research" to figure out exactly what skin, config, or update goes with which mod, especially after I download several mods in my download directory that look like the examples below.

Can anyone on this forum tell what these rar files are for?

01RockstarRacing.rar
05Lemans88.rar
AlphaGroup.rar
content.rar
content(2).rar
content(3).rar
croft.rar
croft(2).rar
skin.rar
skin(2).rar

The "content" files at least have a directory structure inside them, but I do have to rename the rar file so it can be identified and easily found before moving it to my archive drive. The skin files are usually more difficult, and may take a few minutes to discover exactly where they go. Of course I usually rename them as they're being downloaded, but there's still a chance that these may be matched to a different mod with a similar name, or the names and rars might get mixed up.

For the "croft" files, one could be an actual track mod, and the second could be an ext_config.ini update. With their existing names, this increases the likelihood that the original mod could be overwritten by the config update when they're archived.

The other additional suggestion I'd make is to add a version number (ie. v1.1), or a revision date (ie. 20-1216a), and your name, initials, or other identifier (ie. by JoeModder) at the end of the rar or zip file name.

Here's an ideal example:

RAR or ZIP file name:
Porsche_964CarrRSR_SKIN_01VortexTeam2020.rar
-or-
Porsche_964CarrRSR_SKIN_01VortexTeam2020_v20-1216a_by_Maxim.rar
Yes, this is longer, but it's easy to identify the mod, the version or date of revision, and who created it.

Folder/directory structure inside the rar:
content/cars/porsche_964_carrera_rsr/skins/vortexteam2020

This concludes this Public Service Announcement--take these suggestion as you will. Just trying to make everything easier and save some time for everyone.

Happy modding and sim-racing everyone!

Totally understand your point of view, and can relate to the fact that a lot of content is being shared by many members... Just as a suggestion until blanket-compliance is achieved by all, and that may take some time... You're best to download whatever content and utilise the "SAVE AS" function instead, giving the user the opportunity to add further mod-related info to the file-name... If you happen to download tonnes of stuff, then you would have a bread-crumb way of finding out what the file relates to...

As an example, I was already adding the track-name (as a prefix) to the camera-work done by @DaBaeda... Hence not needing or requiring further attention from the sharing-member...
 
Last edited:
Totally understand your point of view, and can relate to the fact that a lot of content is being shared by many members... Just as a suggestion until blanket-compliance is achieved by all, and that may take some time... You're best to download whatever content and utilise the "SAVE AS" function instead, giving the user the opportunity to add further mod-related info to the file-name... If you happen to download tonnes of stuff, then you would have a bread-crumb way of finding out what the file relates to...

As an example, I was already adding the track-name (as a prefix) to the camera-work done by @DaBaeda... Hence not needing or requiring further attention from the sharing-member...

Yes, I either select "Save link as" to rename the file, or immediately edit the filename after downloading it ("Save link as" doesn't work in some cases). After losing 20-minutes or more of doing this almost every day, when I'd rather be sim-racing... and everyone else having to do it as well, if modders think about this when they provide their awesome mods, it helps everyone. Their files and updates are consistently named, and are easier to track and update as users archive their rar or zip files. It only takes an extra couple of minutes to "package" a mod so it's easier to install, archive, and find later if needed.

Do I sound like someone who's written and produced several user manuals and instructional videos? --That's one of my jobs.
 
Last edited by a moderator:
Yes, I either select "Save link as" to rename the file, or immediately edit the filename after downloading it ("Save link as" doesn't work in some cases). After losing 20-minutes or more of doing this almost every day, when I'd rather be sim-racing... and everyone else having to do it as well, if modders think about this when they provide their awesome mods, it helps everyone. Their files and updates are consistently named, and are easier to track and update as users archive their rar or zip files. It only takes an extra couple of minutes to "package" a mod so it's easier to install, archive, and find later if needed.

Do I sound like someone who's written and produced several user manuals and instructional videos? --That's one of my jobs.

It would definitely make life easier if everyone did same... Even resorted to creating standard folders to help...

upload_2020-12-16_23-51-24.png
 
Before I get into the topic of this post, I must say, the work everyone is doing to produce mods for Assetto Corsa is amazing, especially on this forum. Below, I'm not complaining--rather I'm offering tips to help everyone, both modders and those that enjoy their incredible work.

For anyone providing mods, skins, config, data files, etc., first, a more descriptive zip/rar name definitely helps to identify your mod, and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.

When I first sit in my rig each day for some sim-racing sessions, I usually check for new mods and updates. After downloading a dozen or more new mods, besides the usual installation time, then moving the rar files to my archive drive, I probably spend at least an additional 20 minutes a day renaming or revising rar and zip files, or "re-packing" them with a folder structure, or doing "research" to figure out exactly what skin, config, or update goes with which mod, especially after I download several mods in my download directory that look like the examples below.

Can anyone on this forum tell what these rar files are for?

01RockstarRacing.rar
05Lemans88.rar
AlphaGroup.rar
content.rar
content(2).rar
content(3).rar
croft.rar
croft(2).rar
skin.rar
skin(2).rar

The "content" files at least have a directory structure inside them, but I do have to rename the rar file so it can be identified and easily found before moving it to my archive drive. The skin files are usually more difficult, and may take a few minutes to discover exactly where they go. Of course I usually rename them as they're being downloaded, but there's still a chance that these may be matched to a different mod with a similar name, or the names and rars might get mixed up.

For the "croft" files, one could be an actual track mod, and the second could be an ext_config.ini update. With their existing names, this increases the likelihood that the original mod could be overwritten by the config update when they're archived.

The other additional suggestion I'd make is to add a version number (ie. v1.1), or a revision date (ie. 20-1216a), and your name, initials, or other identifier (ie. by JoeModder) at the end of the rar or zip file name.

Here's an ideal example:

RAR or ZIP file name:
Porsche_964CarrRSR_SKIN_01VortexTeam2020.rar
-or-
Porsche_964CarrRSR_SKIN_01VortexTeam2020_v20-1216a_by_Maxim.rar
Yes, this is longer, but it's easy to identify the mod, the version or date of revision, and who created it.

Folder/directory structure inside the rar:
content/cars/porsche_964_carrera_rsr/skins/vortexteam2020

This concludes this Public Service Announcement--take these suggestion as you will. Just trying to make everything easier and save some time for everyone.

Happy modding and sim-racing everyone!

05Lemans88.rar

I don't think there is one Lemans88 for Assetto Corsa , I've seen the one for 67\85 \90 as historical tracks.
 
Hey so I have a question - I have a car that i want to improve, one of thing that i want to change are vao's. I used this tool (GitHub - ac-custom-shaders-patch/acc-bakeryoptix: AO bakery for Assetto Corsa, powered by NVIDIA OptiX Prime) to generate them, and i got the file named main_geometry.vao-patch. What should i do to ensure that the car will use this specific file? Also, is that tool good enough for the job? I mean it generates the file, but ,aybe there's better solution? Thanks for any help. O and another thing, how to improve exterior look of a car? I'm thinking of bringing one specific car's looks up to Kunos standards, should i just mess with materials in content menager until I find sweet spot?
 
05Lemans88.rar

I don't think there is one Lemans88 for Assetto Corsa , I've seen the one for 67\85 \90 as historical tracks.

That was just an example list, and any formal names are just made up. When I wrote the name, I was thinking it as more of a typical name for a skin mod. As you can see, it's difficult to really know what it is just from that provided name.
 
Last edited by a moderator:
good! I leave you this conversion of an Argentine track (Olavarria) made by @damone13x , thank you very much!
https://mega.nz/file/qagAlKbD?fbcli...Y#7vLGuOGzh5mtwHfH0gaUjynZeoPlWUkDOyDVT-SNppQ



That's a fun "all-out" track, with plenty of run-off area if you screw up a turn. I ran a few test laps in the Pavey Longhood.

The quality is okay, but a bit dated, and the visible track surface needs a few more polygons to round them out better, and it definitely needs cameras (@DaBaeda ?).
 
That's a fun "all-out" track, with plenty of run-off area if you screw up a turn. I ran a few test laps in the Pavey Longhood.

The quality is okay, but a bit dated, and the visible track surface needs a few more polygons to round them out better, and it definitely needs cameras (@DaBaeda ?).

I agree. This track needs some TLC (and the other layouts maybe). AI is 'a bit' slow imo.
Cams are welcome too.
 
and it helps even more if there's a folder structure inside the rar or zip file, like content/cars/car_folder_name/skins/teamskin01, or content/cars/car_folder_name/extension/ext_config.ini. This makes it very clear exactly which mod the rar or zip is for.

^^^^^^^^^THIS.

Honestly this is one of the laziest ways to upload a mod, and I have lost count of the amount of skins I have deleted just because they are in a file named skins.zip and have no folder structure and no identification for what car they belong to. Yes I know you can use the preview but when you download a load of skins and don't get round to installing them straight away it's too easy to end up with a load of unidentified folders with no idea where they should go.

Good example is RD have started allowing skins for Art of Rally and pretty much all of them are just png files named the same as the real car - which is useless as the cars in AOR aren't even called by their real names.

anyways it's not hard to create some kind of template and use that when you upload stuff.

Rant over - back to making skins and putting them in the correct folder structure :lol:
 
Hope you're ALL doing well...
Here's another WIP, this time for the Mondello Park circuit...

View attachment 977145

Features:

* Track lighting
* Grass FX
* Rain FX
* Replay cams
* Background images



View attachment 977147 View attachment 977148 View attachment 977149 View attachment 977150 View attachment 977152 View attachment 977154

A special mention to @Koldo83 and @Shokeus for providing the GTP community with a fun Porsche 964, and a bunch of great complementary liveries 👍

edit: If memory serves right, these members also contributed... @flyingsaucer @JakubP, and perhaps some others, just let me know...

edit2: Have been advised other contributors have also been lurking and putting their skills on this mod, so a big thanks is also extended to @FileMissing and @Smurth
👍


Here it is... finally!
It may have taken a bit longer than expected... The main reason being that the full layout (International) is not the same as the other two layouts (different source)... But all the same, it turned out really well, enjoy.

mondello_park__full_02.jpg

Mondello Park (Ireland) - Track Lights (+more) | RaceDepartment

edit: Also working on the version that was posted here late November as a free-black-Friday... The file structure is a bit of a dog's breakfast, but have already managed to identify all six layouts, including Drift and Rally layouts...

edit2: proper file-directory included... :lol:

edit3: TIP: (only if applicable) remove the \extension-folder from the main-track-folder (not required), as each layout has its own \extension-folder (ext_config-file) within each layout-folder...
 
Last edited:
Here it is... finally!
It may have taken a bit longer than expected... The main reason being that the full layout (International) is not the same as the other two layouts (different source)... But all the same, it turned out really well, enjoy.

Mondello Park (Ireland) - Track Lights (+more) | RaceDepartment

edit: Also working on the version that was posted here late November as a free-black-Friday... The file structure is a bit of a dog's breakfast, but have already managed to identify all six layouts, including Drift and Rally layouts...

edit2: proper file-directory included... :lol:

The version I have, in the monello_park folder, only has one layout. Is there an updated version?

I also have two other versions, a single layout RF2 conversion by Assetto-fr.tk (folder: actk_mondello), and another with six layouts (folder: mondello), probably what you reference in your post.
 
I've been quite interested in learning how to make my own RainFX files, and I finally learned enough to get some decent results. So to celebrate, I thought I'd share what I came up with for Brno Circuit Reworked, as I didn't find it here, and it's a circuit I've always really enjoyed.

You can find the track itself here:

https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1655#post-13226003

You'll notice that the track post says it includes "untested RainFX," but it's really just a placeholder for actual data.


I hope you enjoy!

I really wish whoever "reworked' Brno would go back and finish the job. That is, put the S/F line back where it's supposed to be (as it is, it's several hundred meters beyond the checkered-flag motif). And while he/she/they are at it, they might move the default car position a lot closer to the Pit Out so we test drivers don't have to cool our jets the length of the Pit Straight at a leisurely 80 kph.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back