- 93
- France
@slider666 and I did a little work on Prato, I can't remember how far we got or if it was ready for release. I'm sure permission was given for working on it and I think Kunos even said the original conversion was ok to stay on RD (could be wrong). @slider666 maybe you can remember where we were at?
How it looks on my HDD:
View attachment 980863
Thanks. I'm using WinZip. But MS defender blocks the DL at 86% and then removes it. So I can't even try.It does contain CustomTracksBakery.exe
Haven't ran MD5 to check validity in comparison to the presumably trusted bakery program.
If you're using WinRAR, you can go into options, settings and security then add extensions you don't want extracted. For example (*.exe *.com *.pif *.scr *.bat *.cmd *.lnk *.db). I do this then disable it when I trust the exe, bat or cmd file I'm needing from the zip or rar. Can potentially prevent a lot of unknown malicious software from making it onto the system. I.E. the exe found in the skin folder recently with a skin for one of the GUE mods. You could go even further with using sandboxie to open archives in.
Could someone tell me how to fix this weird looking shadows please ?
It's this car from Assettoland.
Posted Jun 15, 2019: ALFA ROMEO 8C GT3
by Assettogarage updated/edited by Bonkers Designs.
There are two more similar versions on the site that don't have the issue.
But I like this version best, only these shadows are bothering me.
Having no noticeable modding knowledge I tried switching the body_shadow.png without result.
I tried changing the values in the data > ambient_shadows.ini, no improvement either.
I tried changing values in CM showroom / update ambient shadows ... zip...
👍Some parts of this car doesn't cast shadow.
The only fix is to open it in 3dsimed or kseditor and set the cast shadow tag on all objects (except windows)
backup your existing files and try with this update.
https://we.tl/t-8cgcUVuSok
I'm not at my PC now, so a quick dirty fix. Generate a folder extension in car folder, with a new file "ext_config.ini" and put there:Could someone tell me how to fix this weird looking shadows please ?
View attachment 981364 View attachment 981365
It's this car from Assettoland.
Posted Jun 15, 2019: ALFA ROMEO 8C GT3
by Assettogarage updated/edited by Bonkers Designs.
There are two more similar versions on the site that don't have the issue.
But I like this version best, only these shadows are bothering me.
Having no noticeable modding knowledge I tried switching the body_shadow.png without result.
I tried changing the values in the data > ambient_shadows.ini, no improvement either.
I tried changing values in CM showroom / update ambient shadows ... zip...
[SHADER_REPLACEMENT_...]
ACTIVE=1
MESHES = ?
CAST_SHADOWS = 1
I'm not at my PC now, so a quick dirty fix. Generate a folder extension in car folder, with a new file "ext_config.ini" and put there:
Code:[SHADER_REPLACEMENT_...] ACTIVE=1 MESHES = ? CAST_SHADOWS = 1
As this cast shadows also from meshes they don't need too, this can cost some fps without need too. Or instead, look in CM showroom for mesh names missing shadows and replace ? with that names. Or wait till I take a look at it.
Edit: Sorry, ninja'ed by @unpierrot.
How I add this conig?
Which file replaces?
thanks
can you share the links please
Hi. Where do you get Sliders version from
I noticed there are separate KN5 files featuring Grooves for each of the tracks outside of the main courses. These Grooves are essentially the racing line that the AI uses and that (I believe) have the racing line intact.
Here you go:
https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-1484#post-13186254
A simple search for Melbourne and user slider666...
Enjoy it!
Happy new year @everyone!!!
[RAIN_FX]
PUDDLES_MATERIALS = ?asp?,?Prato?,?Road?,?tarmac?
PUDDLES_MESHES = ?asph?,?kerb?
LINES_MATERIALS = ?line?
SOAKING_MATERIALS = ?asph?
ROUGH_MATERIALS = Sand,?grass?
STREAM_EDGE_... = 120.93, 7.22, 662.45,117.48, 7.18, 665.79
STREAM_EDGE_... = 39.21, 11.64, 590.46,21.74, 11.2, 610.54
STREAM_EDGE_... = -130.87, 9.31, 458.78,-116.35, 9.36, 444.36
STREAM_EDGE_... = -268.13, 6.64, 298.91,-280.52, 6.66, 311.59
STREAM_EDGE_... = -421.22, 7.35, 13.57,-424.45, 7.32, 17.31
STREAM_EDGE_... = -583.19, 7.42, -142.32,-579.24, 7.43, -145.1
STREAM_EDGE_... = -609.97, 7.84, -200.36,-621.62, 7.89, -191.93
STREAM_EDGE_... = -605.96, 7.84, -556.3,-600.95, 7.82, -556.4
STREAM_EDGE_... = -606.26, 6.34, -576.31,-605.39, 6.34, -576.33
STREAM_EDGE_... = -569.27, 8.72, -708.3,-565.68, 8.74, -704.83
STREAM_EDGE_... = -523.64, 8.04, -719.8,-526.62, 8.03, -723.89
STREAM_EDGE_... = -396.44, 8.64, -792.07,-402.2, 8.88, -809.8
STREAM_EDGE_... = -102.22, 7.91, -827.81,-102.97, 7.9, -823.04
STREAM_EDGE_... = 72.87, 8.71, -623.18,98.13, 8.81, -627.54
STREAM_EDGE_... = 14.87, 10.13, -238.11,38.52, 10, -233.96
STREAM_EDGE_... = 72.97, 9.58, 77.53,96.92, 9.58, 58.79
STREAM_EDGE_... = 667.31, 9.29, 577.83,689.47, 9.3, 570.34
STREAM_EDGE_... = 607.64, 8.94, 825.81,617.51, 9.79, 849.39
STREAM_EDGE_... = 413.36, 8.88, 754.77,392.55, 8.88, 766.78
STREAM_EDGE_... = 69.12, 7.41, 612.36,65.5, 7.43, 615.87
STREAM_EDGE_... = -112.39, 6.59, 440.16,-116.2, 6.58, 443.96
[GRASS_FX]
GRASS_MATERIALS = Bordo_erba,Prato_base
GRASS_MESHES = ?grass?,
OCCLUDING_MATERIALS_ALPHA = Bordo_erba
OCCLUDING_MATERIALS =Color_ed
MASK_BLUR = 1
MASK_MAIN_THRESHOLD = 1
MASK_RED_THRESHOLD = 0.12
MASK_MAX_LUMINANCE = 0.185
MASK_MIN_LUMINANCE = -1
SHAPE_SIZE = 1, 1.5
SHAPE_TIDY = 1, 0
SHAPE_CUT = 1, 0
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3
I will update all my tracks with RainFX todayGood Morning Members,,
Did someone have a Rain Fx for the Norisring witch you can
get on Racedepartment and can share it,this would be great.
Many Thanks
It works!Hit try again and hopefully 'Install missing content' should come up.
More than 12 months old, but not often used.It works!
Never noticed this feature in CM before. Is it new?
8.8.8.8 ARGB (32 bpp) is the Uncompressed format. It's pretty pointless to use an uncompressed one for txMaps, I suggest to save txMaps in BC3 8bpp (also known as DXT5) which saves quite a bit in size and only causes problems with dark colors like black or dark grey. If you have a txDiffuse of, for example, 2048x2048 you can save the txMap at 50% of that size. It won't change anything and you will save some MBs on your skin or kn5.good afternoon, I drew a txMaps texture in photoshop, in kunos cars this dds texture is in the R8G8B8A8 Unorm format, in photoshop when saving dds, I don't see this format, is it called there something else?