- 4
- England
The only way to hide the extra numberplate in CM Showroom, since the modder used a ksPerPixelMultiMap_Emissive shader, is to unpack the car via CM, import it via Kunos Editor and set as "visible = false" that specific mesh.
Unfortunately, this way every skin using that particular numbeplate position, won't show it for obvious reasons.
As far as I know, it's impossible to hide it using a blank .dds texture, like I did in my cars, because it's not using a shader with alpha channel like ksPerPixelAlpha, which helps in this case. If there's someone who knows a workaround, is welcome to add his feedback
As far s I remember, M4sterkey was working on it when he was still in our modding crew.
You can try asking him on his Discord channel.
Ah yes your right ok thank you, it seems he's keeping very quiete about the GTR at the moment.