Finally figured out how to crunch the 1 meter DEM data into useable sizes in Blender, without loosing too much detail for both Nasho and Ten Mile but decided to do ten mile first.
A few questions:
1. ANyone know of a texture painting tool that allows me to paint texture directly onto the meshes that will work for reimport to Blender? I have 3dcoat but it exports its own UVMAP that Blender will not play with nicely and this track requires a LOT of dynamic painting of those rockfaces around the edges...
2. Bump Map texture in Assetto, when I assign them they "work" on faraway thing like mountain sides, but when I try assign them on things like the rockfaces next to the road they are flat. Anyone understand how to "increase" the bump map to make it more obvious on items closer to the road?
video of the rockfaces I am trying to emulate, prefer not to have to model it, track will be killer heavy as it is with tree meshes.