Assetto Corsa PC Mods General DiscussionPC 

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ACTK Ford GT40 MKII '66 v1.7
Updated by Assetto-fr.tk
Add animation Wipers
Extended physics for rain integrated in data.acd
CSP required
Download http://www.assetto-fr.tk in public section

Screenshot_actk_ford_gt40mk2_spa_2-0-121-2-57-6.jpg

Screenshot_actk_ford_gt40mk2_spa_2-0-121-2-57-48.jpg
ACTK Ford GT40 MKII '66 v1.7
Update 3dmodel by Masscot/Balduins_19
add skin found in racedepartement (thanks Balduins_19)
update power.lut and drivetrain.ini (thanks Balduins_19)
fuel warning light work now (thanks Balduins_19)
 
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Hello guys. Do you know if there is a google doc or something with all the links of the mods haven been posted on this forum?? 2091 pages, are a lot and I miss all the content that has been released

Our discord essentially achieves this, the modders and the members have built a library of content that is updated regularly. The links are only those hosted/posted by the authors themselves.

For example, @RMi_wood @GzeroD @Dan Bucsa @Zin5ki @__EASY__ @flyingsaucer @browser @JakubP @Opperslang @PGMurphy @delpinsky myself etc etc all have sections they update with new cars, tracks, skins, rainfx and wipers etc etc.

The members also update and catalog all mods into a very user friendly, fast, efficient library of content.
Most GTP content has been catalogued and many of the members here have a section in the library and update their section at the same time (or in many cases with exclusives before the release here).

If you would like to join you must have a GTP username!
Simply click this link:
https://discord.com/invite/R2Ghdhe

PM me via Discord or GTP with your username after you have used the invite link, and you will be added 👍
 
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Ciao qualcuno ha gentilmente questa mod e altri che hanno fatto la pagina facebook AF Assetto Corsa Rally Mod che non riesco a trovare nulla al riguardo ringrazio anticipatamente chi mi aiuta a passarmela gentilmente per favore e grazie mille
All messages on GTP must be made in English.
 
Well, the difference I noticed is that the stock version of vhe Hockenheim 1.0 was so bumpy it was hard to concentrate on the road. Things were a bit of a blur jiggling up and down. I only ran new version briefly, didn't immediately notice it to be that bad, but it was very brief, so not sure and I cannot try again anytime soon, so that's why I asked. I didn't know how it all worked anyways, I just liked that it wasn't so bumpy.

I have done a new roadmesh with flattening the parts where the car jumps and pm it VheEth three days ago.
Haven't heard from him since then. I think he's busy.
Maybe he'll include it in his next release.
 
Q; is AMS2 worth 14eu?


Dude, get it, its NOTHING like pcars2, uses same engine but, here is a list of all the games that use the unreal engine.. and that includes ACC ;) silly argument.. (EDIT: as an example how completely different in quality games can be that use the same engines) the engine does not make the game,what the developers do with it does, and Reiza brought the strong JuJu juice to this one. The FFB is just awesome, the track/car selection is unique(ish) and "it just works", no screwing around, pick your poisen, hop in, race.

I own a LOT of these games, currently my preference for just getting in the rig and racing for a few hours is in this order

AMS2>>RF2>>ACC (AC i just poke around with modding, dont bother racing in it)

AMS2 overtook RF2 as my "goto" some time ago, and manages to look gorgeous while its doing it as well!

My current favorite is the McLaren F1 GT1 @ Spa 6 hours. (even though I am a crap racer)

Back OT, anyone know if there is a mod for AC that does this "blurring" of everything except the road in front of you, its like a "focus" of some sort, accidentally turned it on in AMS2 in the helmet options and loving it! (apologies, accidentally grabbed the triples.)

edit: LOL, crewchief @ 2m25

 
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I own a LOT of these games, currently my preference for just getting in the rig and racing for a few hours is in this order

AMS2>>RF2>>ACC (AC i just poke around with modding, dont bother racing in it)

Funny how different everyone's preferences can be. For me, AC+++ is the hands down winner in my sim racing list.

I won't have anything more to do with anything that's related to pCars, just on principle. In my books, they screwed the pooch big time over the last few years of endlessly letting people down with unfulfilled promises. And although I have a lifetime subscription to rFactor2, I'm also thoroughly disappointed by how badly they've dropped the ball.

Haven't tried AMS2, but I just know I wouldn't use it enough to justifty spending more money on software that pretty quickly gets 'parked' forever. That's where ACC has ended up for me as well.

Besides all that, I like the way AC feels more than any of the other sims I have, not to mention the unbelievable choice it provides.

For me it's 'home'. And there's currently no other place like it. :)
 
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Hello, I'm hoping some of you modding wizards can help me. I'm slowly but surely starting to understand the ac side of modding but I'm trying to get my car model which consists of a couple of different faces to have on texture so you can make skins. I tried looking around on the internet but not being in the know of all the terms etc makes this a lot harder for me. stock ac cars have an EXT_car_paint wich goes over multiple objects and I'm wondering how I could go about doing that in blender. Thanks a lot for any help!
 
Anybody can You helpme with Wipers?
He is extremely busy right now, however the best wiper modder i know is @flyingsaucer.

He has a help section in our discord where he posts write ups, guides and provides hints, tips and information for others wishing to learn how to improve their wipers.

He does not do only wipers, but his wipers are second to none, let me post you a sneak peak at a WIP!

Kunos
20201114112248_1.jpg

@flyingsaucer
20201114112102_1.jpg

With hundreds of frames and beautiful smooth motion with weight and delay, his thread will help you greatly.
 
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He is extremely bust right now, however the best wiper modder i know is @flyingsaucer.

He has a help section in our discord where he posts write ups, guides and provides hints, tips and information for others wishing to learn how to do improve their wipers.

He does not do only wipers, but his wipers are second to none, let me post you a sneak peak at a WIP!

Kunos
View attachment 983033

@flyingsaucer
View attachment 983032

With hundreds of frames and beautiful smooth motion with weight and delay, his thread will help you greatly.
Thanks!! I will try to reach him!
 
Hi, i agree with you in that AMS2 is definitely on an other level compared to pCars2 when it comes to FFB and physics (to some degree) but to make things clear, neither AMS2 and pCars2 are on the unreal engine. They both use SMS' own Madness Engine.

Dude, get it, its NOTHING like pcars2, uses same engine but, here is a list of all the games that use the unreal engine.. and that includes ACC ;) silly argument.. the engine does not make the game,what the developers do with it does, and Reiza brought the strong JuJu juice to this one. The FFB is just awesome, the track/car selection is unique(ish) and "it just works", no screwing around, pick your poisen, hop in, race.

I own a LOT of these games, currently my preference for just getting in the rig and racing for a few hours is in this order

AMS2>>RF2>>ACC (AC i just poke around with modding, dont bother racing in it)

AMS2 overtook RF2 as my "goto" some time ago, and manages to look goegeous while its doing it as well!

My current favorite is the McLaren F1 GT1 @ Spa 6 hours. (even though I am a crap racer)

Back OT, anyone know if there is a mod for AC that does this "blurring" of everything except the road in front of you, its like a "focus" of some sort, accidentally turned it on in AMS2 in the helmet options and loving it! (apologies, accidentally grabbed the triples.)

edit: LOL, crewchief @ 2m25

 
How is your Marta 670 going. Do you think you mite do the 670C as well.

I would like to. I started modelling the MS670A, but currently i'm mainly working on the ms650 i already have (short tail, long tail, stock), to use the same physic adapted to the ms670 being the real MS670 an evolution of the MS650. I will realise the MS650 as well if the original author will let me do.
 
@TheRealCeeBee and anyone else with a DD wheelbase...

Have you fiddled the new 'FFB Tweaks' settings* in the latest CSP build? Don't know if it's placebo, but I like what they do quite a lot. They're the opposite of 'gamey', if you know what I mean. To me, they seem to make the FFB more realistic,though I'm not exactly sure why! The wheel just feels weightier, but not just with added force.

(* I'm mostly referring to the new 'Output real forces to wheel' option. I've been using the 'more physically accurate gyro' option for quite some time already.)

FFB Tweaks.JPG
 
ACTK Ford GT40 MKII '66 v1.7
Update 3dmodel by Masscot/Balduins_19
add skin found in racedepatemet (thanks Balduins_19)
update power.lut and drivetrain.ini (thanks Balduins_19)
fuel warning light work now (thanks Balduins_19)
Thanks - no need to credit me at all, all I did was quickly remove that litle floater from the dashboard.
One other thing for a future update, the hand/wheel synch needs fixing with:

[STEER_ANIMATION]
NAME=steer.ksanim
LOCK=360

in data/driver3d.ini
 
Decent pack, however I felt like the Emil Frey Lexus skin would work better on the ACC mod as that one is actually the RC F GT3 Emil Frey used.

If anything though this pack makes me wish we had the proper GT Sport Gr.3s and Gr.4s in AC.

There is some but they are RTM
I have the 4C (on assettoland), GT by citroen (RTM), Jag (assettoland), Evo (RTM), FT-1 (assettoland), GTi (RTM)
 
Now i set hotlap_0 and hotlap_1. I hope this works.
Have Fun.
Updated Hotlap Fix Pukekohe Park.
Apologies, it seems to be an issue with all tracks for me. No idea why, I've not knowingly changed any settings to make the ghost suddenly start appearing 15m ahead of me.
Edit: seems the 'ghost car advantage' slider got accidentally moved on the DRIVE screen.
 
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Interesting Track :

Circuit Megara Athens , Greece




I have been using this for a while, until I found this one:

https://mega.nz/file/3GoiCK7A#rhuPYymGIc7z5Q5mtRfT33XoEhaHLlF11PZMAz_0LAo

(my own UL - will be available for a short while. When it's gone you can still find the track on Assetto Corsa Mods: https://assettocorsamods.net/resources/megara-circuit.175/

Made by Yannis Konstantinidis (0.6 beta). It's closer to real, but as it seems further development has been halted, sadly...
 
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