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You need to map your model, using the UV Unwrap Modifier
Thanks, man ill take a look and see if this works!
You need to map your model, using the UV Unwrap Modifier
I have been using this for a while, until I found this one:
https://mega.nz/file/3GoiCK7A#rhuPYymGIc7z5Q5mtRfT33XoEhaHLlF11PZMAz_0LAo
(my own UL - will be available for a short while. When it's gone you can still find the track on Assetto Corsa Mods: https://assettocorsamods.net/resources/megara-circuit.175/
Made by Yannis Konstantinidis (0.6 beta). It's closer to real, but as it seems further development has been halted, sadly...
You have to ask for it but i think it is a paid mod. I have requested the car a while ago.Wait the 908 By ACR is released ? I don't find the car on the fb group
@TheRealCeeBee and anyone else with a DD wheelbase...
Have you fiddled the new 'FFB Tweaks' settings* in the latest CSP build? Don't know if it's placebo, but I like what they do quite a lot. They're the opposite of 'gamey', if you know what I mean. To me, they seem to make the FFB more realistic,though I'm not exactly sure why! The wheel just feels weightier, but not just with added force.
(* I'm mostly referring to the new 'Output real forces to wheel' option. I've been using the 'more physically accurate gyro' option for quite some time already.)
View attachment 983038
There are probably some conflicting CSP configs for this track. check "assettocorsa\extension\config\tracks" and "assettocorsa\extension\config\tracks\loaded" for a file called "ks_brands_hatch.ini". Also check "assettocorsa\content\tracks\ks_brands_hatch" for an extension folder. I would recommend deleting the "ks_brands_hatch.ini" from "assettocorsa\extension\config\tracks" and "assettocorsa\extension\config\tracks\loaded" and deleting the "extension" folder from inside "assettocorsa\content\tracks\ks_brands_hatch". Then in content manager go to Settings->Custom Shaders Patch->Tracks Configs and find "Brands Hatch" and right click it. Select "Install Now" from the menu that pops up. This SHOULD fix it.
Also, since you did a local files check you should probably also reinstall CSP and Sol just to make sure all of their files are there and steam didn't mess them up during the local files check.
Don't know, maybe a stealth update after my post or an earlier build had the correct ratio? My version, redownloaded this morning, had 480 degrees (or similar).I've just unpacked v1.7 and this is what I already have. Have I missed something?
because right now the template ends up looking like this View attachment 983088
and this is not a very useful template
Is anyone aware of any Canadian street circuit that has 30+ pits, good lighting and not a framerate killer? #moononastick
Yes but dont buy from a grey market key reseller such as kinguin and g2a, there have been a whole host of messes of devs saying its better to just pirate then support those companies. None of the money you are spending is going to the developer. Better off waiting for the easter sale.This is cool. Is this a digital key? I just redeem it after purchase?
Hi, i agree with you in that AMS2 is definitely on an other level compared to pCars2 when it comes to FFB and physics (to some degree) but to make things clear, neither AMS2 and pCars2 are on the unreal engine. They both use SMS' own Madness Engine.
@TheRealCeeBee and anyone else with a DD wheelbase...
Have you fiddled the new 'FFB Tweaks' settings* in the latest CSP build? Don't know if it's placebo, but I like what they do quite a lot. They're the opposite of 'gamey', if you know what I mean. To me, they seem to make the FFB more realistic,though I'm not exactly sure why! The wheel just feels weightier, but not just with added force.
(* I'm mostly referring to the new 'Output real forces to wheel' option. I've been using the 'more physically accurate gyro' option for quite some time already.)
View attachment 983038
looking at the shadow direction at 12:00, they're not pointing to the north but west, looks like the circuit should be rotated properly to avoid the sun appearing in the wrong position (monaco_2017 does not have this bug
Damn, are GT Sport templates really that bad? I thought it was just the Alfa 4C Gr.3 mod I have?I had this same issue with the GT Sport Super Formula template. I had to separate overlapping UV islands manually and resizing etc. in Blender and eventually I was able to create a template for that car which would be useful for making skins in the future.
If the overlapping isn't too bad you can separate stuff in the 3D view or the UV map with selection tools instead of unwrapping it completely.
Indeed.
When scrolling down these pics, there's even a google street view possible, so you can check 360°.
The track does need some surrounding mountains (and other stuff), but even as it is, it's way better than BVT version.
Thx for this nice car!Porsche 964 Carrera Cup V0.54 , (New interior , separate rims front/rear)
Skins : Koldo83
Wiper : Flyingsaucer
Link : https://mega.nz/file/RQoVHS4Y#L_1DdCqHDUXL12Ha0TWuuOluyOgQ-bniG_V92IIwcLo
Enjoy !
Just try it !How does vheeth's interlagos stack up against ACU's?
How does vheeth's interlagos stack up against ACU's?
Why don't you just test them? I mean, they are free. Just test and chose by your own. Good lord!How does vheeth's interlagos stack up against ACU's?
yup I know, just clarifyingte point someone else made that because it uses the same engine it must be the same game, using the unreal engine as an example how how disparate the difference can be between good and rubbish games using the same engines.
I have been using this for a while, until I found this one:
https://mega.nz/file/3GoiCK7A#rhuPYymGIc7z5Q5mtRfT33XoEhaHLlF11PZMAz_0LAo
(my own UL - will be available for a short while. When it's gone you can still find the track on Assetto Corsa Mods: https://assettocorsamods.net/resources/megara-circuit.175/
Made by Yannis Konstantinidis (0.6 beta). It's closer to real, but as it seems further development has been halted, sadly...
Nice of you, but it's just that Reboot Team has a lot of projects running atm...Maybe a call for the reboot team? At least I would not know anyone better for this job being done.
me and some friends had some amazing online racing on Knockhill the other day and got in to checking BTCC tracks. Any tips on best versions on for instance Snetterton 300?