Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I think Kunos should just abandon ACC, back roll that content into AC and charge more for it and let the modding contine.

Keep dreaming mate. As much as I enjoy AC, ACC is far superior in every way. It's the full package, at least. AC feels like it's in perpetual beta version ever since Sol / CSP were created. Rain works, then it doesn't, you have to fiddle with so many things to get the ultimate (and working) experience...
 
I don't see how iRacing is bigger than Turn10 or Polyphony Digital. and nothing has happened. Ripping models for mods is nothing new and it's the exact reason why pretty much every game has some sort of encryption in the first place. Every developer is aware of this happening and there is nothing they can do about it once it's compromised. It's just the same deal with those encrypted modders crying when their mod gets decrypted, just now right at the source.

All that is true. But Jimmy went to BMW Motorsport, the guy there probably has better things to worry about than sim modding.
But he has allowed a car of theirs to be licenced to iRacing, so when he contacts them along the lines of
"some youtuber has been sending me messages about one of our cars being 'ripped' and sold...."
I guess the chaps at iRacing will be pretty pee'd off and a few levels.

It's dragging it into the open, and once exposed it really is pretty shocking when you chose to take a step back.

It won't result in kunos doing something to the sim, but for sure it will never happen again.

AC is played by more people than the top sim titles, IIRC, so it's not some underground niche.

It's become a big corrupted cess pit in many ways, back stabbing, modding 'crews' stomping over people, monetizing skins and pp filters!

Bizzare really.

Personally, as much as i love it......and this won't be popular.... i'd quite like to see it cleaned up a bit....

Simdream rightly get in in the neck, but they and RTM are not the only ones.... yet they get the most grief.

People ripping models from other titles and claiming them as their own, 'because it takes time to rip stuff', isn't a valid argument ....you are still just ripping other hard work and stuff that has been paid for via a licence...

If iRacing / BMW contacted kunos....it could get interesting ...
 
Keep dreaming mate. As much as I enjoy AC, ACC is far superior in every way. It's the full package, at least. AC feels like it's in perpetual beta version ever since Sol / CSP were created. Rain works, then it doesn't, you have to fiddle with so many things to get the ultimate (and working) experience...
Honestly, AC's content in ACC's engine with R3E's pricing structure would be the best game that we could realistically ask for. Mod support on top of this would make it the best racing game around, but I don't see it happening - here's hoping if this is ever a thing, someone cracks it open like they finally did with Project Cars 2.

And please get rid off the exhaust flames for this street car.
Flames are quite common on street cars, even stock ones. My Evo shoots (small) flames coming off boost quite often.
 
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Noticed something on both the Simdream and RTM site it seems that the more info page actually has the same text this pretty much solidifies my theory about RTM and Simdream being run by the same guy and also because both are based in Russia. So in a nutshell RTM could be in trouble too...
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RTM vs Sim Dream = the same thieves and scammers !!!! they take content and convert them for Assetto Corsa (I don't have any problems if it's done for free) but this is against money at totally prohibitive prices !!!!! 20-25 euros a ripped car or 10 euros a pack of F1 or BTCC copied from GTR2 or RACE07 there they are mother********** !!!!!!!!!!!!!!!!!! nothing to add .......

Forza, GT Sport, CSR2, etc models have been cracked, ripped, and converted since the beginning of time. So now iRacing models get ripped and it's somehow a bigger deal?
that the cars of Forza, GTR2, RACE07, .... are converted for the Assetto Corsa community, this is not the problem since at 99% it is shared for free to everyone, there the problem is that these scammers are selling this content for money to make business !!!!!!!!!!!!!
For example me tomorrow if I copy movies on NETFIX and sell them on my website I become a crooks and a thief and all ....
 
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wth? this is EXACTLY why I DONT play R3E or iRacing
Assuming modding future Kunos games isn't going to be possible, if the alternative is a game like ACC where we only get GT3/GT4 cars - I'll happily pay individually for other classes. I don't want to have to buy a new game for every class, and I don't see why Kunos would make another game that combines them all when ACC has been so successful for them. Imagine having to buy the same track DLC for a GT3 game (ACC), an Australian Supercars game, an Endurance game, a Prototype game, a Historic game, etc.

As a side note, R3E is pretty cheap (for the Premium Pack which is all currently available content) if you get it on sale tbh (far cheaper than rFactor 2 and AMS2 when you include the DLC).

god no pls dont :lol: the unreal engine has been pretty bad for sim racing so far, and I´m not ruling out the issue could be kunos' implementation, but I´d much rather see the madness engine with good ol ac moddability.... (and no, madness engine does not = bad physics:rolleyes:)
Are you strictly speaking in terms of performance? I can't say I've noticed bad performance in the game, but I might be the exception to that as I'm using an i9 and a RTX 3080. The physics engine in ACC (now, not at launch) is beautiful, the AI is a lot better than AC and the graphics are right up there with AMS2 and PC2.
 
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re; the "simdream" conundrum

While SD is no doubt in violation of misappropriating others works (game studios or otherwise) and collecting money, doing anything about it....
is mostly fruitless.

The main issue with this group, if they operate or reside in Russia, is that of jurisdiction and, secondarily, jurisdictional prosecution incentive. The most anyone or authority can do is shutter any hosting they are using and push them to even more bulletproof and takedown-less hosters. Russian authorities have no incentive to go after them, due to the very very low monetary gain involved (a few $,eu,rub).
Thus they can continue to operate freely.

As a community we can do several things. (for those mods that are not "studio" origin, but conversions of scratch models)

1. share their remakes of original scratch models for free, include the original modders credits and permissions (LeMans Heroes mod for example)
2. remake and release the mods with creators permissions (as I have done specifically with Gilles75 rip-offs)

To note, many of SD/RTM mods are from authors that allow conversions without written permission as long as original credits are included (VLM and VLMjr team come to mind such as Vince K.). I have original sources for most of SD offerings, and had plans to re-convert a few myself.

It is up to YOU and US to remove the incentive for these kinds of groups.

btw... SD cannot "sue" you nor anyone for distributing links or hosting any of their converted "scratch" content for free. They hold no IP rights to do so.


So we can post updated simdream mods here? Has an admin made a comment about it.
 
Are you strictly speaking in terms of performance? I can't say I've noticed bad performance in the game, but I might be the exception to that as I'm using an i9 and a RTX 3080. The physics engine in ACC (now, not at launch) is beautiful, the AI is a lot better than AC and the graphics are right up there with AMS2 and PC2.

Mostly in terms of performance; im running a 2400g and a 1650super, so I have make acc look like garbage for it to run well. AMS2 on the other hand runs quite well and doesn´t look terrible on any setting level. Physics wise I think the gap between those two will be really small in the long run, especially if Reiza is able to do some deep tweaks to the madness engine in the future.

So we can post updated simdream mods here? Has an admin made a comment about it.
He´s talking about creating the free versions of stuff that SD sells, using the same source as the SD rips, NOT posting SD stuff for free. So you might get to post some updated data file / extension / skin for an SD mod, but not the entire car straight from their website...
 
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Mostly in terms of performance; im running a 2400g and a 1650super, so I have make acc look like garbage for it to run well. AMS2 on the other hand runs quite well and doesn´t look terrible on any setting level. Physics wise I think the gap between those two will be really small in the long run, especially if Reiza is able to do some deep tweaks to the madness engine in the future.


He´s talking about creating the free versions of stuff that SD sells, using the same source as the SD rips, NOT posting SD stuff for free. So you might get to post some updated data file / extension / skin for an SD mod, but not the entire car straight from their website...


I see thank you for clarifying.
 
I'm sorry but then, there are a few idiots around. Because some, were and are buying some of those mods.
13.gif
I always managed to get their mods for free, never got my money ;)
 
Headlight Brightness?

In VR, most of the cars I'm driving don't light up the road that much. The trackside and overhead lights are much brighter.
I noticed a change after SOL 2.0.

So where's the setting to brighten them up? I've poked around some, but haven't found anything.

Here are a few sections/areas that may assist with car-headlight brightness...

1. edit the LIGHTS_INI file situated in car-mod data-folder (unpack if necessary)
2. CM-Settings' Car Instruments' tab
3. Sol Plan Selector (ingame app)

CM_settings__car_instruments.jpg


sol_plan_selector__headlights-range.jpg
 
I don't see how iRacing is bigger than Turn10 or Polyphony Digital. and nothing has happened. Ripping models for mods is nothing new and it's the exact reason why pretty much every game has some sort of encryption in the first place. Every developer is aware of this happening and there is nothing they can do about it once it's compromised. It's just the same deal with those encrypted modders crying when their mod gets decrypted, just now right at the source.
Many devs/manufacturers will turn a blind eye to it if it's at a 'hobby' level and not being charged for, once people start charging for it, then it becomes a different matter. As for not making a difference? In this case, the mod got taken down very quickly, so it certainly seems to have had a meaningful impact.

re; the "simdream" conundrum

While SD is no doubt in violation of misappropriating others works (game studios or otherwise) and collecting money, doing anything about it....
is mostly fruitless.

The main issue with this group, if they operate or reside in Russia, is that of jurisdiction and, secondarily, jurisdictional prosecution incentive. The most anyone or authority can do is shutter any hosting they are using and push them to even more bulletproof and takedown-less hosters. Russian authorities have no incentive to go after them, due to the very very low monetary gain involved (a few $,eu,rub).
Thus they can continue to operate freely.

As a community we can do several things. (for those mods that are not "studio" origin, but conversions of scratch models)

1. share their remakes of original scratch models for free, include the original modders credits and permissions (LeMans Heroes mod for example)
2. remake and release the mods with creators permissions (as I have done specifically with Gilles75 rip-offs)

To note, many of SD/RTM mods are from authors that allow conversions without written permission as long as original credits are included (VLM and VLMjr team come to mind such as Vince K.). I have original sources for most of SD offerings, and had plans to re-convert a few myself.

It is up to YOU and US to remove the incentive for these kinds of groups.

btw... SD cannot "sue" you nor anyone for distributing links or hosting any of their converted "scratch" content for free. They hold no IP rights to do so.

Which is why I only buy mods that I know have been scratch built, and encourage others to do exactly the same.

All that is true. But Jimmy went to BMW Motorsport, the guy there probably has better things to worry about than sim modding.
But he has allowed a car of theirs to be licenced to iRacing, so when he contacts them along the lines of
"some youtuber has been sending me messages about one of our cars being 'ripped' and sold...."
I guess the chaps at iRacing will be pretty pee'd off and a few levels.

It's dragging it into the open, and once exposed it really is pretty shocking when you chose to take a step back.

It won't result in kunos doing something to the sim, but for sure it will never happen again.

AC is played by more people than the top sim titles, IIRC, so it's not some underground niche.

It's become a big corrupted cess pit in many ways, back stabbing, modding 'crews' stomping over people, monetizing skins and pp filters!

Bizzare really.

Personally, as much as i love it......and this won't be popular.... i'd quite like to see it cleaned up a bit....

Simdream rightly get in in the neck, but they and RTM are not the only ones.... yet they get the most grief.

People ripping models from other titles and claiming them as their own, 'because it takes time to rip stuff', isn't a valid argument ....you are still just ripping other hard work and stuff that has been paid for via a licence...

If iRacing / BMW contacted kunos....it could get interesting ...

Which is why mods should always, in my view, carry the history of who has been involved in its development (when known).

wth? this is EXACTLY why I DONT play R3E or iRacing
Buy it right and R3E costs no more than any other title, and certainly nothing close to the cost of iRacing.
 
.../...

Buy it right and R3E costs no more than any other title, and certainly nothing close to the cost of iRacing.

True...now...
But when I started years ago with R3E it did not work like that. There were only small packages. I bought (almost) all of them and even when using their ingame currency (vrP) it is by far my most expensive sim (I'm not into the iRacing rental business), about 4x the price I paid for AC.
Another downside is that you can't play offline. When their servers fail (which used to happen quite a lot) you can't drive any of your bought assets.
That made me step into AC btw... :D
Nothing bad said for the sim on its own, it's pretty good, AI is fine once you 'tune' them, graphics are good, physics OK, sound is VERY good etc...
 
OK, dumb question time: is it possible to adjust and save a car's collider position in CM showroom, like you can with exhaust flames? Select collider, hit 't' to bring up the adjustment axes, raise the collider... but the whole car moves with the collider. What am I missing here?
I'm guessing adjustments still have be done in collider.ini and only the changes can be viewed in CM showroom? If so, what's the point of the t-axes?
:confused:
 
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We have a lot of great open road locations, but it would be great to get something like this. Forest and Fall foliage.

Give Irohazaka a try: https://projectkaido.weebly.com

You can download the demo course free, the full one is $6 but scratch made and pretty nice, worth buying if you like public road driving. The main course is 16.2km and there's a hill-climb and descent course layout as well.

Had some catching up to do over the last 24hrs. The new BMW is the most talked/debate topic for now. That made me curious and did some searching.
Is this street version the same source, I think I haven't seen it here before? My Turkish is not so good (not at all...) but it looks good. No idea how it drives and if this will be available for the public (if allowed?). Anyone ideas or just forget it?

His driving skills needs some improvement ;) And please get rid off the exhaust flames for this street car.



To my knowledge there's two separate people working on the road car, although one of them is DPC modding group so can be immediately discounted as a complete turd, rolled in fancy blue glitter to prevent it being saved from immediate deletion. The other might be okay, but either way I wouldn't worry, there's been around 48,000 BMW M4 mods release for the previous generation car so there's bound to be at least one of the new car that's eventually released and of reasonable quality.
 
OK, dumb question time: is it possible to adjust and save a car's collider position in CM showroom, like you can with exhaust flames? Select collider, hit 't' to bring up the adjustment axes, raise the collider... but the whole car moves with the collider. What am I missing here?
I'm guessing adjustments still have be done in collider.ini and only the changes can be viewed in CM showroom? If so, what's the point of the t-axes?
:confused:
Don't think Ilja has that working, infact the collider is often in the wrong place in the CM Showroom but it's correct in game.
 
Get it while its hot,

One fresh Chuckwalla right out of the oven! Delicious :crazy:

https://www.racedepartment.com/downloads/chuckwalla-valley-raceway.39023/

Thanks again to the guys on my Patreon who helped to shape this mod to be what it is. I hope everyone can enjoy it.

Features:
  • 2 layouts, forward, reverse
  • Rainfx (although how much it actually rains out there is questionable)
  • Grassfx, with tweaks by Mike08
  • Night Lights for the paddock and marshall huts.
  • Break markers
  • Apex Cones
  • 3D Terrain to about 60km out for spectacular photomode shots.


View attachment 985856 View attachment 985857 View attachment 985858 View attachment 985859


Hello

Do you have on these photos a download link to get the Mercedes Benz AMG Project One it exists beautiful and good for Assetto Corsa anyway
 
i don't know why my trees and 3dgrass don't receive the shadow after i made some changes to the track with 3dsmax (i didn't touch the trees).
Screenshot_1.jpg

how can i do?
 
True...now...
But when I started years ago with R3E it did not work like that. There were only small packages. I bought (almost) all of them and even when using their ingame currency (vrP) it is by far my most expensive sim (I'm not into the iRacing rental business), about 4x the price I paid for AC.
Another downside is that you can't play offline. When their servers fail (which used to happen quite a lot) you can't drive any of your bought assets.
That made me step into AC btw... :D
Nothing bad said for the sim on its own, it's pretty good, AI is fine once you 'tune' them, graphics are good, physics OK, sound is VERY good etc...

How long ago did you last try it? As the AI and Physics are really solid these days and given its ISI base it's looking pretty good as well.
 
Hey,for me the left and right Mirror didn’t work on this Car,someone know how
to fix this.Thank you.

Me this car does not work at all by launching a circuit test it does not launch

All should work though... :rolleyes:

porsche.png


The image below may look a bit strange, but that's due to the bezels on triple screen setup.
mirrors.png


I already got the car, worked fine before and now tried the car in the mentioned DL link and it also has no issues...

How long ago did you last try it? As the AI and Physics are really solid these days and given its ISI base it's looking pretty good as well.
It's been a while, maybe four months or so. But I agree on the AI and physics, as well as on the looks (and the latter is - on my system - much better than ACC btw).
 
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god no pls dont :lol: the unreal engine has been pretty bad for sim racing so far, and I´m not ruling out the issue could be kunos' implementation, but I´d much rather see the madness engine with good ol ac moddability.... (and no, madness engine does not = bad physics:rolleyes:)
The Unreal engine would be messy with modding too... Maybe if it was unity i would have given it a pass since it would be easier to mod but still nothing tops the OG AC engine in modding comparison.
 
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