Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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so the Toyota is quiet alot faster, but the reasons are pretty clear, the Toyota has more straight line speed, while the Mercedes is always jumping around like it did in the real race.

on the brakes the toyota is better as far as slowing down, but the mercedes is more stable under braking.

with base setup, only changed the gearing.
the handling of the toyota is fine for me now, false alarm by me, just need to careful.
in reality there was a 2 second difference
 
He does not pretend that he did the work, he mention where the car is from and who did the conversion. He make it better, how is that not a good thing. A lot of mods are in dire need for improvement.
How is that stealing? I have a hard time following you on this.
original model: Forza
conversion: Dareks
updates: Alez Cash
He doesn't have knowledge to built mods from scratch, so of course he would care less. Just because he makes a few changes and he calls himself a "modder".
People like him is the whole problem with the AC community and why the real people behind the mods are dropping and doing something else. If modders stops doing mods, he has nothing else to do.
 
Noticed on RD that tire textures were among your To Do's, did you know that in the original skins with the mod there are Bridgestone tire textures in a few of them? For now I had just copied them into your skins :)

you mean the mercedes, yes i think its the better option, people using another skins wheels for now. i will be busy the next days with the Toyota helmets, and will maybe move on to a Lexus GT3 livery or make some fantasy ones for that GT3 mitsubishi posted here lately.
 
Well, thank you for pointing out my point... We can all find a great work in baring insult to one another and this we may see as "smart" and a great result :cheers:

Nothing offensive in delivering one compassion and or an understanding, much better than being insulting... 👍
I do not want to offend anyone or even you, but as an example after your interference in Beto's work he released 0 mods after that. Guess why?
 
And I can not wait for URD to release the Austin Martin! Its suppose to take full advantage of the latest shader (interior LED's anyone?).
Chris Haye said its coming out very, very soon.
 
Toyota is also a second faster around Suzuka 2018, but i think on tracks with more braking the mercedes might be faster, simply cause its more stable at braking and at slow speeds.
 
Toyota is also a second faster around Suzuka 2018, but i think on tracks with more braking the mercedes might be faster, simply cause its more stable at braking and at slow speeds.


I'd let 2 AI cars race and look at the trap times and lap times. That eliminates your driving.
 
I'd let 2 AI cars race and look at the trap times and lap times. That eliminates your driving.
i did this too now, at 100%, Le Mans 91, the fastest lap was a Toyota with 3:42, but they were racing in a pack, there was no real difference, but you could see that the Toyota were a tiny bit faster on the straights, but the Mercs gained it all back on the brakes.
 
I dunno... AI in this sim are interesting. You can take any car of any kind and modify the AI parameters to make it run lap times of any kind you wish. For instance, you can take the riding lawnmower mod and with a few adjustments in AI data can make the AI lawnmower run like an F1 car! :lol::lol::lol::lol:

Speaking of AI though, that reminds me that someone on here had made some comments in regards to the AI for this car so I think I'll have to look back at the AI as well! Thanks, BP! :cheers:

Its all tweakable :D But yeah, my thought was, let 2 cars do a 5-10 lap race, let them get away from each other and look at traps etc. Also in dev mode, you could watch their breaking distances etc. :cheers:
 
Back at it! After uploading my first skin, I uploaded another. This time, it is my first skin set for a team. It is another fictional team. Check it, my peoples...

team-sodexosport2_orig.jpg

Team Sodexo Sport Porsche 911 RSR (2017 Model)

More of my AC work: My Assetto Corsa skin work

I re-worked these Porsches. I almost considered making them properly as FIA WEC or IMSA liveries, but I may consider that if I decide to re-work these skins more. I am otherwise proud to release more of my work.
 
For those interested, the Toyota Yaris WRC ‘17 has now popped up on Facebook
It's not a bad little car. Nice cockpit, and looks mean as a mofo. Did my usual thing with these rally cars and removed the godawful copilot mannequin and fixed the steering animation. Just need to change the default short-short gear ratios so it's useable as a track car, but am not entirely sure the best way to go about this.
 
Delete the Drift tunes from this Street Heroes pack and just keep the Street tunes, and you might have some fun with these. There are some flipped mirror issues (quite easy to fix) and tyres can clip through wheel arches occasionally but the cars drive quite nicely, fairly slidey but controllable, and the cockpits are finished well and have some nice little details added. They look like GT6 car models to me.

https://acdriftingpro.com/files/file/51-street-heroes-pack/

There are a LOT of car packs on this website but a lot of them are hot garbage. Most of the RTM cars are in a pack there too if you want them.
Let me know if you find anything else worth keeping. The non-night versions of the Touge Workshop cars are worth a look (night versions just seem to have shadows removed, weirdly....)
 
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Just as an aside/potential modding conversation starter, I've been going through all my addon/mod cars in CM using that extra dev mode that reveals how many polys a car uses and whether the physics are unique. And I've noticed that at least 90% of mods have one or both of these problems:

1) There's only one LOD. If it's less than 200K polys I can usually run a field of 18 without much trouble, but still, that's usually a strong sign the modder isn't an expert. Isn't there an easy method in Blender or 3DSMax to create lower-poly versions of a model?

2) At least one or two physics elements are copied from a Kunos car. Sometimes it's just suspension, but I still find this to be a nagging problem, especially when it's a car from a completely different era, a different weight distribution, or engine/drive layout. This is why I can never REALLY tell if a mod car is "realistic" or not unless there's something seriously wrong with the way it handles or accelerates.

So what mods have any of you tried out that feel the most legit in both these categories? I'm talking about, like, the Alfa Romeo Giulia TZ that BrianB uploaded to RaceDepartment, or the Test Drive cars like the 512TR and Corvette C4.
Hey, I'm curious as well. How do you access this dev mode to look for commonalities between mods?
 
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