Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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They were all stacked on my hard drive, like all cars and tracks I have (installed or not). I am 100% sure they were all complete when I put them there. Haven’t looked at them for over a year. I am clueless about how this has happened and what it means...

I bet it happened when the latest update came. My backup turned out the same. next time im putting it on something external.
 
Fixing the vibrations on big tracks is big news to me. I pretty much only play on big tracks (High Force is my favourite, followed by the much more popular LAC).

Could you tell me if High Force has grass fx enabled yet please?
 
Another Team to fill the Le Mans 1965 Grid. Alfa Romeo TZ2 (by smallblockhero update by Gibbons), adapting with Alfa Romeo TZ skins and others that I downloaded. As I always say, it's not perfection, what counts is having the main cars on the Grid.

Thanks for these Alfa skins, lovely to have the full works team represented
 
Another Team to fill the Le Mans 1965 Grid. Alfa Romeo TZ2 (by smallblockhero update by Gibbons), adapting with Alfa Romeo TZ skins and others that I downloaded. As I always say, it's not perfection, what counts is having the main cars on the Grid.
These look great, but I'm puzzled. How do I download the skins? I just see some jpg images and some livery pngs.
 
Update to Custom F1 2021 Championship in anticipation of tomorrow
https://www.racedepartment.com/downloads/rss-fh-2020-f1-2021-full-season-‘custom-championship’.38540/

All files can be found here as well - Individual track files are latest versions https://drive.google.com/drive/folders/10tc_2aiECslMCj7vBC51K6hOjHdM43fC?usp=sharing

1. Thanks to Jamie Pereira for providing the Raceday start times and location temperatures
2. Saudi Arabia Jeddah Grand Prix Street circuit updated to reflect (provisional) DRS zones, sponsorship boards, cameras and track update in terms of width etc.
3 Added a different copy of leaderboard app which works on my system as some people were experiencing difficulties getting it to work- Hopefully this should solve it (just drag to CM and install) PLEASE NOTE IF YOURS IS WORKING THEN THERE IS NO NEED TO UPDATE


RW 22 Saudia Arabia Circuit Update Info [author Tyrone]
https://www.racedepartment.com/downloads/jeddah-street-circuit-f1-2021-night-race.40825/updates


Sponsor Boards courtesy of
@Blackcelica
zelli
@Fanapryde

Cameras
@DaBaeda

DRS Zones
@LiquidSkyMan

Heres to the start of F1 2021 tomorrow (26032021) at Bahrain

#WeRaceAsOne

All the best
Cozy61
 
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These look great, but I'm puzzled. How do I download the skins? I just see some jpg images and some livery pngs.

It's just prints for now. Soon I’ll see what I’ll be able to go through, all the skins and other things I modified on the cars, I don’t know what the procedure would be, since most cars "opened the DATA file, to change the DRIVER3D files, in some cases the POWER .LUT, and I'm separating the cars by: LeMans 55-59, 60-64, 65-69, 70-74, 75-79, in these cases also changing the file (ui_car), but I preserve the original on the side, and in others in the 3dSimed program (it only has the free version for a few days, I usually CHANGE the WHEELS of some cars that do not match the time of the Le Mans race, an example, the 1960 Corvettes that I downloaded are with modern wheels, I have not yet modified them. Many skins are from paid CARS / MODS that I bought, others I downloaded here at GTPlanet, RaceDepartment, Assetoland, Perendinator, just to name a few. nor do they compare to the ones I usually download, which are done in photoshop, and I use Paint, or Paint 3D ... is worth more for later fun.
 
Update to track folder.
http://www.mediafire.com/folder/drn2rpx8h1tvo

Mid-Ohio v2.0 - no change
Auto24ring v1.8 - no change
Algarve v 2.0 - no change

Nogaro v2.6 UPDATE:

- Fixed tree wall mapping
- Reduced the mirroring effect of glass
- Fixed pit trottoir mapping
- Fixed banner/flags transparency
- Track section names by Fanapryde included.

Spielberg (Oesterreichring) 1974 + 1977 v2.5 UPDATE:
- added CSP grass
- removed long grass meshes
- improved trees and grass textures and shaders
- added VAO patch by Slider666
- included crowd texture by pepperoni AC24
- included worn road patches in 74 version
- split both years into different folders for better naming in CM
- made the groove dynamic

Since March 11th I have been a professional bass player without a gig... thanks to corona.
So if you buy me a beer on Paypal, that would really keep me motivated :)
But also if you don't: enjoy the tracks!

https://paypal.me/moddingmusician
Hi

Would it be possible to get Autopolis and Auto24ring back in the folder please?
 
First ride. As you can see, there are still many bugs. First of all, the tires are of poor quality. You have to sit on it for a while, especially when someone does it for the first time.
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And it's not a professional job. This is my first time doing something like this and learning everything. If I can make it with the T.50 then I'll modify it to Niki Lauda's T.50s. But this is a distant future.

What track is this? It looks cool and doesn't look familiar to me.
 
Here are more updates to the Dallara SF14 Super Formula for Assetto Corsa



download:https://www.mediafire.com/file/pblo8xyygxrjdy9/dallara_sf14_2017.7z/file
download:https://www.racedepartment.com/downloads/super-formula-dallara-sf14.40395/

change log

-Added p2p to Dallara SF14(Early implantation improvements will be made.)

-Dallara SF14 S1 removed

-Updates to aero.ini (To help stability)

-reduction in the diffuser's downforce

-slight reduction in drag

-Updated U.I. folder and JSON file

-New sounds for SF14

More updates to come in the future

Screenshot_dallara_sf14_2017_hsrforward_7-3-121-18-12-16.jpg
Screenshot_dallara_sf14_2017_hsrforward_7-3-121-18-13-2.jpg
Screenshot_dallara_sf14_2017_hsrforward_7-3-121-18-12-38.jpg
 
Thanks! That's funny. I'm all about the mods and rarely even check out the Kunos tracks...

I agree it's like that alot. I wish Assetto Corsa went with a more Gran Turismo like fictional track(Like the excellent Autodrome Lago Maggiore) instead of an open roam like one.
 
Indianapolis Motor Speedway 2.0

Finally i got the time and help to finish it . I hope you like it.

9 layouts.
- Indy 500
- Indy GP
- F1 GP (based on USA F1 GP)
- Moto GP
- Loco GP (based on Infield Layout from older conversions)
- All road courses have reversed layouts.
----
AI, AI limits, VAO patches DRS zones by KevinK2
Cams by DaBaeda


Many thanks to Coby Hill, KevinK2, slider666, Fanapryde and DaBaeda i appreciate your help a lot.

Enjoy.

https://mega.nz/folder/SOAQVbDL#zAo0G0ix_Vg4r6KEg-_0wg
Thank you for this. I appreciate your tracks a lot.

It seems this Indianapolis version is the best one. :)

There's a little problem with the F1 GP version - some of the AI are scraping along the pit wall at the start of races which is making race starts a bit messy.
 
As Miguel Silva (the author of that recent MNBA E46 M3) said, "Feel free to use it and edit as you like. Have fun. Just credit if you use something from this car".
I wanted to try and fix the sparkly crystalline light lenses and ended up doing a few more quick tweaks. Nothing massive.
It'll install as a new car to preserve the old one for comparison purposes and in case I borked something.

v1.1
- Shader tweaks to instrument dial faces (darkened), front & rear lights (desparkled), cockpit plastic (darkened), exterior glass borders (now black), wipers (black), exhaust (darker chrome), exterior paint (clearcoat) + a few more
- Driver repositioned and rotated for better fit & better steering wheel grip
- Driver suit/gloves/helmet combos added
- High-level brake light added
- AI gear change up revs corrected

View attachment 998438

https://www.mediafire.com/file/k8ht54pjh1c9nfj/ms_bmw_m3_e46_rev.7z/file

If someone wants to add LoDs then there's a place at God's table for you when you croak.

I can't do LoDs any better than that LoD generator on Race Department so I guess I'm still going to hell, but I updated the data to be a bit more realistic. Used Jandrovi's excellent suspension design tweaked for this model and updated weight, torque, power, etc. to reflect the real car. Also updated the tires to behave more like what 225/255 Michelin PSS tires should behave like instead of the semislicks the car came with. I personally use it with a manual but I've uploaded it here with the SMG to keep with the animations. If people want a manual version (nothing graphically is different but you can play with that stick and I found a decent driver animation to match it) I'll post a second one with the manual. Hope this works, delete the ".txt" at the end of the file and drop in the car folder, feel free to unpack with CM and play with whatever you want.

Just note, it's going to be slower... a lot slower. That's the point. Even Jandrovi's version is too powerful and too grippy for a stock version of this car, as fun as it is. Hope everyone doesn't hate it, but I couldn't sleep so I did this. Have fun!
 

Attachments

  • data.acd.txt
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I'd like to adapt @Blackcelica 's f1 2020 bahrain skin to another mod of the same track made by ctdp for rf1, then converted to rf2 by McNolo and converted to AC by Lavalamp641 (it's on RD).

What do?
It has already been done by myself. You can download on here via my link in signature. I have skins for both versions, Plus I'm updating them all to 2021 each race weekend like I did last year.
 
This is the forceful Porsche GT3 RS v5. I would like to know how do I remove the lap time on the tachometer and put the gear indicator on. I know I have to edit the ext_config.ini file, but how do I find the correct values?

I4ZkXC.jpg
 
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Some minor bling bling for Kouvola RX

[INCLUDE]
INCLUDE=common/materials_track.ini, common/conditions.ini, common/grass_fx.ini

[SOL]
HORIZON_OFFSET = 0.0
DOME_SIZE = 24000
SUN_DAWN = 1
SUN_DUSK = 1
FOG_LEVEL = 0.90
FOG_BLEND = 1.15
FOG_DISTANCE = 0.9
SMOG_MORNING = 0.05
SMOG_NOON = 0.1
SMOG_EVENING = 0.15
EXPOSURE_FIX = 1


[RAIN_FX]
PUDDLES_MATERIALS = dirt_3d_mesh,tarmac_tile,groove,skidzzzz,tarmac_patch_1
ROUGH_MATERIALS =

[SHADER_REPLACEMENT_...]
ACTIVE = 1
DESCRIPTION = terrain colour
MATERIALS = terra_unwrapped,grs_drt_trans
SHADER = ksPerPixel
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25

[GRASS_FX]
GRASS_MATERIALS = terra_unwrapped,grs_drt_trans
MASK_MAIN_THRESHOLD = 0.5
MASK_RED_THRESHOLD = 0.15
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
SHAPE_SIZE = 2.5
SHAPE_WIDTH = 1.5
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3

 
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