Gas12
(Banned)
- 506
- England
Regards AC AI, I find it pleasant to race with the AI, so long as you give them space and be aware that many times they brake in places most humans wont.
My biggest gripe having enjoyed the AI with AMS2 and Raceroom, is that many times they simply split and don't run as a gaggle of cars, so in a race of 20 odd it just splits up into a trail with gaps.
AMS2 has a lead group of about 4 to 5 cars all close and jockeying for positions...
I get that isn't always realistic, i mean take F1 for example, but its far more fun.
I don't think AI in AC is designed to race closely so they have like an invisible shield around them.
I can't ever remember going 3 wide into a corner in AC unless it was the first few corners.
And once you pass a car they just give up 9 times out of 10 in my experience.
It's not a whinge as its my most treasured PC title, its just an observation to see if anyone has found a way to improve it.
Also the USP of having AI use the same physics as the player always seemed a bit odd tome as the bots are not real.
Sometimes you see the AI jerking around and if you press ctrl + c and let AI drive your car you will see the same jerky inputs ...
Would be great to see some CSP improvements towards AI if i was asked.
The Mazda CUP for example should have in a race of 20 2 or three groups of cars in a gaggle chasing slip stream etc...
Instead you get a train of cars all in a line with big gaps between each.
And qualifying makes no sense to how they are in the race much of the time.
Sorry i vented.....love AC though....
My biggest gripe having enjoyed the AI with AMS2 and Raceroom, is that many times they simply split and don't run as a gaggle of cars, so in a race of 20 odd it just splits up into a trail with gaps.
AMS2 has a lead group of about 4 to 5 cars all close and jockeying for positions...
I get that isn't always realistic, i mean take F1 for example, but its far more fun.
I don't think AI in AC is designed to race closely so they have like an invisible shield around them.
I can't ever remember going 3 wide into a corner in AC unless it was the first few corners.
And once you pass a car they just give up 9 times out of 10 in my experience.
It's not a whinge as its my most treasured PC title, its just an observation to see if anyone has found a way to improve it.
Also the USP of having AI use the same physics as the player always seemed a bit odd tome as the bots are not real.
Sometimes you see the AI jerking around and if you press ctrl + c and let AI drive your car you will see the same jerky inputs ...
Would be great to see some CSP improvements towards AI if i was asked.
The Mazda CUP for example should have in a race of 20 2 or three groups of cars in a gaggle chasing slip stream etc...
Instead you get a train of cars all in a line with big gaps between each.
And qualifying makes no sense to how they are in the race much of the time.
Sorry i vented.....love AC though....
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