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Keep one thing in mind, most of those bulletin boards are off the track, on the highwayGrid AS one en route. DIRECT.
What I am missing is all those adboards. still WIP. -but- I have a ******** of WIP on the cook at the moment, if someone thinks they can get it cooked faster and wants the source files, give me a holler.
View attachment 1016361
Somebody just posted a Lego McLaren Senna on FB, are there any other Lego mods out there?
I can't find baku_2019 to use with Blackcelica's Skin. Does anyone know where to find it? Cheers.
Try unloading the coast-side of the diff.
Lego HotRod
https://www.racedepartment.com/downloads/lego-hot-rod.21669/
Skins for the Hotrod
https://www.racedepartment.com/downloads/lego-hot-rod-more-colors.21678/
Lego Speed Champions Raceway
https://www.racedepartment.com/downloads/lego-speed-champions-raceway.30635/
However the finest is on AMS, the Lego Technic 8865, with accurately modelled Lego physics, including an accurate tyre model for the Lego tyres and accurate (recorded) audio! Oh and as its Niels who created it, it's basically official content.
https://www.racedepartment.com/down...-bit-of-holidays-fun-yet-realistic-mod.38065/
Didn't even know there was a content manager version on patreon??? Unless your meaning about CSP? (Custom Shaders Patch)
tyLego HotRod
https://www.racedepartment.com/downloads/lego-hot-rod.21669/
Skins for the Hotrod
https://www.racedepartment.com/downloads/lego-hot-rod-more-colors.21678/
Lego Speed Champions Raceway
https://www.racedepartment.com/downloads/lego-speed-champions-raceway.30635/
However the finest is on AMS, the Lego Technic 8865, with accurately modelled Lego physics, including an accurate tyre model for the Lego tyres and accurate (recorded) audio! Oh and as its Niels who created it, it's basically official content.
https://www.racedepartment.com/down...-bit-of-holidays-fun-yet-realistic-mod.38065/
here the original circuit, it is clearly seen how the conversion to RF is very bad and loses all the geometry, it is the closest jarama to real life, or at least I feel that way, because the driver's point of view and how he perceives everything is very well done.
In the conversion it is seen how it loses the heights, and the degrees of inclination of the curves.
I see the solution clear, convert directly from grid1 to AC
Not that I'm aware of, but I'd love to see them.Thanks, already had these mods including the ones for AMS. I'm wondering if the Lego Speed Champions cars from Forza Horizon 4 have made it into AC yet.
Lego HotRod
https://www.racedepartment.com/downloads/lego-hot-rod.21669/
Skins for the Hotrod
https://www.racedepartment.com/downloads/lego-hot-rod-more-colors.21678/
Lego Speed Champions Raceway
https://www.racedepartment.com/downloads/lego-speed-champions-raceway.30635/
However the finest is on AMS, the Lego Technic 8865, with accurately modelled Lego physics, including an accurate tyre model for the Lego tyres and accurate (recorded) audio! Oh and as its Niels who created it, it's basically official content.
https://www.racedepartment.com/down...-bit-of-holidays-fun-yet-realistic-mod.38065/
here the original circuit, it is clearly seen how the conversion to RF is very bad and loses all the geometry, it is the closest jarama to real life, or at least I feel that way, because the driver's point of view and how he perceives everything is very well done.
In the conversion it is seen how it loses the heights, and the degrees of inclination of the curves.
I see the solution clear, convert directly from grid1 to AC
GRiD1 vs GRiDAS is no contest.
GRiDAS uses a few base elements of the similar tracks in GRiD1. My w.ip SanFran from GRiDAS looks nothing like CQ version and nearly all elements are higher res models and textures. They do share some material names, but a fresh convert will not be compatible with old skins.
lets see what some fresh eyes can do to the "Jarama corundum", this will be a new w.i.p now and is already started.
note: no timeline on this... be patient 'yall.
In codemasters there are very good hands, but they are also known for recycling, this recycling saves a lot of time, but people who look at the details can see itGRiD1 vs GRiDAS is no contest.
GRiDAS uses a few base elements of the similar tracks in GRiD1. My w.ip SanFran from GRiDAS looks nothing like CQ version and nearly all elements are higher res models and textures. They do share some material names, but a fresh convert will not be compatible with old skins.
lets see what some fresh eyes can do to the "Jarama corundum", this will be a new w.i.p now and is already started.
note: no timeline on this... be patient 'yall.
race preset for btcc 80-90s
NOT ALL MODELS are Btcc, I have decided to add from other categories because only the cloned Btcc models do not give a good race and some are far behind, this list of cars is very well balanced and they are categories in line, that is, they have the same power, they match.
If you only want to run with the btcc models you can do one thing, kick the models that you don't want from the grid, then clone the models that you do want, separate them from each other by 4 spaces, there you would already have the balanced race, but leave the amount of restrictor pre-assigned because if not on long straights some cars gain too much advantage over others.
here: https://www.mediafire.com/file/hqfapgskwy4vapn/btcc80-90.cmpreset/file
demo video here:
With this configuration all the races should be as seen in the video, I have tried to make it look like a real race in that category where two or three cars always go ahead, then the race body follows and the tail a little further back
Edit:
By the way 100% in str and agr is recommended, it is challenging and the cars are not going to have accidents.
More cameras for replay are always welcomeI have 1988-1991 cameras for this track(and a few others), if you need them. Link is in the signature.
[GRASS_FX]
GRASS_MATERIALS = grass,outerland,roadtr
SHAPE_SIZE = 1.0
SHAPE_CUT = 0.5
SHAPE_WIDTH = 1.5
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3
[RAIN_FX]
PUDDLES_MATERIALS = road,kerb,roadpatches
SOAKING_MATERIALS = road,roadpatches
ROUGH_MATERIALS = grass
LINES_MATERIALS = line
I pulled in the Gilles version to have a looksee...
Its fixable, needs new terrain map, a new phy_mesh, and a lot of those holes through the terrain to be fixed, all the textures replaced, trees fixed etc.
Is it a wanted track because feels like might be simpler to start from scratch on this one.
View attachment 1015479
It is true that in the simulator the sensation of a roller coaster that you have driving in the real Jarama is lost, although I suppose you will agree with me, no circuit in any simulator is capable of offering a 100% realistic sensation.Such a historic track, but what a horrendous layout on this one. I drove a Clio Cup around Jarama and the layout itself it's so "different" compared to the real one. On the other hand, Valencia (Ricardo Tormo) is almost 100% like the real one (I drove there too, IRL). Let's hope for a better Jarama someday.
By the way, preset for minicars, I have included the trackmania car and the lego car to the old list, many cars because my test track is watkins glen and it has 42 pit spaces, you can kick any car it would not change the way of play.
https://www.mediafire.com/file/jm5smi3hmyh6rmy/ChoroQv3.cmpreset/file
New glen?there is another one coming soon...
1WALL_ and turn those cones into death trapsguys, how about adding movable items like cones to a track? like the ones at laguna seca. got 3dsimed but don't know where to start to put them into the track and make them hittable. also, how to add lines (ex. exit roads to a corner for safety purposes) to a specific piece of tarmac?
guys, how about adding movable items like cones to a track? like the ones at laguna seca. got 3dsimed but don't know where to start to put them into the track and make them hittable. also, how to add lines (ex. exit roads to a corner for safety purposes) to a specific piece of tarmac?
wow thank you very much, I was looking for something like that but could not find it, above all this is very useful to me right now.78 pages of info and help
https://assettocorsamods.net/threads/build-your-first-track-basic-guide.12/