- 200
- Argentina
people! I need your help with a board for a mod? can someone send me an mp to help me? only the rpm works!
Thank you for posting my upload. Very appreciated.
That car got a new config 2-3 days ago, and I think this part in the config applies to the steering wheel and the rollcage:Guys, I discovered something weird about my Porsche 911 GT3 R 2016 (Kunos). The interior and steering wheel now have this weird chrome/metal look. The rollbar used to be white and the steering wheel black. Any clue what happened? Is this a CSP bug or what? Anyone else noticed this?
View attachment 1016298 View attachment 1016300 View attachment 1016299
I tried replacing the damper and suspension files with a Kunos 911 RSRView attachment 1016232
HELP please!
Can anybody help me with the Porsche 911 GT3 R 2019 ACC version by Toprace? The car is bouncing very much and setup did not help. I tried to drive it at Nordschleife, but it is not possible. Maybe there was an update i missed, but downloads are gone @Toprace discord channel. Would be great if someone could help to fix the bouncing Porsche.
That car got a new config 2-3 days ago, and I think this part in the config applies to the steering wheel and the rollcage:
[Material_Aluminium_v2]
Materials = INT_OCC_METAL_Black, INT_DETAILS_METAL_NM, INT_DETAILS_ALU_NM
[Material_Aluminium_v2]
Materials = INT_OCC_Carpaint
Metalness = 0.3
Reflectance = 0.2
I tried replacing the damper and suspension files with a Kunos 911 RSR
Increasing the rear downforce makes it even more stable, so please give it a try.
I had to do a downgrade for CSP from 0.1.74 to 0.1.73, It got a little betterView attachment 1016232
HELP please!
Can anybody help me with the Porsche 911 GT3 R 2019 ACC version by Toprace? The car is bouncing very much and setup did not help. I tried to drive it at Nordschleife, but it is not possible. Maybe there was an update i missed, but downloads are gone @Toprace discord channel. Would be great if someone could help to fix the bouncing Porsche.
this seems to only work on the endurance version. It makes the sprint version crash. Do you have one for it as well?I tried replacing the damper and suspension files with a Kunos 911 RSR
Increasing the rear downforce makes it even more stable, so please give it a try.
You should be able to do it without server manager premium. effectively, you need to ensure that the start/finish timing line is either before or after all the pitboxes, that way when you have the other person joining onto that car via their guid that there isnt any differences between all the cars in the race. there is also a minimum pit stop time app for driver swap races, i havent looked into it too much however there is a description somewhere on how to do it. basically, assign both driver guids to the same car, split with a ";" and then use the min time pit stop app. hopefully save you some money there, as server manager premium isnt mandatory, but is a fantastic product and would make your life much easierguys any way to make driver swaps on ac? saw a video on it but couldn't find how to do it
this seems to only work on the endurance version. It makes the sprint version crash. Do you have one for it as well?
Thatz not the point. I always lived by sharing is caring.Isn't sharing and discussion info the very basis of why this thread exists?
Hmm? Well, I dont post that much inhere, thatz right. But if I'm able to help I'm helping. So with this statement you cant really hurt my feelings.I'd love it if everyone who came here tried to post at least one positive, enthusiastic or encouraging comment each time they log on instead of whining about perceived sleights. It would set a far better vibe than endless petty whining.
Thatz not the point. I always lived by sharing is caring.
But I've read the request for this file - which wasnt created by me btw - at RD, I still had it bc I've requested it myself a couple of months ago after my HD crashed, uploaded it, posted the link for the requester and was catched by some real life stuff.
A couple of hours later I've read this thread, as every day, saw the same request and my link to the file got posted. Without even mentioning that this link wasnt his own.
I simply should have removed the link and upload it again, giggeling about the "It's down already"-posts. But thatz just not me.
Hmm? Well, I dont post that much inhere, thatz right. But if I'm able to help I'm helping. So with this statement you cant really hurt my feelings.
Unless FOV is set properly (i.e. realistically), you simply can't expect anything to be right with track undulations, distance perception, windscreen angle and everthing else you're looking at.
So, the first thing you need to do is get a tape measure and actually measure the distance from you eyes to the centre point of your monitor, then go to this calculator and you can find out what the setting should be to approximate 'real world geometry'.
https://dinex86.github.io/FOV-Calculator/
You might find videos like this useful too:
Am I missing something here? You're upset because a link you shared publicly got subsequently shared publicly?Thatz not the point. I always lived by sharing is caring.
But I've read the request for this file - which wasnt created by me btw - at RD, I still had it bc I've requested it myself a couple of months ago after my HD crashed, uploaded it, posted the link for the requester and was catched by some real life stuff.
A couple of hours later I've read this thread, as every day, saw the same request and my link to the file got posted. Without even mentioning that this link wasnt his own.
I simply should have removed the link and upload it again, giggeling about the "It's down already"-posts. But thatz just not me.
Ok, I play on a 15inch laptop. so much for the calculations
Same principle still applies if you want realistic undulations.
@Masscot
In the end it will be that I have a good memory.
Well mystery solved, _easy_'s Jarama originally comes from a (very bad) conversion of grid1 to rF
Here is the proof:
So yeah, this track has made a good trip, grid -> rf -> AMS -> AC
The funniest thing about all this is that it is still the best Jarama for AC
Hopefully that'll change soon.The funniest thing about all this is that it is still the best Jarama for AC
But it is that making that trip has cost him to lose part of the original geometry.So just to clarify here. Easy has converted Gilles' version of Jarama (it was his version converted into AMS) back into AC? That's hilarious
Hi all,
I have fixed the barriers on Toban at user request.
However I need some advice about LightFX,
I changed the on/off time (again at user request) and the lights now turn off at around 6:10/6:15am but that's just the actual light emitters.
The KS-emissive shader remains on all day which just looks strange, video is from an earlier version without the time change.
Here's the jist of the extensions .ini if anyone knows a fix please let me know.
Cheers.
Code:[CONDITION_1] ; active at 88° sun angle NAME=NIGHT_SMOOTH INPUT = SUN LUT = (|0=0|90=0|90=1|180=1) LAG = 0.97 [LIGHT_SERIES_1] MESHES = ?lightpost? DESCRIPTION=track lights COLOR=1, 1, 0.9, 30 DIFFUSE_CONCENTRATION=1 DIRECTION=NORMAL FADE_AT=500 FADE_SMOOTH=100 OFFSET=0,0,0 RANGE=160 RANGE_GRADIENT_OFFSET=0.1 SINGLE_FREQUENCY=0 SPECULAR_MULT=0.5 SPOT=0 SPOT_SHARPNESS=0.5 VOLUMETRIC_LIGHT=0 CONDITION = NIGHT_SMOOTH [LIGHT_SERIES_2] MESHES=?lights_sub? DESCRIPTION=pit lights COLOR=1, 1, 0.9, 5 DIFFUSE_CONCENTRATION=1 DIRECTION=NORMAL FADE_AT=500 FADE_SMOOTH=100 OFFSET=0,-1,0 RANGE=15 RANGE_GRADIENT_OFFSET=0.1 SINGLE_FREQUENCY=0 SPECULAR_MULT=0.5 SPOT=0 SPOT_SHARPNESS=0.5 VOLUMETRIC_LIGHT=0 CONDITION = NIGHT_SMOOTH and further down... [SHADER_REPLACEMENT_3] ACTIVE=1 DESCRIPTION= BULB LIGHTS SHELL MATERIALS = LIGHTGLASS, KEY_0=ksEmissive VALUE_0= 2,2,1,10 VALUE_0_OFF= 0, 0, 0 KEY_1 = ksAlphaRef VALUE_1 = -193 VALUE_1_OFF = 0 CONDITION = NIGHT_SMOOTH
I'm not trying to offend you Pfalzdriver. Honestly.
It's 2021, if you aren't offended by something, however trivial, you aren't doing it right.
That happens to me in almost all circuits, the lighting configuration is hell, the ppf you use influences a lot but if you have installed an old track that had shaders there it may be part of the problem
But it is that making that trip has cost him to lose part of the original geometry.
Here original rip from Grid to rf , but I have my doubts that it is a rip, I would say that it really only has the track and data extracted not all objects.
https://www.mediafire.com/folder/q3lwdkkbqbmm1/GRID_Jarama
That track should report to the authorities for rape hahahaGilles converted the track from Grid (I know because I asked him to do it - people who were on the F1 Classics forum may remember this). He made several mistakes, including the truck being stuck in the fence at the end of the pits.
It was Gilles version that was then converted to AMS, with those mistakes left intact.
And now Easy has converted it back to AC and, sure enough, that truck is still stuck in the fence!