wow thank you very much, I was looking for something like that but could not find it, above all this is very useful to me right now.
To be more exact, this is what I was specifically looking for
1B: Spawn & timing objects:
Depending on the type of location you are planning to make, the minimal * objects needed in order to make your track work in all modes (race, hotlap, practice) are:
For circuit-type tracks:
AC_START_0
AC_START_1
AC_PIT_0
AC_PIT_1
AC_HOTLAP_START_0
AC_TIME_0_L
AC_TIME_0_R
AC_TIME_1_L
AC_TIME_1_R
.
With this code now if I can change the configuration of the map 'Quattro' and (it should) be possible then to make functional car spam on trackday
*
Thinking about it, this now forces me to start doing everything again, in the end the rework of that map is going to be done in August
Here you go (stays only for today)@Zwiss or someone else,
I'm desperatly seeking for (not Suzan) but zw_autopolis by Zwiss.
The link mentionned by gutbomb is dead: http://www.mediafire.com/file/9g5hvh8mxflyesu/Autopolis_NFS_by_Zwiss_v2.0.zip/file
https://mega.nz/file/6xhiAAwT#tLPKYU3qRT_YgdZsQFmD6mihFE3hXWCc8__NF2djYScI can't find baku_2019 to use with Blackcelica's Skin. Does anyone know where to find it? Cheers.
Totally agree, it is a very good beginner tutorial, it goes directly to the important thing without going around the bush and without explaining things too much, and this is good for a beginner, then you can dig as deep as you can.All the things explained in the first page are (at lest 75%) mandatory for a quality final work, few of them are optional to improve, but spawn points and timing are mandatory for full working conversion-modding
Here you go (stays only for today)
https://mega.nz/file/SDRCFRDS#UHKgkGtzLRBiDOJc4qXalWHw-etzu4yvcDmEYJ8TCb0
I have a question with your montjuich in the txt it says this Montjuich + 1975 + v1.56.7zWe´ve breached the number of 1500 tracks in the list!
https://www.mediafire.com/file/gjw7c3g1bgd8xgh/List_of_all_AC_tracks_WITH_LINKS.txt/file
Finaly a new itasha for my collection since there isn't any new ones on RD.Mitsubishi Lancer GT500 (v9)
New skin: Super Sonico and some changes on the olds one
New AO map
New brakes IN/ETX
All part are now UV mapped
New collider/wheel
More paintable parts
Some other micro changes
Make sure you have the V7 first(https://sharemods.com/8ooznljett12/mitsubishi_lancer_gt500__40_v7__41_.rar.html)
Download:https://sharemods.com/ti5029d53ewo/mitsubishi_lancer_gt500_v9.7z.html
Fix (puma skin):https://sharemods.com/iqm0ww3p24iy/mitsubishi_gt500_puma_fix.rar.html
Finaly a new itasha for my collection since there isn't any new ones on RD.
https://www.mediafire.com/file/1devua63vzq32zx/Mc-Mp4_1991.rar/fileHello,
Does anyone have a good Mclaren Senna? The one I have looks nice but the thing is an understeer machine and with only tire pressures to adjust there's not much I can do to it.
Thank you
I have a question with your montjuich in the txt it says this Montjuich + 1975 + v1.56.7z
but then the file that is downloaded is this Montjuich 1975 v1.01 by Rainmaker
Onboard the 2021 Seattle Circuit.
Thoughts on the layout?
that's part of this:Thanks, I downloaded that one, I appreciate it. I was actually looking for the Senna GTR . Guess I should have specified a bit more.
It is true that in the simulator the sensation of a roller coaster that you have driving in the real Jarama is lost, although I suppose you will agree with me, no circuit in any simulator is capable of offering a 100% realistic sensation.
Circuit Long Beach 2019 fm7 by Terra21 + UPDATE cam + skins RD https://evoload.io/v/UNlTrbJNPPzXxr
21_long_beach-optimisation test by jk https://evoload.io/f/am9ot2VIoj3TIP
Can someone post a mirror of this file. I'm having a lot of troubles with this host :-( Thanks in advance.
Midweek update madness!!!
Zurich-eprix v1.10
View attachment 1016372
v1.10 changelog by @shin956 ;
Reworked trees
Adjusted some shaders
Updated grass texture
Created overlays.ini
Adjusted ext_config.ini
Added a blinking flag light
Created a new camera
:: DOWNLOAD ::
:: mirror ::
Troyton Raceway v1.0
View attachment 1016380
v1.0 changelog by @shin956 and @RMi_wood;
Create two layouts (GP, Club)
Physical mesh added
Reworked the trees
Adjusted shaders
Adjusted ext_config.ini
VAO has been renewed
New map.png
Updated grass texture
Surface adjustments
Create overlays.ini
Adjust groove.ini
New AI + cam for Club layout
Added reverberation to the tunnel
Loading screens & updated banner skin
Random small fixes
:: DOWNLOAD ::
:: mirror ::
Helsinki International Circuit v1.10
View attachment 1016381
v1.10 changelog by @shin956, @CrisT86, @RMi_wood
Added barrier to the long layout before the double straight, fixed DRS zones @Shin956
Added brake markers to the end of the long layout double straight @RMi_wood
Added ambient / banner / tso lighting - @CrisT6
:: DOWNLOAD ::
:: mirror ::
t21_long_beach-optimisation test by jk: https://sharemods.com/vs7xoslnu0c5/t21_long_beach-optimisation_test_by_jk.7z.html
Turns out I didn't feel like procrastinating and ended up updating the Mini. Reconverted it from scratch, and it now has the following features:
View attachment 1016382
- Working mirrors
- Corrected steering wheel rotation
- Fixed transparency issues on interior (although steering wheel badge is still a bit wrong)
- Separated roof, interior parts, and wheels to allow all to be coloured individually (check out the bluered skin folder for examples)
- Center tail light, and all pre-facelift lights now work properly
- Corrected skins not removing the facelift/pre-facelift lights
- Refined materials all over - parts of the interior are now using PBR, the sat nav works correctly for CSP, and paint jobs now look "more correct"
View attachment 1016383
View attachment 1016384
For the next update I'll likely add the other rim options that it had from CSR2 with an example file showing how to replace them.
Make sure to delete and replace any previous versions.
DOWNLOAD