I'm not sure i've ever seen this pack or if it exists. However, these are the best BTCC cars from 1998/99 and are free to download.please, can someone send me the link to be able to download the mod stw-1998 BTCC cars
I made a few months ago a config addition to the one @leBluem made a few years ago. I didn´t touched that one, as it will be downloaded by CM again. I just added mine to the track folder whereas the other ones still resists in "..\assettocorsa\extension\config\tracks\loaded\"This falls in the category of "awesome track I've had for a while--but I forgot about it."
Be sure to drive this challenging track if you haven't already. If you prefer flat tracks--this one isn't for you.
Last updated in 2018, this track mod could use GrassFX and some vegetation tweaks (@slider666 ).
It's a great track, that already looks good. With some "adjustments," it would look great!
Note: It does have a config file and KN5 for lights in the extension>config>tracks>loaded folder.
CIRCUIT CHARADE 2023 (csp)
Hello everyone ! here is my brand new version of charade CIRCUIT_CHARADE_2023 Warning : For those who don't have "CM" (content manager) and "CSP" (custom shader patch) I strongly advise you to install them for everything to work properly! NEW...www.racedepartment.com
View attachment 1062867
Pretty sure guangdong does exist for AC somewhereNice find! I've been looking for an excuse to delete the extremely crappy existing version in AC and this is it.
Soooooo much better.
Thanks again.
One of these days we'll finally get Polycode's Guizhou Junchi International Circuit.... maybe.
any chance we can get the other 2 short track layouts the other version has?
it isnt my mod... its from topraceany chance we can get the other 2 short track layouts the other version has?
how to download these cars?it isnt my mod... its from toprace
i found it here:
http://14.18.116.199:7642/mod/车辆制作
View attachment 1063074
The new cup cars are funny to drive
13 kb/s... Will be glad if someone can upload them like you said.how to download these cars?
can you upload them on sharemods or so pls?
Some of the circuits would be interesting too check out aswell, be interesting to see what they are like quality/accuracy wise. idk what tr coins are but im not buying any of them. Noticed there is also an "enhanced" version of zhejiang??? dunno what the differences are between the 2 versionsit isnt my mod... its from toprace
i found it here:
http://14.18.116.199:7642/mod/车辆制作
View attachment 1063074
The new cup cars are funny to drive
I downloaded (with patience) all mods from this page except the paymod track, i shared here the good version of zhejiang. The others tracks arent bad but with less quality than zhejiang.Some of the circuits would be interesting too check out aswell, be interesting to see what they are like quality/accuracy wise. idk what tr coins are but im not buying any of them. Noticed there is also an "enhanced" version of zhejiang??? dunno what the differences are between the 2 versions
🤔I downloaded (with patience) all mods from this page except the paymod track, i shared here the good version of zhejiang. The others tracks arent bad but with less quality than zhejiang.
Please share those other tracks too - thanks!I downloaded (with patience) all mods from this page except the paymod track, i shared here the good version of zhejiang. The others tracks arent bad but with less quality than zhejiang.
Is there a way to get more light into the cockpit? It's very dark for me. I'm on CSP 0.1.73Version 2.2.1 - Released 2021.06.27
Aston Martin Vantage GT4 (2013)
CSP v0.1.72 or above required
CREDITS
• AssettoGarage for the base mod
• Indianapolis and AssettoLand for base mod updates
• Sirknight224 for Academy Motorsports skins
• Indianapolis for Falcon Motorsports skins
• RealAKP for testing and support
FEATURING
• Michelin Pilot Sport GT S9M tire model
• minor revision to aero and suspensions
• improved LODs generated with CM
CHANGELOG v2.2.1
Aerodynamics
• revised CL for various wings
• recalculated body CD aero map
Suspensions, brakes and tyres
• corrected rim offsets
• minor revision of front dampers
• decreased brakes max torque
• added Michelin Pilot Sport GT S9M
• new tyres wear and performance curves
• fixed legacy tyre model LUT names
Visual
• revised PBR materials config
• regenerated VAO patch
Other changes
• revised throttle map
• corrected auto shifter gas cutoff time
• minor corrections to setup options
• decreased FFb multiplier
• much better LODs files generated with CM
DOWNLOAD
Man, you have a lot of patience, the download times are slow as hell. Do you mind sharing the car mods as well? Some are from the Toprace discord server so we already had those but the cars on the 1st row look interesting.I downloaded (with patience) all mods from this page except the paymod track, i shared here the good version of zhejiang. The others tracks arent bad but with less quality than zhejiang.
Link for the toprace content?Man, you have a lot of patience, the download times are slow as hell. Do you mind sharing the car mods as well? Some are from the Toprace discord server so we already had those but the cars on the 1st row look interesting.
Thanks in advance
Someone posted a drive link with all the mods a few pages back,you can check it out using the search function.Link for the toprace content?
Link for the toprace content?
I'm on Win 10if you are still under windows 7, some textures are incompatible
Thanks for the guide.CSP config tutorial part 2
Part 1 is here.
Now, I´ll show you how to get these mesh or material names for the config ini.
Best and imo the easiest way is using the Objects Inspector (OI) ingame.
Start a track and go with the mouse to the right side. Start there, the OI (Objects Inspector)
View attachment 1063013
and you get this:
View attachment 1063016
As explained there, hold <Alt> key and click to select an object:
View attachment 1063017
Clicking on the road for example, you get the mesh name: "trk.015" and the material name: "road" besides a lot more information behind that 4 tabs (Details, textures, vars, Extras).
But for now just the default one "Details" is Ok. 🙂
You can click on the most stuff there, and you get the information copied to clipboard. By clicking on the material name "road" this will get a red background and get copied:
View attachment 1063019
View attachment 1063020
By <Alt><Tab> you get out of the game without stopping it. That way you can edit the config and see most changes simultaneously in the game.
View attachment 1063021
As you can see, this material name is already in the ini in line 46: "Road__track= ?road?, ?ROAD?, ?PIT?," and that variable $Road__track is part of $PUDDLES__track, $SOAKING_track and some more later on.
Be aware, these names are case-sensitive.
So "road" is not the same as "Road" or "ROAD", that's the reason why I put there the same names in different versions in the variables. "?grass?, ?Gras?, ?GRAS?," just to show you one. 🙂
To make your first practical exercise, scroll down the ini to line 219 "; brightness, darkness, brighter, darker" and the small code block:
This code change the shader settings for the "MATERIALS" defined by "$Road__track", "ksAmbient" and "ksDiffuse".INI:[SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION= road, tarmac MATERIALS = $Road__track PROP_... = ksAmbient, 0.35 PROP_... = ksDiffuse, 0.25
By changing the numbers, you can change how bright these materials are shown and if your game is still running, you can see the changes instantly by saving the ini.
View attachment 1063023View attachment 1063025
These are 2 extreme settings that show the change in brightness for the road textures.
This technique makes it easy to adjust different materials so that they fit better together. Even testing with different PP filters to see what you change is a breeze. 🙂
Changing the street brightness usually also implies adapting the lines, the edges of the street and sometimes also the grass areas. This can be seen in the ini supplied by me. If further materials need to be adjusted, you simply have to copy one of these code blocks and give it the new material name and the corresponding settings. These changes can be seen in the game immediately after saving the ini.
Be aware, make a backup of every ini you wanna work on. If you break something, you have always the original settings as backup. 🙂
Test it out and enjoy what you learned... 🙂
To be continued...
Thx for feedback. It's a bit like working into the unknown. 🤨 😁Thanks for the guide.
BTW what notepad app are you using?
Honestly i thought about releasing the porsche rsr in way better as the so praised acfsk leak version youre using to make your skins. but after that message and all those skins you made after you knew that the car was leaked you can be proud as im not releasing the car anymore. youre responsible that it wont be released and you can sit along on the acfsk version forever. people like you are the reasson why many modder dont release stuff anymore. just straight up uglyLooks like some petulant little manboy is threatening me - oooooh scary - get them while you can then because they believe that Porsche gave them the rights to all releases by the sounds of it.
Version 2 of Euro 2020 (21) ACFSK Porsche 911 FSR 20 Fictional Skins
Requires CSP update 4th July 2021: Final 3 teams - North Macedonia, Slovakia and Austria added Version 2 of Not sure if anyone is interested but as Euro 2020 (21) is on I decided to do some fictional skins of each participating team using the...www.racedepartment.com
Thats the problem with a minority of modders and their intellectual rights borrowed from someone else
why are there no zero stars. ive reported your first version already! Why cant you understand that this is a leaked car and not even sins of it should be shared in RD or GTP or somewhere else?! If you upload one more skinpack, ill contact RD to delete your profile!
- Soul_EvolutionLG
- 1.00 star(s)
- 14 minutes ago
- Version: 1.0a