Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 140,111 comments
  • 38,686,021 views
With new CSP my PLP eyefinity setup finally works correctly with Assetto! It only took 7 years and a third party.
20210712161054_1.jpg

But... the dust seems broken, not sure if it's the triple screen setup or FSR. Hmmmm.


EDIT: Yep, it's the triples. Back to single screen rendering, sigh.
 
Last edited:
How easy did you think it'll be? Just a few clicks?

In any case, it's quite easy, most of it is done automatically, the options are there if things don't look right with the estimation that is initially done and is fairly intuitive.
Of course if you have knowledge of 3D software it's probably easier to do it in there but if you don't, it's a good alternative tbh and you can get wipers on old/encrypted mods.
Sorry, it was 1AM and my brain was already shutting down to get some sleep.
Tried this morning just a few minutes ago and I could sucessfully add wipers to the Group B Delta S4 from Shokeus

Don't believe me? Here you go :D
 
PCars 2 is over represented, seventy of those hours was faffing about with the settings.

View attachment 1067011
for me thats R3E... 22 hours in my library but at least 15 hours was waiting to it to actually load, and about haldf the rest was googling for triple screen command line settings.. the new ui with it is now built in and is better.. except that it looses all my controller settings every time i start it.. its also one of those I uninstalled to make space for rf2 mods ;)
 
Screenshot (193).png


Anyone got a clue on why this showroom piece stays on my screen whilst I'm doing other things? It's really annoying since I need space on photoshop and google for skin jobs, and this cuts out a lot of it. Hope there's a solution
 
"Wasted"..?
In ten years time, when we're all driving in AC3, we're going to look back on all of the arguments about encryption in this thread, all of the afternoons that we spent trying to get the height of a treeline 'just right' and all of the evenings spent trying to line up billboard textures and think "why"...

I'm joking of course, it's a good way to pass time, but speaking personally, I know that I can be 'too' addicted to it at times.
 
Last edited:
In ten years time, when we're all driving in AC3, we're going to look back on all of the arguments about encryption in this thread, all of the afternoons that we spent trying to get the height of a treeline 'just right' and all of the evenings spent trying to line up billboard textures and think "why"...

I'm joking of course, it's a good way to pass time, but speaking personally, I know that I can be 'too' addicted to it at times.
Anything you enjoy is never a waste of time.
:)
 
Sorry, it was 1AM and my brain was already shutting down to get some sleep.
Tried this morning just a few minutes ago and I could sucessfully add wipers to the Group B Delta S4 from Shokeus

Don't believe me? Here you go 😁

Fancy sharing your config so we can test the results on this car?
 
Fancy sharing your config so we can test the results on this car?
Code:
[ANIMATED_WIPER_...]
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
DEBUG = 0 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = x0_wiper_fr, x0_wiper_fl
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'x0_wiper_fr@A=*'
GROUP_0_ANGLE_TO = 73.1
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.574317, 0.988534, 0.794882
GROUP_0_PIVOT = -0.005658, 0.916566, 0.972701
GROUP_1 = 'x0_wiper_fl@A=*'
GROUP_1_ANGLE_TO = 73.1
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = -0.057893, 0.989219, 0.865932
GROUP_1_PIVOT = 0.530127, 0.911745, 0.932343

Here you go. I think this is it

EDIT: Edited the config so it is the correct one
 
Last edited:
Code:
[ANIMATED_WIPER_...]
MESHES = x0_wiper_fl, x0_wiper_fr
UNDERLYING_SURFACE = x0_window_f
DEBUG = 1

[MESH_ADJUSTMENT_...]
MESHES = x0_wiper_fl, x0_wiper_fr
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

Here you go. I think this is it
do you have make extension folder within specific car folder or extension config folder
 
Code:
[ANIMATED_WIPER_...]
MESHES = x0_wiper_fl, x0_wiper_fr
UNDERLYING_SURFACE = x0_window_f
DEBUG = 1

[MESH_ADJUSTMENT_...]
MESHES = x0_wiper_fl, x0_wiper_fr
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

Here you go. I think this is it
This isn't it btw,at the end of the animation setting up at the bottom there will be a "copy settings button". Click on that and then paste it at the end of the ext_config.ini after what you have written.

Here is a picture of the URD one for reference.

1626093832095.png
 
This isn't it btw,at the end of the animation setting up at the bottom there will be a "copy settings button". Click on that and then paste it at the end of the ext_config.ini after what you have written.

Here is a picture of the URD one for reference.

View attachment 1067093
Now they work fine but only when SOL rain is active. If it's sunny, I can't manually activate them. They swipe once and then stop


Code:
[ANIMATED_WIPER_...]
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = x0_wiper_fr, x0_wiper_fl
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'x0_wiper_fr@A=*'
GROUP_0_ANGLE_TO = 73.1
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.574317, 0.988534, 0.794882
GROUP_0_PIVOT = -0.005658, 0.916566, 0.972701
GROUP_1 = 'x0_wiper_fl@A=*'
GROUP_1_ANGLE_TO = 73.1
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = -0.057893, 0.989219, 0.865932
GROUP_1_PIVOT = 0.530127, 0.911745, 0.932343
 
I'll share what I have installed- no idea what happened to original link. Includes fixes by @slider666. Track could still use some work if anyone's interested.

Ningbo International Circuit (Yongcheng):



View attachment 1066885
@EvilGloomy
@mickeyfff
@KevinK2
@Masscot

this mod has nothing to do with a possible ripped work Raceroom from Skyten !!!! which I am not aware of 😉

this exclusive mod for the GTPlanet community was started at my request because some people like me needed the Ningbo International circuit for the WTCC, WTCR and Blancpain GT Series Asia. The GTPlanet modders worked for free in their time to improve the original version of this track found for free on a Chinese website. An overpriced paid version exists in China therefore not accessible for some here. So I started the project but obviously the track is not perfect since the modders of GTPlanet are not responsible for the original basic work of this free mod. But with already the excellent work of the community the track is perfectly usable for racing, but it would require a lot of improvement work of course but I remind you that this mod is free and that the GTPlanet modders who worked on this project have already given a lot of their time. I'm not a modder so I can't do anything more.
If obviously people here want to convert the Raceroom version, good luck and we will be happy with that of course !!!

Official link here :

preview.jpg

 
Last edited:
Now they work fine but only when SOL rain is active. If it's sunny, I can't manually activate them. They swipe once and then stop


Code:
[ANIMATED_WIPER_...]
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = x0_wiper_fr, x0_wiper_fl
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'x0_wiper_fr@A=*'
GROUP_0_ANGLE_TO = 73.1
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.574317, 0.988534, 0.794882
GROUP_0_PIVOT = -0.005658, 0.916566, 0.972701
GROUP_1 = 'x0_wiper_fl@A=*'
GROUP_1_ANGLE_TO = 73.1
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = -0.057893, 0.989219, 0.865932
GROUP_1_PIVOT = 0.530127, 0.911745, 0.932343
How did get axis offset information from the the developed apps > object inspector tool >animated wipers has when look at it doesn't show all the information to set pivot points.
 
Now they work fine but only when SOL rain is active. If it's sunny, I can't manually activate them. They swipe once and then stop


Code:
[ANIMATED_WIPER_...]
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = x0_wiper_fr, x0_wiper_fl
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = x0_wiper_fr, x0_wiper_fl
UNDERLYING_SURFACE = x0_window_f
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'x0_wiper_fr@A=*'
GROUP_0_ANGLE_TO = 73.1
GROUP_0_AXIS = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_END = -0.574317, 0.988534, 0.794882
GROUP_0_PIVOT = -0.005658, 0.916566, 0.972701
GROUP_1 = 'x0_wiper_fl@A=*'
GROUP_1_ANGLE_TO = 73.1
GROUP_1_AXIS = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = -0.057893, 0.989219, 0.865932
GROUP_1_PIVOT = 0.530127, 0.911745, 0.932343
try to see whether in the SOL app you have unticked the box for "automatic wiper control", or in the new SOL planner that you have it at "external wiper control", that did the trick for me a while back, when wipers stopped automatically in the dry
 
try to see whether in the SOL app you have unticked the box for "automatic wiper control", or in the new SOL planner that you have it at "external wiper control", that did the trick for me a while back, when wipers stopped automatically in the dry
Tried both "external" and "manual". None of them work. In the debug if I set wiper speed to 4, it will count down until it hits 0 and then stops. Even if it is manual or external, in SOL, when I select rain, they start automatically
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back