Can you fix the Race Page too please ? The digits are out of place (yours is the top one, the lower one is the original).
I fixed it for myself replacing the digital_instruments.ini with the 'old' one.
erhm ok, i guess you have to live with that, ac (csp?) cant handle two transparent things behind each other, also i dont care about those planes really as they are only there once at start...
erhm ok, i guess you have to live with that, ac (csp?) cant handle two transparent things behind each other, also i dont care about those planes really as they are only there once at start...
As I've mentioned to Fanapryde above, I have an older version of the track installed which doesn't have that issue.
Would I be able to move the assets from the older version to the newer version? Are they in a particular kn5 file or part of the main kn5?
As I've mentioned to Fanapryde above, I have an older version of the track installed which doesn't have that issue.
Would I be able to move the assets from the older version to the newer version? Are they in a particular kn5 file or part of the main kn5?
Thanks. I'll have a go at fixing it tomorrow. If I manage to sort it out, I'll PM it to you. Then you can add it to future releases if you wish to do so.
Greeting everyone! I started a project similar of what Foxeway started a while ago. A pit boxes extension project, but not as great to a extent as he did. It will be more of a personal track list and maybe some popular track choices if there a demand for it. While I can't guaranteed the total pit limit, my goal at least is 30 pit boxes at minimum, but I'll aim as high as I can still looking visually reasonable. (Unless you're okay with car passing through each other in the pits)
UPDATE I have now included layouts, simply drag the files into the track folder. No need to modify any files!
Here is a track list for future pit boxes extension
(May change later)
Acopone Raceway
Adelaide 2011
Autopolis Oita
Botniaring
Bridgehampton
Cadwell Park
Deepforest Raceway
Dijon-Prenois
Donington Park 2018
Glendale Raceway
Hockenheim
Interlagos
Lucca Ring
Mas Du Clos
Monaco
New Jersey Motorsports Park
Okutama
Reservoir
Rio de Janeiro
Sepang
Summit Point Raceway
Whales Coast
Yas Marina
Mondello Park if anyone wants it. Not sure where its from I got it from VDC and changed grass and road textures, added physical road mesh and tried to make it all a bit better. if anyone would like to add some extension stuff to it and maybe newer looking billboards etc that would be great. I've been away from my PC and AC for almost 2 years and so much has changed I don't know where to start with all the extension stuff and time to get to learn it all is now hard to find.
I've released my skin for the Toyota GR010 Hypercar, released by URD recently, over at Race Department. They are the #7 and #8 liveries for the Toyota Gazoo Racing in the WEC 2021 season.
Just wanna post a very wide-sweeping thanks to a ton of the folks in this thread. I haven't spent a ton of time with Assetto Corsa, and have come back a few times (before deviating away to other games for a while). I've come across a few problems over time, and searching this thread has answered all of them, when people have posted the same issues and awesome folks have posted solutions.
Also some of the content you guys post up has been unreal. Great stuff. Keep it up everyone
hello, I have a problem with some circuits where these awful things appear I have however deactivated the "ideal course of action", I have tried different CSPs but without results.
Greeting everyone! I started a project similar of what Foxeway started a while ago. A pit boxes extension project, but not as great to a extent as he did. It will be more of a personal track list and maybe some popular track choices if there a demand for it. While I can't guaranteed the total pit limit, my goal at least is 30 pit boxes at minimum, but I'll aim as high as I can still looking visually reasonable. (Unless you're okay with car passing through each other in the pits)
Instruction
You will need Content Manager
1. Move and replace the files included in the folder to the track folder you are editing.
(Tip: Make a backup copy of the original files before replacing)
2. Go to Content Manager
Select the track
Right-click the highlighted track in the track menu
Click "Open track in content tab"
3. In the content tab screen you will see "Pits: ??"
Change that number to the updated number of pits
Then click save
(Tip: You may need to right-click for the save button to appear from the bottom menu)
Here is a track list for future pit boxes extension
(May change later)
Acopone Raceway
Adelaide 2011
Autopolis Oita
Botniaring
Bridgehampton
Cadwell Park
Deepforest Raceway
Dijon-Prenois
Donington Park 2018
Glendale Raceway
Hockenheim
Interlagos
Lucca Ring
Mas Du Clos
Monaco
New Jersey Motorsports Park
Okutama
Reservoir
Rio de Janeiro
Sepang
Summit Point Raceway
Whales Coast
Yas Marina
Why not make new layouts, osrw style, so that nothing is destructive, only added ? It might become a bit redundant sure, but at least no file is being replaced, thus no compatibility issues.
hello, I have a problem with some circuits where these awful things appear I have however deactivated the "ideal course of action", I have tried different CSPs but without results.
hello, I have a problem with some circuits where these awful things appear I have however deactivated the "ideal course of action", I have tried different CSPs but without results.
Just a heads up but it appears Guerilla Mods has almost finished modelling the KTM X-Bow GT2. Whether they’re going to force you pay for another company’s intellectual property remains to be seen, but the car is coming at least.
Hey, I'm sorry you had this issue with the download.
I can assure you that the files aren't any viruses and won't do damage to your PC. I've had more than 1000 downloads and no one has reported a similar issue. So it's definitely a false positive and you can download it without any issues.
Found this updated Mk3 Ford Escort RS Turbo on FB. I had the original and this is a huge improvement. Love these old cars in AC.
Original car by EarthWormJim90
Overhauled by Ewan Huzami
v1.1
New driver model, scaled & positioned to fit.
New Adidas driver suit and Puma gloves.
New shifting animation.
New gearstick position/animation.
Roll cage removed.
LODs added.
Cockpit/instrument lights completely reworked.
Exterior lights reworked, glowing badges removed.
Number plate removed and AO edited to remove artifacts.
Suspension adjusted.
Glass fixed, dirt layer added.
Many internal and external shader adjustments.
Note: speedo and tacho needles need aligning with the face of the dials and wiper arc needs extending to the edge of the windscreen.
Why not make new layouts, osrw style, so that nothing is destructive, only added ? It might become a bit redundant sure, but at least no file is being replaced, thus no compatibility issues.
Does anyone know how to model a De Dion rear suspension in AC? In 1957 Ferrari sports cars (315S, 335S) began to adopt this arrangement, which was a considerable improvement on the live axle used previously. At the moment we are developing a mod and neither DWB nor a 4-link Axle rear suspension feels quite right.