Alright then here we go :
- pitlane doesn't extend enough on the right side, cars become physical and pitlimiter is disabled (between red lines)
View attachment 1075389
- grid skidmarks are offset by a lot
View attachment 1075391
- some sector gates don't encompass the track and off-track enough, if you go wide you can skip some gate and lose a lap
View attachment 1075392
- we found out when my league raced on v0.51 that the track geometry did something wrong to cars when driving right over the junction between the tarmac and the purple surface (this was the one hard to describe, along the zone in red was where we found this, but it might affect other places, driving real slow along the edge reveal it affects at least all along this very corner)
View attachment 1075394
- safety barriers in the tunnel are extra sticky only on the right side, touching it will get you perma stuck or let you through and fall under the world
View attachment 1075395
All these were found quite some time ago in v0.51 and are still present in 0.61
Hope this helps as feedback.
Thx I will look in all of that 👍
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