Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,757 comments
  • 37,941,465 views
Hi everyone,

At the start of summer I released i complete scratch build of the Circuit du Laquais.

I have now released a major update on a previous track of mine you might know : Toscana.
It add a lots of features and render beautifully with SOL and CSP.
Download here:

View attachment 1075289
View attachment 1075290
View attachment 1075291
View attachment 1075292

Have fun people.
and feedback are welcome. :)
I can't install the track, not in the 'traditional' way and not by drag'ndrop in CM --> failed !?
I have no idea what causes it, all files seem to be present 🤔

Edit: I replaced the ui with the old one and changed to v0.6, track installed now.
 
Last edited:
I can't install the track, not in the 'traditional' way and not by drag'ndrop in CM --> failed !?
I have no idea what causes it, all files seem to be present 🤔
Working fine here
1629406122338.png


EDIT @acfastfab Seems the track files are damaged in the archive. Had to repair the *json file via CM
1629406321980.png
 
Last edited:
@Fanapryde

I don't see any problem, apart from the time it takes to update the rainmaker track.

Now the track surface is not bad, the elevations and the duration of the curves are correct, I would erase those decals and put others, replace trees and some buildings I would put them in 3d.

If you recharge a lot of trees, you save decoration around it because it will not be seen.

The issue of replacing trees and guardrails would not take me more than a few hours, and this would give a little more life, but when you do that (from experience) everything else around is a glob.

So the only problem is investing the time.

And if it is really worth updating such an old circuit, or doing it again from scratch, with the data from google.
OK.
Just a few pics I made a while ago:

Building on the inside of Rosaleda hairpin kinda floats and piece of grass in a strange location
magic.png


Background casting shadow and weird tree lines, 2D buildings
horizon_stuff.png


Loose particles (all around that location, this is just one shot)
flyers.png


'Billboard', black line and edgy hills in the distance
ads_line_horizon.png


Black lines (these can be found over most spectators, tree lines and other objects)
blackline1.png


Marshalls lost their flags
flagless.png


More black lines
blacklines2.png


Very strange overview
puzzle.png


That fountain sticks out like a sore thumb.
fountain.png


Notice the black line over the skybox, the strange pavement, pixelated trees, and the hole in the middle where water flows (animated).
waterhole.png


If you look closely you'll notice black lines, but the pic was mainly to show that tribune with the ugliest spectators I have seen.
fattribune.png


Loose parts on top of the tower, non matching (and partly striped) mountains in the distance
tower_horizon.png


Weird stairs and black lines, not even speaking about how the banister sits on the stairs (both not too important but still noticeable...
stairs.png


Hedges
hedges.png


Not so nice either, and I can go on for a while... :D
holeinthewall.png
 
It is not normal, you may have a virus on your pc, be careful.


The game video track does not have a chicane and the real video track does have a chicane, if you are looking for the track without a chicane for here it exists and it is very easy to find for example in RD
I'm talking about the layout used between 2002 and 2005. It was the 1991 layout that already exists in AC but with the updated esses.


1629406501259.png



In terms of layout, it's near the same as the 2021 version except from the Dunlop chicane that was updated for the 2006 lemans 24h

Here you have a link of a web that explains the Evolution of the track


BTW yes, you are right, I've posted a video with a differentl ayout... 🤦‍♂️🤦‍♂️(Sorry)
 
Last edited:
60ab792241b983cd6195b1148a6b83c6o.png


I don't know what holes you mean because I don't see any, if you mean the space behind the bottom ... you can't see that in game

fdee3f594a0498f0ffbb456e4dda4f03o.png


This background is the one that, if it should be left in place, the X-shaped trees can all be erased and replaced by trees with trunks.
Sorry, I didn't mean holes in the track. I meant the spaces around the track. You can see these clearly in @Fanapryde 's screenshots above.
 
Hi everyone,

At the start of summer I released i complete scratch build of the Circuit du Laquais.

I have now released a major update on a previous track of mine you might know : Toscana.
It add a lots of features and render beautifully with SOL and CSP.
Download here:

View attachment 1075289
View attachment 1075290
View attachment 1075291
View attachment 1075292

Have fun people.
and feedback are welcome. :)
What the heck will be in v1.0?? 😲
 
Sorry, I didn't mean holes in the track. I meant the spaces around the track. You can see these clearly in @Fanapryde 's screenshots above.
But fill in those spaces for what? if it remains behind the trees in the background, it is covered by the entire tree line.

I am not in favor of doing the things that are behind the background because after driving they are not seen, they are only seen in the repetitions and if you have intentionally placed a camera so that detail is seen.

For example, I have made a restaurant in this building, with an interior, tables, chairs, lamps etc ...

22fca4e60fcedcacaf6b09ac5d8afe63o.jpg

And then this is not seen when you drive because it is not at the foot of the track, you have to use an external camera to see that detail.

what @Fanapryde de said I had also seen before haha, but let's go to that, when you drive those things you don't see them at all, what you see are trees, track and barriers, mostly, the rest remains to see in the replay


Anyway, we are talking about a track that is more than 12 years old, and that is adapted for assetto corsa, not built for assetto corsa, they are very different things.

By the way, I am also in favor of doing it from scratch, but such a track is at least 500 hours under, and this for one person can involve many months of work.

In addition, Barcelona has changed a lot since 75, this means that if you want to do a recreation of that year you have to model everything, you cannot do any 'tricks' like blender gis for buildings, or get elevations from lidar / google.
 
Last edited:
I can't install the track, not in the 'traditional' way and not by drag'ndrop in CM --> failed !?
I have no idea what causes it, all files seem to be present 🤔

Edit: I replaced the ui with the old one and changed to v0.6, track installed now.
EDIT @acfastfab Seems the track files are damaged in the archive. Had to repair the *json file via CM
In the "ui_track.json" files a comma is missing at the end of the line
"run": "clockwise" -> "run": "clockwise",
and the comma should be removed at the end of the line
"version": "0.6", -> "version": "0.6
 
But fill in those spaces for what? if it remains behind the trees in the background, it is covered by the entire tree line.

I am not in favor of doing the things that are behind the background because after driving they are not seen, they are only seen in the repetitions and if you have intentionally placed a camera so that detail is seen.

For example, I have made a restaurant in this building, with an interior, tables, chairs, lamps etc ...

22fca4e60fcedcacaf6b09ac5d8afe63o.jpg

And then this is not seen when you drive because it is not at the foot of the track, you have to use an external camera to see that detail.

what @Fanapryde de said I had also seen before haha, but let's go to that, when you drive those things you don't see them at all, what you see are trees, track and barriers, mostly, the rest remains to see in the replay


Anyway, we are talking about a track that is more than 12 years old, and that is adapted for assetto corsa, not built for assetto corsa, they are very different things.

By the way, I am also in favor of doing it from scratch, but such a track is at least 500 hours under, and this for one person can involve many months of work.

In addition, Barcelona has changed a lot since 75, this means that if you want to do a recreation of that year you have to model everything, you cannot do any 'tricks' like blender gis for buildings, or get elevations from lidar / google.
There are several parts of the track that allow you to see those holes, especially in VR.
Don't let me put you off though. I'd love to see a decent version of this track in AC.
 
There are several parts of the track that allow you to see those holes, especially in VR.
Don't let me put you off though. I'd love to see a decent version of this track in AC.
I can cover those spaces, I can erase those trees from the front and put other more realistic ones with trunks in 3d, I can replace the texture of the background trees with better ones, I can put new walls with more realistic textures, and change some buildings and the stands of people, also the guardrails.

All this I can do in a relatively short time, BUT, model everything else, or make the circuit from scratch I just don't think that happens haha.

And this I would do in 2037 when Monaco ends 😁
 
Last edited:
Hi everyone,

At the start of summer I released i complete scratch build of the Circuit du Laquais.

I have now released a major update on a previous track of mine you might know : Toscana.
It add a lots of features and render beautifully with SOL and CSP.
Download here:

View attachment 1075289
View attachment 1075290
View attachment 1075291
View attachment 1075292

Have fun people.
and feedback are welcome. :)
I keep looking for a tram or cable car crossing the bridge. :-)

Look at the Portland track. He has one going back and forth.

It would be a cool detail if you could add one. ...or you have, and I just haven't seen it yet.

Lights inside the car and lights on the bridge (if they aren't there) would be great at night.

Portland download
 
Last edited:
good day people! I want to share with you another TXC job! Morón Air Base! It is an almost final version, it has cameras, it has a grid but I feel that it lacks a lot of work, if someone wants to modify it, they have the right to do it but please do not forget to mention the team that made this possible. https://mega.nz/file/0pxhAKBI#O_Hj0IKhH1Kk0OL42gdCislGPEt_KBVR0i-xMUl38PQ
@slider666 Ext_config and fixed all problems
@DaBaeda thanks for tutorial cams @damone13x thanks for your work
@LiquidSkyMan IA, UI and track límits
The link is down.
 
Thanks.
I changed them and used the CM formatting.
New version is currently uploading on race department, but I have a very slow upload. ^^'
Thx ;-)
Thanks very much for these updates. I've said it before but this has always been one of my favourite fictional circuits in AC, so please take the following as observations, not as criticism.

There's an issue with a couple of the bridges being untextured, they're curently just a flat grey. This one and the one after it on the 'Centrale' route.

Screenshot_eh_escort_rsturbo_84_toscana_20-8-121-9-29-53.jpg


This floating black square is still there from the original track, be good if it was removed as it's quite visible:
(there are a few of them, I think they're artifacts at the top of a 2D tree wall)

Screenshot_eh_escort_rsturbo_84_toscana_20-8-121-9-23-4.jpg


Personal preference but the short fat cones scream 'RTB track!' to me. Be good if these were replaced by Kunos ones which look more like cones. Don't think yours cast shadows either?

Screenshot_eh_escort_rsturbo_84_toscana_20-8-121-9-25-37.jpg


This is the other flat-shaded bridge that seems to be missing concrete textures, and as you can see I tried activating the new flag shader but the flags aren't currently set up for it.
It would be great if these (and all the teardrop flags) were set up to react realistically to wind, I really do think they add a lot of realism to tracks when done properly (see Lilski's Road America, Corvette Bridge for example).

Screenshot_eh_escort_rsturbo_84_toscana_20-8-121-9-30-27.jpg


And finally, because I'm a pedant, I altered the speed of the tunnel fans so that the two sets have separate (and much slower) speeds. There's a tunnel like this near me and the fans always seem to be moving quite 'lazily' to clear fumes, not 'buzzing' at high speed. The slower speed lets you appreciate the fan blades too. :)

[ANIMATED_...]
NODE = windmill_spin_04
WINDMILL_DIR = 0, 0, 1
SPIN_AXIS = 1, 0, 0
SPEED_MULT = 0.6

[ANIMATED_...]
NODE = windmill_spin_05
WINDMILL_DIR = 0, 0, 1
SPIN_AXIS = 1, 0, 0
SPEED_MULT = 0.3

One final thing, the 'Itlalian Brand' skin has a typo in the name. ;)

Thanks again for updating this superb track and I hope you take the comments above in the spirit with which they were intended.
 
Last edited:
Thanks.
I changed them and used the CM formatting.
New version is currently uploading on race department, but I have a very slow upload. ^^'
Thx ;-)
Hey, thanks for the updates, big fan of your work.
I have quite a bit of feedback to submit too, though I don't know how much you are willing to keep the momentum rolling on updating Toscana, and some of it is hard to explain with words only, if you'd like I can send this in pm since discussing in french would be a bit easier too but might be rude on a mainly english speaking forum, or I can just try and post here in english, your choice.
Tell me which one you'd prefer, you can also pm me on RD under the same nickname.
 
Hello everyone,

Does anyone know how to fix clouds that kind of get a little "pop in" if you will? Every once and a while a small part of a cloud will look like it came from the movie Matrix :)

Thanks for any help
 
Hey, thanks for the updates, big fan of your work.
I have quite a bit of feedback to submit too, though I don't know how much you are willing to keep the momentum rolling on updating Toscana, and some of it is hard to explain with words only, if you'd like I can send this in pm since discussing in french would be a bit easier too but might be rude on a mainly english speaking forum, or I can just try and post here in english, your choice.
Tell me which one you'd prefer, you can also pm me on RD under the same nickname.
You can do short in english here (maybe some people will agree with you) and develop in french in MP ;-)

Thanks very much for these updates. I've said it before but this has always been one of my favourite fictional circuits in AC, so please take the following as observations, not as criticism.

There's an issue with a couple of the bridges being untextured, they're curently just a flat grey. This one and the one after it on the 'Centrale' route.

View attachment 1075358

This floating black square is still there from the original track, be good if it was removed as it's quite visible:
(there are a few of them, I think they're artifacts at the top of a 2D tree wall)

View attachment 1075359

Personal preference but the short fat cones scream 'RTB track!' to me. Be good if these were replaced by Kunos ones which look more like cones. Don't think yours cast shadows either?

View attachment 1075360

This is the other flat-shaded bridge that seems to be missing concrete textures, and as you can see I tried activating the new flag shader but the flags aren't currently set up for it.
It would be great if these (and all the teardrop flags) were set up to react realistically to wind, I really do think they add a lot of realism to tracks when done properly (see Lilski's Road America, Corvette Bridge for example).

View attachment 1075361

And finally, because I'm a pedant, I altered the speed of the tunnel fans so that the two sets have separate (and much slower) speeds. There's a tunnel like this near me and the fans always seem to be moving quite 'lazily' to clear fumes, not 'buzzing' at high speed. The slower speed lets you appreciate the fan blades too. :)

[ANIMATED_...]
NODE = windmill_spin_04
WINDMILL_DIR = 0, 0, 1
SPIN_AXIS = 1, 0, 0
SPEED_MULT = 0.6

[ANIMATED_...]
NODE = windmill_spin_05
WINDMILL_DIR = 0, 0, 1
SPIN_AXIS = 1, 0, 0
SPEED_MULT = 0.3

One final thing, the 'Itlalian Brand' skin has a typo in the name. ;)

Thanks again for updating this superb track and I hope you take the comments above in the spirit with which they were intended.
Thanks for the feedback. Much appreciated.
I will look in all of that 👍
(for the "not textured overpass, it is because they are still Place holder for the kinda bridge I want in the end)
 
Well, great to see some older ac mods getting updated, great work! But the 0.6 version makes me think, what the 1.0 will be, since the track is pretty good already, besides the bridge maybe.
 
Last edited:
No he's not that person. Daniel Paez develop his own stuff as far as i know, so totally legit stuff from him
He's just paining over my 2020 ones with screen grabbed low res textures from real world images, not actual HD textures. His texture placements in places that nobody else placed apart from me have all been copied. He's usually behind with the best version of the tracks too. Each to their own. Adding extra billboards etc with extension kn5 models on kunos tracks is the future now. I'm backdating a lot of stuff right now using that method but it's time consuming. The Spa add-on on RD is very good.
 
Hi guys, has anyone used the AC Car Tuner to tune VRC's Rebellion R13 and re-create the Alpine A480?
And, if so, which parameters have you changed, when it comes to the engine and fuel consumption?
Thank you
 

2021/22 NFL team colours for the (Kunos/URD) ks_porsche_911_rsr_2018​

5 more NFL/AFC skins
Tampa Bay Buccaneers #01
Kansas City Chiefs #02
Buffalo Bills #03
Green Bay Packers #04
Los Angeles Rams #05
Baltimore Ravens #06
Indianapolis Colts #08
Cleveland Browns #09
Tennessee Titans #13
San Francisco 49ers #14
Arizona Cardinals #19
Jacksonville Jaguars #20
Detroit Lions #25
Denver Broncos #27
Cincinnati Bengals #29


If you prefer black wheels remove/rename the file 'EXT_Rim.dds' in the team skin or swap Rim/calliper.dds colours by copy n paste from other skins to the skin of choice

Single Download RD link: https://www.racedepartment.com/down...-the-kunos-urd-ks_porsche_911_rsr_2018.44570/

Original Posts and links here https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2751#post-13468936 & https://www.gtplanet.net/forum/thre...ral-discussion.307899/page-2750#post-13468517
__custom_showroom_1629466708.jpg
__custom_showroom_1629466268.jpg
__custom_showroom_1629466335.jpg
__custom_showroom_1629466254.jpg
__custom_showroom_1629468770.jpg
__custom_showroom_1629466586.jpg
 

Attachments

  • AC_NFL_19.zip
    3.9 MB · Views: 23
  • BR_NFL_06.zip
    3.6 MB · Views: 23
  • CB_NFL_29.zip
    3.6 MB · Views: 23
  • CBr_NFL_09.zip
    3.4 MB · Views: 25
  • DB_NFL_27.zip
    3.6 MB · Views: 24
Last edited:
You can do short in english here (maybe some people will agree with you) and develop in french in MP ;-)


Thanks for the feedback. Much appreciated.
I will look in all of that 👍
(for the "not textured overpass, it is because they are still Place holder for the kinda bridge I want in the end)
Alright then here we go :

- pitlane doesn't extend enough on the right side, cars become physical and pitlimiter is disabled (between red lines)
tosc.jpg


- grid skidmarks are offset by a lot
tosc2.jpg


- some sector gates don't encompass the track and off-track enough, if you go wide you can skip some gate and lose a lap
tosc3.jpg


- we found out when my league raced on v0.51 that the track geometry did something wrong to cars when driving right over the junction between the tarmac and the purple surface (this was the one hard to describe, along the zone in red was where we found this, but it might affect other places, driving real slow along the edge reveal it affects at least all along this very corner)
tosc4.jpg




- safety barriers in the tunnel are extra sticky only on the right side, touching it will get you perma stuck or let you through and fall under the world
tosc5.jpg


All these were found quite some time ago in v0.51 and are still present in 0.61

Hope this helps as feedback.
 
Last edited:
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back