Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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BMW V12 LMR v1.3
Unknown / Velos Mods / DavidDGA / ACTK
Fix tyres.ini
Fix collider.kn5 and colliders.ini
Fix F6 cameras
Fix Motec
Fix Flames position
Add shift Animation
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=25&t=1344

bmw_v12lmr.jpg
v1.3
fix digital_instruments.ini by gunnar333
add news skin
add BRAKEDISC FX
add FAKE_SHADOWS FX
add TYRES FX
add SHAKING EXHAUST
 
I got a question. Can you remind me on which page I can find a link for The Dodge Charger Hellcat Wide body that was posted here some time ago? Due to my work I can't look for it all through the topic on my own.
 
I got a question. Can you remind me on which page I can find a link for The Dodge Charger Hellcat Wide body that was posted here some time ago? Due to my work I can't look for it all through the topic on my own.

I'm afraid that's not the right page kapz; there's a Challenger Demon on page 1591, but it's not what Ruhisu's looking for. It's actually the Widebody Charger by brukektrain, which can be found on page 2708.
 
I'm afraid that's not the right page kapz; there's a Challenger Demon on page 1591, but it's not what Ruhisu's looking for. It's actually the Widebody Charger by brukektrain, which can be found on page 2708.
ah ok, apologies.. Had a feeling I found the wrong car after posting the message. sorry again 👍🏽
 
is it normal to get redirected to the search page?
It is not normal, you may have a virus on your pc, be careful.

Hi everyone

Do you know if this lemans layout exists in AC? (The one used from 2002 to 2005)




The game video track does not have a chicane and the real video track does have a chicane, if you are looking for the track without a chicane for here it exists and it is very easy to find for example in RD
 
@Rainmaker87


How many years ago did you make this track?

It's still the same as in rFactor, but with the conversion to AC, the csp makes it look like it was done yesterday hahaha


Yeah, in conditions you can barely see the environment...
But (as much as I like the track) in daylight/dry conditions it could use a complete rebuild. There's so much issues (that several people tried to fix over time) that it hurts the eyes.
Which is why I drive the track only in the dark.
 
What would be the easiest way to fix the dozens of car mods that don't have an interior glass? some are great, but having no reflections, dirt or RainFX in cockpit views due to lack of interior glass is a downer. 😞
 
@Fanapryde

I don't see any problem, apart from the time it takes to update the rainmaker track.

Now the track surface is not bad, the elevations and the duration of the curves are correct, I would erase those decals and put others, replace trees and some buildings I would put them in 3d.

If you recharge a lot of trees, you save decoration around it because it will not be seen.

The issue of replacing trees and guardrails would not take me more than a few hours, and this would give a little more life, but when you do that (from experience) everything else around is a glob.

So the only problem is investing the time.

And if it is really worth updating such an old circuit, or doing it again from scratch, with the data from google.
 
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@Fanapryde

I don't see any problem, apart from the time it takes to update the rainmaker track.

Now the track surface is not bad, the elevations and the duration of the curves are correct, I would erase those decals and put others, replace trees and some buildings I would put them in 3d.

If you recharge a lot of trees, you save decoration around it because it will not be seen.

The issue of replacing trees and guardrails would not take me more than a few hours, and this would give a little more life, but when you do that (from experience) everything else around is a glob.

So the only problem is investing the time.

And if it is really worth updating such an old circuit, or doing it again from scratch, with the data from google.
Both Slider666 and myself had a look at updating that track. We gave up. The problems go far beyond what you can see from driving around it. There are holes everywhere, repeating textures, bad assets that cannot be replaced...
The amount of work needed to update that track would be better off spent starting again from scratch.
 
Hi everyone,

At the start of summer I released i complete scratch build of the Circuit du Laquais.

I have now released a major update on a previous track of mine you might know : Toscana.
It add a lots of features and render beautifully with SOL and CSP.
Download here:

toscana_0005_Layer 2.jpg

toscana_0003_Layer 4.jpg

toscana_0001_Layer 6.jpg

toscana_0006_Layer 1.jpg


Have fun people.
and feedback are welcome. :)
 
Hi everyone,

At the start of summer I released i complete scratch build of the Circuit du Laquais.

I have now released a major update on a previous track of mine you might know : Toscana.
It add a lots of features and render beautifully with SOL and CSP.
Download here:

View attachment 1075289
View attachment 1075290
View attachment 1075291
View attachment 1075292

Have fun people.
and feedback are welcome. :)
Merci
 
Both Slider666 and myself had a look at updating that track. We gave up. The problems go far beyond what you can see from driving around it. There are holes everywhere, repeating textures, bad assets that cannot be replaced...
The amount of work needed to update that track would be better off spent starting again from scratch.
60ab792241b983cd6195b1148a6b83c6o.png


I don't know what holes you mean because I don't see any, if you mean the space behind the bottom ... you can't see that in game

fdee3f594a0498f0ffbb456e4dda4f03o.png


This background is the one that, if it should be left in place, the X-shaped trees can all be erased and replaced by trees with trunks.
 
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