Assetto Corsa PC Mods General DiscussionPC 

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CLK_GTR.jpg


Does anyone have a fix/know of a better version of the road going CLK GTR by Velos mods? It's feels way too fast than it should be (3+ seconds faster than a McLaren P1 around ks_silverstone levels of too fast)
 
Bahrain_2020 grassFX

Insert these lines into your ext_config.ini

[GRASS_FX]
GRASS_MATERIALS = wsm_blend,
OCCLUDING_MATERIALS_ALPHA=
OCCLUDING_MATERIALS = tarmac_2, m_heliport_01, m_heliport_00, rumbles?
ORIGINAL_GRASS_MATERIALS =
TRIM_PERIOD = THURSDAY
MASK_BLUR = 1
MASK_MAIN_THRESHOLD =
MASK_MAX_LUMINANCE = 1
MASK_MIN_LUMINANCE = 0.01
SHAPE_SIZE = 1.0, 2.5
SHAPE_TIDY = 1, 0
SHAPE_CUT = 1, 0
TEXTURE = grass_fx/highlands.dds
TEXTURE_GRID = 8, 3

[SHADER_REPLACEMENT_...]
MATERIALS = wsm_blend
SHADER = ksPerPixel
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = bah_carpet_wsm_a_01_d.dds; grass-detail26b.dds

1636311245844.png


Thanks to @leBluem on discord for your help, appreciated buddy!
 
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Just some miscellaneous little things some may find useful (post Halloween grab bag):

-Alternate pit lanes for a few @damone13x oval tracks (Chiappas + vao, Kansas, Kentucky, Richmond).

-Alternate pit lane for Bremgarten by Fat Alfie. Cars will enter/exit more to the left so they don't drive through the pit grid as much.

-Cams for Circuito de Jerez 2010

-Alternative pit lane for ddm Tsukuba short track (original broken?), plus more cams

-Okayama 94 cams

-Background photos for rt_dubai 0.8

-Rain fx streams and full spectator removal via CM for rt_fuji speedway

-cam for sx_lemans (crane view)

Is there a link for Chiapas? Can't seem to find this track anywhere except some facebook links--I don't use facebook. Thanks.
 
View attachment 1092407

Does anyone have a fix/know of a better version of the road going CLK GTR by Velos mods? It's feels way too fast than it should be (3+ seconds faster than a McLaren P1 around ks_silverstone levels of too fast)
I’d check to see what tire compound that mod is running. Make sure it’s on proper road tires and not slicks. That’s usually why road cars are much faster than they should be from my experience.
 
hello dear friends

When I want to do night races, my fps drops a lot. What can I do to prevent this from happening?

I have a ryzen 5600x processor and a 980ti graphics card. Set at 1080p resolution
 
F1 2009 Sim Dream re-work done.
Cars shaders updated, Cars shadows fixed, Rain light added , Physics ( Tyres, Cars Weight ) fixed, 3d Models fixed to match physics, data.acd fixed, ui fixed, all helmets and visors created ( driver_80 model ) and a lot of minors stuffs corrected.
To do...maybe, if somebody help me, proper rims blur, brake disc glow ( 3d object are really mess )
P.M me if you have the mod base and want the updated 2009 link :)
View attachment 850730 View attachment 850731 View attachment 850732 View attachment 850733View attachment 850734 View attachment 850735 View attachment 850736 View attachment 850737 View attachment 850738 View attachment 850739
F1 2009 Sim Dream re-work done.
Cars shaders updated, Cars shadows fixed, Rain light added , Physics ( Tyres, Cars Weight ) fixed, 3d Models fixed to match physics, data.acd fixed, ui fixed, all helmets and visors created ( driver_80 model ) and a lot of minors stuffs corrected.
To do...maybe, if somebody help me, proper rims blur, brake disc glow ( 3d object are really mess )
P.M me if you have the mod base and want the updated 2009 link :)
View attachment 850730 View attachment 850731 View attachment 850732 View attachment 850733View attachment 850734 View attachment 850735 View attachment 850736 View attachment 850737 View attachment 850738 View attachment 850739

Hey, I would like to send you a message to have the updated 2009 mod but your profile is private :)
 
From FB and Modpack Portugal. This is not my mod. Support the creators and FB group if you can.

Ricardo Alves MNBA Assetto Modding Group


---------------------------------------
RELEASE
---------------------------------------

Pack Volkswagen Golf 4 GTI/TDI/TUNED


Pack Golf 4 with TDI/GTI/Tuned, GTI and TDI are original with factory specs PD150 and 1.8T 180cv, Tuned version made by MNBA swap VR6 with 4 motion with a lot of extras, i hope you like!!
If you see any bug contact me!!

-------------------------------------------------------------------------

Features:

-Functional Odometer (Total driven Km, trip, comsuption and ambiante temp)
-Functional Clock in the dash
-Functional lights in interior(hazards, battery, oil, fog lights, etc..)
-Functional wipers
-Refraction lights (rear, front and turn signals)
-Selflightning
-AO Map Interior and exterior
-Custom skins in the paintshop
-Paintshop with a lot of extras for you to modify
-Animations(lights button and blinker lever)
-Functional Radio (shows what music that you are playing)
And more features...

----------------------------------------------------------
DOWNLOAD!
https://www.modpackportugal.pt/golf-4-gti-tdi-tuned

-----------------------------------------------------------
Author: Ricas
Discord:
https://discord.gg/zAYx2q9

Buy me a coffe: paypal.me/RicasOG

07aea4_a6065ab43f0d48a78364244387cd51c1~mv2.webp
Does anyone have a fix for the gearing? Shifting from 2nd to 3rd is not good.
 
hello dear friends

When I want to do night races, my fps drops a lot. What can I do to prevent this from happening?

I have a ryzen 5600x processor and a 980ti graphics card. Set at 1080p resolution
It'll be most likley the lights casting from the AI.
You can alter how many cars cast lights for example in CSP.
Also in lighting section there are some checkables that have warnings about being expensive to frames.

I'd check there. 980ti should be able to cope.
Obvioulsy check whilst using kunos tracks and kunos AI. As some of these landfill mods are garbage for optimization.
 
@saXXXon asked me to have a look:

AI reworked, Rain FX, Grass FX tweaks, VAO, plus more for Knockhill 2017:

-Reworked the AI side lines. Pit lane and AI hints added to reverse. Original lines seemed pretty good, so I left them intact. I know it's been done before, but I was too lazy to check if done well.

-VAO patch files added. Patch file on Github was not working for me. If you don't need them, simply delete (BTW, strangely, I was not able to create one vao file that worked for both layouts for some reason).

-Rain FX with streams

-Aerial objects added, originally created by Mascot. No flames, sorry.

-Background images

-config file tweaked to add grass to dirt patches and outer terrain, and to get rid of old 2d grass (removal didn't seem to be working with grass fx). Make sure to use included knockhill2017__extras.kn5, as it seems latest one distributed by github as of 11/5/21 is not working correctly.


View attachment 1092187


or


Hope some of you like it, it was a little strange trying to get things to work on this one.
Great update. I have always had a small problem with this track. The feedback on the wheel from the rumble strips is very strong. Do you know if it can be reduced in one of the track files. Many thanks.
 
Is there a link for Chiapas? Can't seem to find this track anywhere except some facebook links--I don't use facebook. Thanks.
I think @damone13x has all his tracks here:


But Mega is acting weird right now so I can't double check.

Great update. I have always had a small problem with this track. The feedback on the wheel from the rumble strips is very strong. Do you know if it can be reduced in one of the track files. Many thanks.
Thanks Ken, much appreciated. I think if you look in each layout's data folder you'll see a surfaces.ini file. Open with text editor (back it up first obviously), and try messing around with the Kerb vibration gain and length numbers. Hit save to store changes each time to see if it's doing what you want. This might cause issues for on-line play obviously. I'm assuming lower numbers will smooth them out more. Somebody correct me if I'm wrong.
 
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I guess I need some help.
I have a car that when I steer left, the steering wheel and the wheels turn right and vice versa.

Is there something I can do, to be able to drive the damn car?

Thank you.
 
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