- 6,689
- The Bunker
Three-post combo coming up - hopefully they satisfy the ToS regarding timing and content. Is everyone else still asleep, lol..?
I'm not sure if any other Rift users have noticed this but the oval tarmac texture at Autosport Speedway produces a moiré pattern that 'floats' a few metres in front of the car in VR (at the Rift resolution). It's hard to see in static images but you can hopefully see it here. It's quite distracting when moving in VR, for me anyway. I've never noticed this with any other tracks. It might also be visible in 2D at 1080p (the Rift's rendering resolution).
The infield road surface doesn't do this so I replaced the oval tarmac texture with the infield one and the issue has gone away.
I did this as a one-texture CM skin (in case anyone else here has this issue) so it can be activated/deactivated at will in the normal way. It can be active in parallel with any of the billboard skins.
https://www.racedepartment.com/down...oval-road-texture-for-oculus-rift-vive.26735/
I'm not sure if any other Rift users have noticed this but the oval tarmac texture at Autosport Speedway produces a moiré pattern that 'floats' a few metres in front of the car in VR (at the Rift resolution). It's hard to see in static images but you can hopefully see it here. It's quite distracting when moving in VR, for me anyway. I've never noticed this with any other tracks. It might also be visible in 2D at 1080p (the Rift's rendering resolution).
The infield road surface doesn't do this so I replaced the oval tarmac texture with the infield one and the issue has gone away.
I did this as a one-texture CM skin (in case anyone else here has this issue) so it can be activated/deactivated at will in the normal way. It can be active in parallel with any of the billboard skins.
https://www.racedepartment.com/down...oval-road-texture-for-oculus-rift-vive.26735/
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