Thank you for suggesting and sharing the physics adjustment. Feels better than the setup provided by Geroda. Although I did edit the ffb multiplier in Geroda's data to get it feeling better, I'm using your version for now.Here is a quick fix to the Geroda GR Supra's Physics. Running carry-over data from the Z4 is better than a suspension setup that was from a Camry.
TBH The GT Sport one is only better visually in terms of CSP features. There are still many flaws in that mod. I have over a dozen GR Supras and there is no perfect GR Supra yet. Maybe Whistleblower's version is better than all of them.
The one I had may have been Jandrovi's.Supra Launch Edition from Jandrovi is the best option for this car. You can find it in filemissing discord.
Thanks. Figured it out: both boxes have to be unticked. Duh!On the right side of the Time slider, click the three little points.
There you'll find also the Time Multiplier and the specific date settings.
If the glitch you are referring to is the glitch as in the Kunos Ferrari GT2, yes still there. Temporary fix is to disable PP filter.do the blades still glitch all over the place?
What a great track! Thank you so much!Longstone Pass v1.0
View attachment 1101244View attachment 1101245View attachment 1101246
Longstone Pass is currently the fictional destination for the annual Lakes TT Festival.
features:
- 24 pit/grid
- CSP features...
- working waterwheel
- some sheep
credits:
- @Simraceway for original model
- @RMi_wood for conversion to Assetto Corsa
- @shi for physical road mesh, pit/grid, VAO, camera, errata
- @CrisT86 for extended lighting and cameras
- @TheRealCeeBee (first version of phys road)
:: DOWNLOAD ::
Can't help you with that, I have never used it.Thanks. Figured it out: both boxes have to be unticked. Duh!
Next question: which combination of keys turns the AI on and off? I thought it as Ctrl-R and Ctrl-N, but as usual I don't know my arse from Emmentaler fondue.
This looks great. Many thanks!Longstone Pass v1.0
View attachment 1101244View attachment 1101245View attachment 1101246
Longstone Pass is currently the fictional destination for the annual Lakes TT Festival.
features:
- 24 pit/grid
- CSP features...
- working waterwheel
- some sheep
- a few rocks...
credits:
- @Simraceway for original model
- @RMi_wood for conversion to Assetto Corsa
- @shi for physical road mesh, pit/grid, VAO, camera, errata
- @CrisT86 for extended lighting and cameras
- @TheRealCeeBee (first version of phys road)
:: DOWNLOAD ::
CTRL-C to turn on. As far as I know, there is no way to turn it off after you turn it on. If you can, then I'm happy to learn aswell.Thanks. Figured it out: both boxes have to be unticked. Duh!
Next question: which combination of keys turns the AI on and off? I thought it as Ctrl-R and Ctrl-N, but as usual I don't know my arse from Emmentaler fondue.
Probably ASW (or your headset's equivalent). Unless you're running at the maximum refresh rate of the HMD then you'll get this effect to some degree.Hmm. I'm not sure.
Also, I get motion blur(?) even I turned off the motion blur... The texts or graphics on the billboards get burry in high speed. I can see two images overlapping with each other.
Turn on AC's Motion Blur and you will get 100+ FPSDoes anyone know why my fps is locked at 60 with my Valve Index and 2080Ti even I turned off the V-sync and set the fps limit to 90 or 120fps or none? I'm so frustrated.
Here is my setting.
View attachment 1101200
In Steam VR, custom resolution is 150% (recommanded by steam) and motion smoothing is OFF.
Both smell the same to me, but then I'm no epicurean.Can't help you with that, I have never used it.
As for point two: I hope the smell is not the same, so you should be able to spot the difference...![]()
Thanks. I'll fool around with it and let you know if I find a way to pry the AI's hands off the wheel.CTRL-C to turn on. As far as I know, there is no way to turn it off after you turn it on. If you can, then I'm happy to learn aswell.
Backup your SPA-Folder under "content" - "tracks". Delete folder SPA, validate your game files in Steam and it will be reinstalled.hello everyone
can someone give me a hint? How can I get vanilla Kunos Spa track? just as it came from the original game. I own the game, I just don't want to re install everithing and Im having problems with the last CSP release just with this track.
Thanks!
Wow! I don't want to try that again. Letting the AI get its sticky paws all over my new BMW is like letting a 4-year-old drive my car. Wild and crazy doesn't begin to describe it. And here I was, thinking I could let the AI soldier on while I enjoyed a frosty brewski!CTRL-C to turn on. As far as I know, there is no way to turn it off after you turn it on. If you can, then I'm happy to learn aswell.
On this point - i turned on AC's motion blur and got an extra like 80-100 frames immediately. But my driver position, and honestly entire framing of the car is now completely off centered. Even adjusting the FOV and all that doesnt fix the off-centering. Is this a known issue? If i turn off the motion blur the game is perfectly centered, but turning it on (while gaining tons of performance) i lose the centering. Hope that makes sense?Turn on AC's Motion Blur and you will get 100+ FPS
Same here but only when I try to downgrade from the 1.76 to an older versionHi! I've updated CSP from 0.175 to 0.176 but I have these problems.
I tried to fix reinstalling the two patch but nothing happens, errors remain. Only on 0.176.
Any advice? Thanks!
View attachment 1101287
YES!Hi, Golf GTI 16V Mk2, for track use: is there a mod?View attachment 1101268
Hey Sam... Firstly, thanks for the config.Here is a very quick and dirty ext_config (delete .txt off the filename, unzip and drop in the track folder). Really just adds GrassFX and darkens the grass a little. As @Zwiss pointed out, there is some opportunity here for a full upgrade of the shaders, but my knowledge does not extend that far. Have this one for now![]()
I did? Can't remember. Driver scale/position maybe?Our colleague @Masscot made some retouches.
Just tried your bolide @ Sebring (which will bring out the worst in almost any car). Very nice. The brakes are a little dodgy and the body is a little primitive, but the physics are quite good. The engine 'note' was a little harsh so I used CM to replace it with the sfx from Kunos' own M3 GT2. Better. Here's my Sebring 10-lap setup.Here is one for the season and 95 GT fans and M3 fans alike, at an appropriate time with the release of Reboot Team's Sebring. This car would have seen a far share of action there in the 90s.
It is a significant update on the car from Assettoland. Came about while I was in the mode of GT2 cars for our up an coming 2006 LMS season release. This car is a sort of a preview physics wise to our 2006 mod, although and as expected it won't keep up with the 2006 GT2 cars.
Brief list of changes to the model are a new rear wing more alike to the real M3 GTR, floor pan, roll cage, seat, strip down interior items not required for a race car, gear shift, STACK style dash display with tacho, rims, brake calipers, carbon wheel arches, front lights, close up the many gaps in the body/chassis etc.
CSP extension for working wiper etc. Sound I am not 100% happy with. Could be improved to be more focused on induction noise.
Please read changelog for a bit more detail.
Also made additional 97 PTG IMSA skins.
Skins include appropriate driver and crew textures with correct drivers names, teams etc.
Thanks to Zin5ki for allowing me to include his excellent 96 Daytona skin as shown below.
Second part of the overhaul was a complete rewrite of the physics.
I have not had time to do many laps around the new Sebring but the times should be relative to IRL from the late 90s.
A road car version I have saved also and could be finalised in the future.
https://mega.nz/file/uWwQRLgQ#bRjUBk8LX2wladpD2PYwlas70r3L85W3qLuAfhhXnCw
View attachment 1101202
Thanks you 🙏YES!
I've released the race version of this mod.
Our colleague @Masscot made some retouches.
![]()
vw_golf_gti92_btcc
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
It has BoP with the Ford Escort RS BTCC and the Toyota corolla ffrom assetto car mods to recreate real races.
Cars - Ford Escort Turbo RS BTCC Class 1
Riky_Sim submitted a new resource: Ford Escort Turbo RS BTCC Class 1 - Race version of the Escort RS 1600 I'm Riky_sim and it's my first share. I like to turn stock cars into race version and this is one of them: BTCC version of the Ford Escort Turbo RS. Original mod (stock version) from...www.racedepartment.com
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ATCC Toyota Corolla AE86 GrpA – v1.0
ATCC Toyota AE86 GrpA Under 2000cc Mod has been created very close to the real car with the current owner helping with supplying specs, photos and testing. Car is fun yet challenging to drive, you can soften the suspension in the setup options if it slides a bit much for your driving style...assettomods.com
Enjoy it.!
As it happens oulton is next..as this is my local trackAnyone know if the reboot team is working on any more ACC conversions, Donington, Oulton Park etc?
Strange, the "normal" flames work for me with the 1.77prev1. Only the new flames still do not work.I´ve set up and tested the new 1.77prev1 ..... everithing seems cool except exhaust flames are gone completly
No new flames but also not the "normal" ones. And thats a gamebreaker for me. Back to 1.76p92
Yip pee. My local to. Can’t wait.As it happens oulton is next..as this is my local track