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Where the %$*<}]%+@ is Random Time?Check to make sure you didn't enable Random Time, Real Conditions or Ideal Conditions. If you do any of those, the time of day slider gets disabled.
Where the %$*<}]%+@ is Random Time?Check to make sure you didn't enable Random Time, Real Conditions or Ideal Conditions. If you do any of those, the time of day slider gets disabled.
On the right side of the Time slider, click the three little points.Where the %$*<}]%+@ is Random Time?
I haven't tested this car yet but the first thing to check is what the transmission power loss is. I would expect the power.lut torque tables to be 20% loss over torque at the flywheel for this car. The other causes could be aero drag or lack of and he has developed new tyres so it could in the friction settings as well.I do like it too but it feels a bit too powerful.
Compared it with the '94 Rd Atlanta race where the old track layout was quite a bit faster without that hard braking point after the back straight, without any practise I was able to match those times easily on a much slower track.
Accel in higher gears is perhaps a bit too quick.
Tested it a bit more in various settings, with FSR enabled, I do notice a 10% increase in FPS.Sounds great, just got the 1.77 update as well, what is possible now in VR? How is FSR helping?
This car would be an intresting addition to Assetto CorsaNow the only Renault we miss is the Megane Trophy 1, i test the R26R, it's so prefect !!
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Yes, the force feedback multiplier is quite high on this car, so just set it as you like using "+" or "-" on your keyboard.I do like it too but it feels a bit too powerful.
Compared it with the '94 Rd Atlanta race where the old track layout was quite a bit faster without that hard braking point after the back straight, without any practise I was able to match those times easily on a much slower track.
Accel in higher gears is perhaps a bit too quick.
go to settings/custom shaders patch/ general patch settings and look for advanced culling toward the bottom of the settings. If it is on, turn it off.Hi there. I have this problem with several cars. The outer texture of the front left tire is missing sometimes. Any suggestions? ThanksView attachment 1101226
Looks like that was the problem. Thank you so muchgo to settings/custom shaders patch/ general patch settings and look for advanced culling toward the bottom of the settings. If it is on, turn it off.
try this
Is that the best Bentley GT3 (ACC convert) available?Fanatec Racing Bentley Continental GT3 2018 #107
View attachment 1101204Fanatec Racing Bentley Continental GT3 2018 #107
Fanatec Racing #107 skin for Bentley Continental GT3 2018 ACC convert [bentley_continental_gt3_18_acc] mod. The car can be easily found! Installation: just drag and drop into CM and install, or feel free to drop it into the cars folder! Few...www.racedepartment.com
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Enjoy!
the best released one, accurate? no.Is that the best Bentley GT3 (ACC convert) available?
ooh this is great! anybody knows where to put race.ini and how exactly it should work?
- Starting config “race.ini” now can define a custom setup to load, optionally loading it as a fixed setup;
Thanks for the Sportscar GT flashbacks. 😁Here is one for the season and 95 GT fans and M3 fans alike, at an appropriate time with the release of Reboot Team's Sebring. This car would have seen a far share of action there in the 90s.
It is a significant update on the car from Assettoland. Came about while I was in the mode of GT2 cars for our up an coming 2006 LMS season release. This car is a sort of a preview physics wise to our 2006 mod, although and as expected it won't keep up with the 2006 GT2 cars.
Brief list of changes to the model are a new rear wing more alike to the real M3 GTR, floor pan, roll cage, seat, strip down interior items not required for a race car, gear shift, STACK style dash display with tacho, rims, brake calipers, carbon wheel arches, front lights, close up the many gaps in the body/chassis etc.
CSP extension for working wiper etc. Sound I am not 100% happy with. Could be improved to be more focused on induction noise.
Please read changelog for a bit more detail.
Also made additional 97 PTG IMSA skins.
Skins include appropriate driver and crew textures with correct drivers names, teams etc.
Thanks to Zin5ki for allowing me to include his excellent 96 Daytona skin as shown below.
Second part of the overhaul was a complete rewrite of the physics.
I have not had time to do many laps around the new Sebring but the times should be relative to IRL from the late 90s.
A road car version I have saved also and could be finalised in the future.
https://mega.nz/file/uWwQRLgQ#bRjUBk8LX2wladpD2PYwlas70r3L85W3qLuAfhhXnCw
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Anyone know if the reboot team is working on any more ACC conversions, Donington, Oulton Park etc?
Yes, update via CM or you can also update via the same Mediafire link.After I installed the latest "rt_sebring" posted here by @Masscot Content Manager says there is a "1.1" update... should I update or is it wrong?
FSR didn't seem to do much for me but I've not played with the settings yet.
Are CSP wiper animations now fixed in VR or do the blades still glitch all over the place?
I can't remember which cars have them to test.
I had a wiper blade glitch with Velos Ferrari in VR. Bade shoots up in air then comes down again.Thank you for the work on this car, I find the physic on that car particularly well done, the car feels fantastic to drive.
Well done.
I hope in the future we get more of that kind of work, We have so many models, but so many have average physic at best.
Not complaining as I still enjoy them, but AC can do so much more that I hope we get more of this Ferrari type of efforts in 2022.
Any news about AssettoLand guys?
Fantastic workaround! Thanks!
Some links seem to work.Fantastic workaround! Thanks!
Doesn't VR chop your FPS in 2? So you are running 2x 60 fps? 120fps.Does anyone know why my fps is locked at 60 with my Valve Index and 2080Ti even I turned off the V-sync and set the fps limit to 90 or 120fps or none? I'm so frustrated.
Here is my setting.
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In Steam VR, custom resolution is 150% (recommanded by steam) and motion smoothing is OFF.