Assetto Corsa PC Mods General DiscussionPC 

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CSR2 CONVERT BY ZIPPER
FINISHED BY ADRIAAN SUY
PAINTS BY TAKUM1

FEATURES:
Extra Button A: Open/close roof
Extra Button B: Open left door
Extra Button C: Open right door
Extra Button D: Open frunk
Extra Button E: Open trunk
Extra Button F: Foglights on/off
Extensive Paintshop config, many options

Free download:
1642881264489.png
 
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I updated scoreboard.lua so it should filter all "AI level" and special characters with circumflexes, tildes, ring above, etc.... like "ÆÉîöù" now.
Hope this will also help you with your problem.
All fixed! Both versions :) Thanks!
Please help me where to find to activate the nationalities flags in CM?
Content manager has soooo many options sometimes it's hard to find such things. 😊
Nationalities & Names are in ACtools Content Manager-Data(user)-Miscellaneous and in Data-Miscellaneous as well. Not sure if the first one overrides the second...

The AI strength in Name thing is in CM-DRIVE-Quickdrive.

CSM-GUI-New driver tags has some flag stuff (that could be tripping up the driver list?)
 
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Oreca 07 Doublepack

View attachment 885715
this new pack contains a extra car, a IMSA tune of the regular Oreca 07, meant to be slower
to go along better with the DPI mods.
the IMSA tune car only comes with 5 new IMSA liveries from susanthedeath2 on RD.

BONUS - 2 exclusive skins from the Asian Le Mans Series (see pic), only here for you guys and gals.


https://sharemods.com/d3kypsnhxyyr/Oreca_Doublepack.7z.html
hey guys, just downloaded the mod and i love how it drives but the sounds sound weird. you know maybe any sound mods for it?
 
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All fixed! Both versions :) Thanks!

Nationalities & Names are in ACtools Content Manager-Data(user)-Miscellaneous and in Data-Miscellaneous as well. Not sure if the first one overrides the second...

The AI strength in Name thing is in CM-DRIVE-Quickdrive.

CSM-GUI-New driver tags has some flag stuff (that could be tripping up the driver list?)
Thanks!
I cannot reproduce any letter shifting with activating "new driver tags" and/or "show country flags" and/or "replace country flags by AI level". So i guess it's all fixed now?

Anybody else still find some weird display behaviors?
 
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Charlotte Motor Speedway v1.0



  • Includes oval and road layouts
  • CSP highly recommended (>= 1.76 required for working scoreboard - thanks @gunnar333!)
*please share link, do not rehost. Thank you!

Very nice indeed! One thing I found: A substantial amount of painted lines etc. are visibly floating above the tracks' surface
 
Hi all, I've bought the URD Darche Cup 2021 today. Its a great mod (highly recommended and far better than the free alternative) but I find that the rear view mirror is set too high and only allows you to see the roofs of the cars behind you. I tried the hotfix on their Facebook page, but that only seems to be a fix for the driver animations and sfx.
Has anyone here managed to fix this issue? If so, how did you do it?
 
Hi all, I've bought the URD Darche Cup 2021 today. Its a great mod (highly recommended and far better than the free alternative) but I find that the rear view mirror is set too high and only allows you to see the roofs of the cars behind you. I tried the hotfix on their Facebook page, but that only seems to be a fix for the driver animations and sfx.
Has anyone here managed to fix this issue? If so, how did you do it?
It seems OK for me:

cup_mirror.png

I use Smart Mirrors app:

smart.png
 
I really like the Portland 1.2 track found on here but I have one issue with it. the lights do not seem to work for me. Anyone else have this issue? I have the extension folder and it seems to have lights in the config but nothing turns on at night.
 
I really like the Portland 1.2 track found on here but I have one issue with it. the lights do not seem to work for me. Anyone else have this issue? I have the extension folder and it seems to have lights in the config but nothing turns on at night.
No lights there for me either.
 
I'll give that a try. I might also take a look at the mirrors on the mod itself when I have some time tomorrow and see if I can fix the mod itself. I was just wondering if anyone had already done this (to save myself some tinkering).
Have you never had to adjust your mirrors before? I can't remember what it was like in 2D but in VR I pretty much have to adjust left, right and centre mirrors at least once for every single car, often having to change the aspect ratio and magnification/FoV too. That app is a godsend, couldn't do without it.
 
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Have you never had to adjust your mirrors before? I can't remember what it was like in 2D but in VR I pretty much have to adjust left, right and centre mirrors at least once for every single car, often having to change the aspect ratio and magnification/FoV too. That app is a godsend, couldn't do without it.
No, I've normally made do with how the mod's mirrors have been set up. As long as I've been able to see when someone is about to send it down the inside line, I've survived so far. I imagine it's a lot more noticeable in VR though.
 
I really like the Portland 1.2 track found on here but I have one issue with it. the lights do not seem to work for me. Anyone else have this issue? I have the extension folder and it seems to have lights in the config but nothing turns on at night.
Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
 
No, I've normally made do with how the mod's mirrors have been set up. As long as I've been able to see when someone is about to send it down the inside line, I've survived so far. I imagine it's a lot more noticeable in VR though.
Aye, real 3D mirrors with binocular reflections that move with your head, so setting them up properly is vital. Awesome for immersion though, when you move your head forward to check the blind spots if you hear a car over your shoulder but can't see it in the mirrors, just like in a real car.

Or just turn your head and glance over your shoulder, lol.
 
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Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
Thanks for the tip! And so goes Material_Adjustment as well. Is there a reason why everything has been disabled?
 
Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
I did not even see that. I'll check it out. Thanks
 
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View attachment 1107641

CSR2 CONVERT BY ZIPPER
FINISHED BY ADRIAAN SUY
PAINTS BY TAKUM1

FEATURES:
Extra Button A: Open/close roof
Extra Button B: Open left door
Extra Button C: Open right door
Extra Button D: Open frunk
Extra Button E: Open trunk
Extra Button F: Foglights on/off
Extensive Paintshop config, many options

Free download:
View attachment 1107645
Another Adriaan Suy masterpiece... that won't even get a one-star rating. Again, another mod with COLD TIRES. Blanket-warmed tires turn ice cold before the end of the first lap, and they can't be warmed up. It looks spectacular, and the physics are great. The first 4-5 turns feel about right, then the rest of the time, it feels about like I expect the car would with cold tires. So after a couple of laps, I exit and select another car.
 
Thanks for the tip! And so goes Material_Adjustment as well. Is there a reason why everything has been disabled?
I missed those ones. Thanks...

Also I see there is no seasonal changes. Anyone know how the seasons change in Portland, like when the tree colors change in the fall and when it typically snows? I wouldn't mind adding those changes but i'm a stickler for accuracy and know nothing about that area.
 
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Another Adriaan Suy masterpiece... that won't even get a one-star rating. Again, another mod with COLD TIRES. Blanket-warmed tires turn ice cold before the end of the first lap, and they can't be warmed up. It looks spectacular, and the physics are great. The first 4-5 turns feel about right, then the rest of the time, it feels about like I expect the car would with cold tires. So after a couple of laps, I exit and select another car.
It used Kunos Huayra physics and adjusted the difference in power only. Maybe try to copy Kuno's Huayra tires over and use that.
 
F50GT1 is Updated.

v1.1
Change Logs

1. Fixed Light Refraction.
2. added self lighting Effect.
3. fixed ambient shadow.
4. modified Wiper animation by CSP Config.
5. added Tyre blur textures
6. added Lucky Strike Livery by MrB00.
7. Some Physics Data was Change
1) Rev Limitter 10300 to 11000Rpm.
2) Max Power at 10500rpm
3) Max Torque at 8000rpm
4) Brake Balance
---> My target lap time is under 3:40 on sx_Lemans. According to real race data, Porsche 911 GT1 Evo hitted 3:43 at 1997 LeMans.
911 GT1 evo power is under 600bhp. i believe that F50GT1 is much lighter and Stronger than 911GT1 Evo.
8. Sound from Legion F50GT1

Download Link is in the Description.

 
Is this the aa_portland_final version? If so, the reason the lights don't work is that the light_series entries in the ext_config file are inactive. You need to go through all the light_series entries and change Active = 0 to Active = 1. If you don't know how to do that, I can post the edited file with those entries set to Active.
so you were correct. this was the issue. Thanks for the suggestion.
 
Infact youcan use the Vrc Rebellion sound, as it's thesame engine in real life, just detuned in its lmp2 version.
thanks for the tip, but the problem is i dont have the vrc revenga r13. are you allowed to share the sfx files or not? if so could you maybe share it with me? or do anyone know how i can make a sound mod from the rollovers oreca 07 work with that one?
 
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ACTK Ferrari 312PB v2.3
assetto-db.com / legion / bazza / ACTK
Update mesh in 3Dmodel
Add COCKPIT_HR objets
Add carpaint
Add AO skins
Add flames
Add LOD
Light reworker
Fix colliders.ini
Fix collider.kn5
Fix GUIDs.txt
Remove tag singleseater (prevents the lights from turning on with the ia)
Add ext_config.ini for CSP
http://www.assetto-fr.tk/AC-Forum/viewtopic.php?f=29&t=1418


preview.jpg
 
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F50GT1 is Updated.

v1.1
Change Logs

1. Fixed Light Refraction.
2. added self lighting Effect.
3. fixed ambient shadow.
4. modified Wiper animation by CSP Config.
5. added Tyre blur textures
6. added Lucky Strike Livery by MrB00.
7. Some Physics Data was Change
1) Rev Limitter 10300 to 11000Rpm.
2) Max Power at 10500rpm
3) Max Torque at 8000rpm
4) Brake Balance
---> My target lap time is under 3:40 on sx_Lemans. According to real race data, Porsche 911 GT1 Evo hitted 3:43 at 1997 LeMans.
911 GT1 evo power is under 600bhp. i believe that F50GT1 is much lighter and Stronger than 911GT1 Evo.
8. Sound from Legion F50GT1

Download Link is in the Description.


Thanks for the updates - great car.
Unfortunately, in VR the new CSP windscreen wiper doesn't render properly in the right eye. It's not your fault, it's an ongoing fundamental CSP issue that's been around for ages and hasn't been fixed despite several CSP updates since. I've messaged Ilja about it in the past but haven't had any response.
@__EASY__ do you know if he's aware of the issue and/or is trying to fix it? It's a little bit annoying as it affects all cars with CSP wipers in VR. I'm sure the very first iteration of CSP wipers didn't have this issue - I successfully added wipers to a few cars when the config method was first introduced, and I wouldn't have bothered if they were glitched from day one.
 
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Thanks for the updates - great car.
Unfortunately, in VR the new CSP windscreen wiper doesn't render properly in the right eye. It's not your fault, it's an ongoing fundamental CSP issue that's been around for ages and hasn't been fixed despite several CSP updates since. I've messaged Ilja about it in the past but haven't had any response.
@__EASY__ do you know if he's aware of the issue and/or is trying to fix it? It's a little bit annoying as it affects all cars with CSP wipers in VR. I'm sure the very first iteration of CSP wipers didn't have this issue - I successfully added wipers to a few cars when the config method was first introduced, and I wouldn't have bothered if they were glitched from day one.
yes I already talked about this problem, a friend who plays in VR also has this problem in the right eye with the windshield wipers created by CSP, the 1.77 should be released soon I do not know if it has been corrected, I will send him a message
 
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