Assetto Corsa PC Mods General DiscussionPC 

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If this is the Legion model, be advised that the bodywork is not all the same material, so first thing to check is that the shader type/properties and textures match on each section of the body. I don't have the issue you've shown on my version of the car, although I did re-work it about a year ago but don't remember having this problem.
did your rework involve any of the interior at all?
 
Can you please explain better?
Thanks.
If there's an issue with the tyres causing the game to crash then there's likely some improper syntax/files missing shenanigans going on, which is why it can be easier to look at the entire tyres.ini (or the data in general) directly


Unless I'm misunderstanding and your question was more of a general "can a lead to b" type one lol
 
original post got deleted so just going to repost

Does anyone have experience using smart UV/pack in blender for uv mapping? Is it good to use for car uv's or is the manual method a better option?
Yes, I use cube projection -> average island scale -> pack islands. On some models it works fine as is, on others you need to manually adjust certain parts of the map so they don't overlap and cause ghosting. With high resolution AO settings in CM it will generate you a decent map without any significant artefacts. I've used this method many times and it has so far pretty much always come out better than the map that the mod/model came with.

However, there are some problems with this method. Firstly you will get minor marks on some parts of the map, these aren't visible in gameplay, preview or replays but if you take close up photos, you may see them and be bothered by them. Secondly this kind of mapping is awful if you want to make skins for the car afterwards, it's therefore only really viable for road cars. Some mods also require a decent amount of model work for this method to be viable with them.

In general, if you want to create a properly good AO map with no issues and that's skinnable, you should do it manually, there is simply no perfect substitute for putting the time in. If however, you want to improve a lot of cars quickly then my above method is better. In general, 99% of modders have no clue what they're doing when it comes to AO mapping so either method will improve the vast majority of mods regardless.
 
I tried to use https://acstuff.ru/u/torque-helper/
the "power.lut" and "engine.ini" files are copied, but the torque-power curve values are different from those stated ... 😅🤷‍♂️
Yeah the torque helper can be tricky, make sure the values in "power.lut" are WHEEL TORQUE in Nm and then try setting the "Transmission Loss" value to -15% or something like that. Of course you can also just use Content Manager and create the graphs within CM and account for transmission loss that way and it'll even calculate BHP and crank torque while you adjust the transmission loss slider.

Also on a different note, has anyone seen this? I just tried it with some fiddling on PCH with 2-way traffic and while it seems to use AI Flood which I've never been a huge fan of it sure seams like it works!

 
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Regarding the flashing/toggling of car's position panel with annoying white 88 ON URD GT3 and GTE cars.

So, every three seconds, the panel on the car that displays it's race position FLASHES bright white double-eights for a few seconds, then goes back to car position. Every three seconds. And the white flash is ridiculously bright, lighting up the pitlane (even in bright sunlight). Seems to do this on some of the recent URD cars (EDIT: Oops, only with the URD RSR and some Bentley).

Anyone know how to stop that flashing? I poked for an hour, commenting things out in ext-config.ini, looked for a lua script... nothing.
 

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From FB. This is not my mod. Support the creator and FB group if you can.

Steve Stirpe Assetto Corsa Tuned Mods & 4k Photos

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Abarth 500 EsseEsse Nurb Edition HP250 V1.32
Looking at some vids a 250HP Abarth is extremely aggressive. So this is maxed out terms of power with a 10% drivetrain loss which personally FWD car lose very little HP to wheels. Top Speed has increased really pushing harder up those Nords hills. Sixth gear has been shortened and quicker gear changes. This is a solid 8-second lap car now.
The Turbo gauge was adjusted to hit the red line.
240Kmphr needle matches app speed.

1642993154123.png


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So with Pure, I noticed the clouds are no longer dark grey and there's no more lightning / thunder effects. When I enable SOL instead, they reappear. Is there a way to change this?
 
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Regarding the flashing/toggling of car's position panel with annoying white 88 ON URD GT3 and GTE cars.

So, every three seconds, the panel on the car that displays it's race position FLASHES bright white double-eights for a few seconds, then goes back to car position. Every three seconds. And the white flash is ridiculously bright, lighting up the pitlane (even in bright sunlight). Seems to do this on some of the recent URD cars (M8, C8 and RSR).

Anyone know how to stop that flashing? I poked for an hour, commenting things out in ext-config.ini, looked for a lua script... nothing.
Did you unpack the data file and look around at those files? Check the lights.ini file. There may be something in there referencing the color and blinking of the side panel numbers. I must be using an older version of the cars because on the bayro_egt, my side number lights are red and I don't think they blink. And I should know because it's one of the cars I drive most often.

If you find anything, I don't know if you can add something to the cars ext_config file to alter what's in the packed data file. Or you can just edit and repack the data file I guess. I'm always afraid to alter things in the data file and repack for some reason.
 
Did you unpack the data file and look around at those files? Check the lights.ini file. There may be something in there referencing the color and blinking of the side panel numbers. I must be using an older version of the cars because on the bayro_egt, my side number lights are red and I don't think they blink. And I should know because it's one of the cars I drive most often.

If you find anything, I don't know if you can add something to the cars ext_config file to alter what's in the packed data file. Or you can just edit and repack the data file I guess. I'm always afraid to alter things in the data file and repack for some reason.
Oops. It's only with the URD C8R and RSR. I'll look at copying the Bayro panel code to the the RSR... I did look through the data dir, nothing. Found a digital_panel.ini in cars/data but not for the RSR. Hmm, copy that one from the Bayro...
 
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Can anyone share good setting for oculus quest 2, tested it yeterday but i was really dissapointed, ac looks like first gran turismo lol , it hurts my eyes since been playing 4k for years. Googled it but didn't find any good settings for it anyway :-(
 
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Can anyone share good setting for oculus quest 2, tested it yeterday but i was really dissapointed, ac looks like first gran turismo lol , it hurts my eyes since been playing 4k for years. Googled it but didn't find any good settings for it anyway :-(
What did you Google?
 
Is that the view through the right-side eyepiece, and is that the updated F50 with the CSP wiper? The previous version's wiper looks fine for me in both eyes, it's CSP wipers that are the issue.
It'd be interesting if other VR users could comment about what they're seeing with the latest F50, and what headset they're using. Might depend on HMD, SteamVR vs Oculus, resolution, or a gazillion other things of course.
This is shot through the right side eyepiece and it is the F50 v1.1 linked in the video description. Just checked again, CSP wipers are configured in extension\config\cars\loaded\ferrari_f50gt_96.ini and I also made sure it doesn't use the ksanim by renaming the file.
I have a problem with Velos 50s Ferrari wiper. It shoots up in the air then back down near the end of the wiper. I have the Oculus S. I guess it’s a CSP problem. You can see it in the replay as well. If I use a flat screen all is fine.
Did you mean Legion's F50? Can't find one from Velo. Legion's F50 doesn't have a CSP wiper config but the baked animation looks ok for me on version 20200605.
With my Oculus Rift CV1 the right eye is broken for me as shown in your picture, too. This happens with all cars with CSP wipers updates (e.g. ks_mazda_miata, lotus_elise_sc, bmw_1m, bmw_z4, ks_nissan_370z, ks_mazda_mx5_nd, ks_mazda_mx5_cup).

Is there an option to completely deactivate the CSP wipers option? At the moment I do this in the extension.ini of each car with CSP wipers.
@Frank25 could you send me the configs for the cars you listed? I tested the ks_mazda_mx5_cup which has a wiper config in cars/loaded and this looks fine for me as well. I don't have any wiper configs for the other cars you mentioned.
 

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This is shot through the right side eyepiece and it is the F50 v1.1 linked in the video description. Just checked again, CSP wipers are configured in extension\config\cars\loaded\ferrari_f50gt_96.ini and I also made sure it doesn't use the ksanim by renaming the file.

Did you mean Legion's F50? Can't find one from Velo. Legion's F50 doesn't have a CSP wiper config but the baked animation looks ok for me on version 20200605.

@Frank25 could you send me the configs for the cars you listed? I tested the ks_mazda_mx5_cup which has a wiper config in cars/loaded and this looks fine for me as well. I don't have any wiper configs for the other cars you mentioned.
Do you use SteamVR or Oculus?
 
I can confirm it plays nice with Sol after a brightness adjustment for anyone that doesn't have Pure yet. Don't let the name fool you. Just download it and give it a try.
So, here's the link to version 1.1 with a customized SOL version of the filter. Wasn't that easy to make it work properly because of missing AE and a weird glare problem @ moonrise and moonset. Thanks again & have fun with it!

Screenshot_crsh_porsche_gt3_2019_endurance_g333_sachsenring_18-9-121-20-5-11.jpg


PureLIFE PPFilter-Pack for PURE and SOL 1.1

Features:

• optimized for PURE 0.58 & SOL 2.2
• clean and realistic look
• works very well with any daytime and any weather condition
• lightweight with low performance impact
• works standalone - no PURE config adjustments needed



History:
Version 0.8
(01/18/2022):
• initial release

Version 1.0 (01/20/2022)
• optimized Overcast and Nighttime
• several small fixes
NEW: added "PureLIFE_AE" Filter with auto exposure. Make it a bit more "fancy" without losing the realistic look. (TEST IT!)

Version 1.1 (01/24/2022)
• optimized saturation and gamma
• some other small tweaks
NEW: added "PureLIFE_for_SOL" Filter that brings the advantages of PureLIFE to SOL. The initial filter wasn't performing that bad with SOL (thanks to "racinjoe013" for the notice) but to make it work with all weather and daytime conditions without auto exposure I had to rework the glare, gamma and some HDR settings because of a strange behavior on moonrise and moonset. This filter is still beta, please report if you find some issues.
• after including the SOL-filter it was necessary to rename the filters to separate them from the "Pure"-category. In the PPFilter app you'll find them now on the top as "_PureLIFE"
• NOTICE: no further improvements of PureLIFE_AE because auto exposure isn't supported in the release version of Pure.

IMPORTANT: because of the name change in version 1.1 you need to remove the old ppfilters manually. Go to Steam folder -> steamapps -> common -> assettocorsa -> system -> cfg -> ppfilters and delete "pureLIFE.ini" and "pureLIFE_AE.ini".

 
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did your rework involve any of the interior at all?
Just changing shader types and properties so it looks better from the outside. I use the bonnet camera so I don't care about mirrors/instrumentation/steering animations/wipers etc.

In case you're about to ask, it's WIP and unlikely to be finished in the next 12 months.
 
Oops. It's only with the URD C8R and RSR. I'll look at copying the Bayro panel code to the the RSR... I did look through the data dir, nothing. Found a digital_panel.ini in cars/data but not for the RSR. Hmm, copy that one from the Bayro...
check here first and make sure you have this selected
 

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Lam
I have no idea where my Helicorsa app is gone. It's disappeared altogether from the sidebar ingame also.
Still ticked enabled in the AC apps window from CM menu...
i had the same problem with caRadar app, and still don't know how to fix it
 
So, here's the link to version 1.1 with a customized SOL version of the filter. Wasn't that easy to make it work properly because of missing AE and a weird glare problem @ moonrise and moonset. Thanks again & have fun with it!

View attachment 1107974

PureLIFE PPFilter-Pack for PURE and SOL 1.1

Features:

• optimized for PURE 0.58 & SOL 2.2
• clean and realistic look
• works very well with any daytime and any weather condition
• lightweight with low performance impact
• works standalone - no PURE config adjustments needed



History:
Version 0.8
(01/18/2022):
• initial release

Version 1.0 (01/20/2022)
• optimized Overcast and Nighttime
• several small fixes
NEW: added "PureLIFE_AE" Filter with auto exposure. Make it a bit more "fancy" without losing the realistic look. (TEST IT!)

Version 1.1 (01/24/2022)
• optimized saturation and gamma
• some other small tweaks
NEW: added "PureLIFE_for_SOL" Filter that brings the advantages of PureLIFE to SOL. The initial filter wasn't performing that bad with SOL (thanks to "racinjoe013" for the notice) but to make it work with all weather and daytime conditions without auto exposure I had to rework the glare, gamma and some HDR settings because of a strange behavior on moonrise and moonset. This filter is still beta, please report if you find some issues.
• after including the SOL-filter it was necessary to rename the filters to separate them from the "Pure"-category. In the PPFilter app you'll find them now on the top as "_PureLIFE"
• NOTICE: no further improvements of PureLIFE_AE because auto exposure isn't supported in the release version of Pure.

IMPORTANT: because of the name change in version 1.1 you need to remove the old ppfilters manually. Go to Steam folder -> steamapps -> common -> assettocorsa -> system -> cfg -> ppfilters and delete "pureLIFE.ini" and "pureLIFE_AE.ini".


I really like the look of Life_AE, tried it yesterday (older version) with Pure and it looks stunnnig! Especially when combining it with ReShade. In the video you linked here, have you used additional TAA (ExtraFX)? Since I can´t see any ghosting around the car.
 
Yeah the torque helper can be tricky, make sure the values in "power.lut" are WHEEL TORQUE in Nm and then try setting the "Transmission Loss" value to -15% or something like that. Of course you can also just use Content Manager and create the graphs within CM and account for transmission loss that way and it'll even calculate BHP and crank torque while you adjust the transmission loss slider.

Also on a different note, has anyone seen this? I just tried it with some fiddling on PCH with 2-way traffic and while it seems to use AI Flood which I've never been a huge fan of it sure seams like it works!


Thanks 👍
How do I make sure that the "power.lut" values are wheel-torque in Nm?
 
I really like the look of Life_AE, tried it yesterday (older version) with Pure and it looks stunnnig! Especially when combining it with ReShade. In the video you linked here, have you used additional TAA (ExtraFX)? Since I can´t see any ghosting around the car.
Yes, TAA is enabled. Sample Spread 10%.
 
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