Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I have a problem with the Real HeadMotion mod. I´m not able to disactivate it.
I tried to uninstall the files and It still working. What can I do?
 
Hey, mister Mascot mate!
Don't mean to be a d*ck, but I presume both ballons and helicopters might have quite particular airspace restrictions IRL. To see them so close to each others, doesn't look so safe, and ultimately... possible at all? lol
 
BMW M8 GTE

upload_2019-5-25_20-31-43.png



VISUAL UPDATE by delpinsky

Fix V1.1

— redone from scratch the rear lights using FM7 rear lights as base, remodeled and then retextured (thanks to M4MasterKey for the texture)
— reworked lumirank texture on the banner (now invisible in the Custom Showroom as well)
— reworked door light/dots light
— reworked neon light
— created secondary "door light" object (to lit up numbers for cars with wider door number plates)
— added several new skins (credits on the respective skin folder)
— adjusted the headlights (thanks to M4MasterKey for some tips)

Fix V1.0

— added INTERNAL GLASS
— added DAMAGE GLASS
— created wiper animation
— reworked 3D model lights using FM7 3D Model.
— created 3D led strip
— created lit up numbers
— created door leds
— created lumirank led(s)
— created Position leds
— created new LODs
— created damage/damage map body texture
— fixed glowing brake discs
— created lights, extralights, hazard lights configuration ini file*

*extract rollovers_m8_gte.ini into assettocorsa/extension/config/cars/mods/

**use ext_config.ini inside the skin folder to hide objects such as: lumirank led(s) and position leds.

[MODEL_REPLACEMENT_0]
FILE=rollovers_m8_gte.kn5
HIDE=objectname
— LUMI0,LUMI2,LUMI3,LUMI4,LUMI5
— Pleds,SPOTTER_L,SPOTTER_R

LUMI0,LUMI2,LUMI3 show the lumirank on the windshield, either on internal and external glass.
LUMI4,LUMI5 show the Lumirank on the letf-hand side of the banner, on the windshield.

Enjoy the driving! :D
Download deleted by request.

p.s.
Headlights not working in the mirrors. If anybody can help... maybe it's a CSP (Custom Shaders Patch) issue, maybe not. :banghead:
 
Last edited:
BMW M8 GTE

View attachment 823264


VISUAL UPDATE by delpinsky

Fix V1.0

— added INTERNAL GLASS
— added DAMAGE GLASS
— created wiper animation
— reworked 3D model lights using FM7 3D Model.
— created 3D led strip
— created lit up numbers
— created door leds
— created lumirank led(s)
— created Position leds
— created new LODs
— created damage/damage map body texture
— fixed glowing brake discs
— created lights, extralights, hazard lights configuration ini file*

*extract rollovers_m8_gte.ini into assettocorsa/extension/config/cars/mods/

**use ext_config.ini inside the skin folder to hide objects such as: lumirank led(s) and position leds.

[MODEL_REPLACEMENT_0]
FILE=rollovers_m8_gte.kn5
HIDE=objectname
— LUMI0,LUMI2,LUMI3,LUMI4,LUMI5
— Pleds,SPOTTER_L,SPOTTER_R

LUMI0,LUMI2,LUMI3 show the lumirank on the windshield, either on internal and external glass.
LUMI4,LUMI5 show the Lumirank on the letf-hand side of the banner, on the windshield.

Enjoy the driving! :D
Download

p.s.
Headlights not working in the mirrors. If anybody can help... maybe it's a CSP (Custom Shaders Patch) issue, maybe not. :banghead:


Do I need CSP or the original for this to work?
 
I use the 0.1.25-preview129 version
But I also tried with other older (not buggy) versions: It's alway the same with AC
I've seen others with similar issues caused by using Sol 1.2 with an older CSP version but you are using a recent version.
 
BMW M8 GTE

View attachment 823264


VISUAL UPDATE by delpinsky

Fix V1.0

— added INTERNAL GLASS
— added DAMAGE GLASS
— created wiper animation
— reworked 3D model lights using FM7 3D Model.
— created 3D led strip
— created lit up numbers
— created door leds
— created lumirank led(s)
— created Position leds
— created new LODs
— created damage/damage map body texture
— fixed glowing brake discs
— created lights, extralights, hazard lights configuration ini file*

*extract rollovers_m8_gte.ini into assettocorsa/extension/config/cars/mods/

**use ext_config.ini inside the skin folder to hide objects such as: lumirank led(s) and position leds.

[MODEL_REPLACEMENT_0]
FILE=rollovers_m8_gte.kn5
HIDE=objectname
— LUMI0,LUMI2,LUMI3,LUMI4,LUMI5
— Pleds,SPOTTER_L,SPOTTER_R

LUMI0,LUMI2,LUMI3 show the lumirank on the windshield, either on internal and external glass.
LUMI4,LUMI5 show the Lumirank on the letf-hand side of the banner, on the windshield.

Enjoy the driving! :D
Download

p.s.
Headlights not working in the mirrors. If anybody can help... maybe it's a CSP (Custom Shaders Patch) issue, maybe not. :banghead:


Sterling work on this mate, bloomin awesome.
 
Well, found the problem: I disablead the weather at CM's settings. SOL is deactivated, all works fine. But if i reactivate SOL, the problems, that i showed before, return...:boggled:
 
BMW M8 GTE

View attachment 823264


VISUAL UPDATE by delpinsky

Fix V1.0

— added INTERNAL GLASS
— added DAMAGE GLASS
— created wiper animation
— reworked 3D model lights using FM7 3D Model.
— created 3D led strip
— created lit up numbers
— created door leds
— created lumirank led(s)
— created Position leds
— created new LODs
— created damage/damage map body texture
— fixed glowing brake discs
— created lights, extralights, hazard lights configuration ini file*

*extract rollovers_m8_gte.ini into assettocorsa/extension/config/cars/mods/

**use ext_config.ini inside the skin folder to hide objects such as: lumirank led(s) and position leds.

[MODEL_REPLACEMENT_0]
FILE=rollovers_m8_gte.kn5
HIDE=objectname
— LUMI0,LUMI2,LUMI3,LUMI4,LUMI5
— Pleds,SPOTTER_L,SPOTTER_R

LUMI0,LUMI2,LUMI3 show the lumirank on the windshield, either on internal and external glass.
LUMI4,LUMI5 show the Lumirank on the letf-hand side of the banner, on the windshield.

Enjoy the driving! :D
Download

p.s.
Headlights not working in the mirrors. If anybody can help... maybe it's a CSP (Custom Shaders Patch) issue, maybe not. :banghead:


Beautiful work Sir!

RE: Headlights not visible in mirrors. I just completed 2 laps at LeBluem's SX LeMans - and most cars headlights did show up. The headlights on the URD Ford GTE didn't, but all the other cars I was racing against did. No idea what's going on... but thought I should pass on the news!

Thanks very much for all the hard work on this, your efforts are highly appreciated!
 
BMW M8 GTE

View attachment 823264


VISUAL UPDATE by delpinsky

Fix V1.0

— added INTERNAL GLASS
— added DAMAGE GLASS
— created wiper animation
— reworked 3D model lights using FM7 3D Model.
— created 3D led strip
— created lit up numbers
— created door leds
— created lumirank led(s)
— created Position leds
— created new LODs
— created damage/damage map body texture
— fixed glowing brake discs
— created lights, extralights, hazard lights configuration ini file*

*extract rollovers_m8_gte.ini into assettocorsa/extension/config/cars/mods/

**use ext_config.ini inside the skin folder to hide objects such as: lumirank led(s) and position leds.

[MODEL_REPLACEMENT_0]
FILE=rollovers_m8_gte.kn5
HIDE=objectname
— LUMI0,LUMI2,LUMI3,LUMI4,LUMI5
— Pleds,SPOTTER_L,SPOTTER_R

LUMI0,LUMI2,LUMI3 show the lumirank on the windshield, either on internal and external glass.
LUMI4,LUMI5 show the Lumirank on the letf-hand side of the banner, on the windshield.

Enjoy the driving! :D
Download

p.s.
Headlights not working in the mirrors. If anybody can help... maybe it's a CSP (Custom Shaders Patch) issue, maybe not. :banghead:

holy moly!!! thaaaaanks delpinsky!! now we have a truly and beauty "white whale" on GTE grid, but i cant get work any extra lights! on the ext_config.ini, should not be the lights that are used? just like the detroit and poersche rsr 2018? because only see this line:
[MODEL_REPLACEMENT_0]
FILE=rollovers_m8_gte.kn5
HIDE=LUMI4,LUMI5

and of course i put the rollover m8 gte.ini on assettocorsa/extension/config/cars/mods/
anyway, is posible to improve the sahder of the car? to me is a litle "mate". and whit the skins, they are a litle dark, so you guys can do more brillant whit photoshop, adjust the bright and the exposure...thanks delpinsky for you job on the car,very appreciated!
 
Last edited:
how can I fix this,
39DF39DF0F18D1BBF0925A49CDA533C2C47751EF

the part is COCKPIT_HR\00440db0.meb\00440db0.meb_SUB2,
Shader properties:
• ksAmbient: 0.1
• ksDiffuse: 0.1
• ksSpecular: 5
• ksSpecularEXP: 430
• ksEmissive: 0
• ksAlphaRef: 0
• fresnelC: 0.11
• fresnelEXP: 2.8
• isAdditive: 0
• fresnelMaxLevel: 0.8
the car is ag_cadlillacatsr_gt3
 
I told Assetto Corsa Fanboy he could try messing around with 3DS Max...as I did.
At least, he could learn how to solve the basic issues in the track conversions as I did reworking the cars.
 
Could anyone upload Mallory somewhere else? I'm not gonna register for a site I'll use only once.
 
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