This is invaluable stuff! Brilliant, looking forward to fine tuning later. Thank you 👍Try reducing BRAKE_HINT a little at a time. When the car is no longer missing the initial turn, then tune the TRAIL_HINT, a higher number will open up the exit, a lower number will make the car exit tighter. Check your adjustments on several tracks that you know have good track ai, with a variety of turns.
Oh yeah, almost forgot, AERO_HINTS being too high will also cause cars to miss corner entry. If the ai seem abnormally fast on the straights in comparison to your target competition ai, or yourself for that matter, reducing this number will help the car in corner entry as well, especially in high speed sweepers.
Porsche Carrera GT-R - Update (1.1)
New Version Available
- Small fixes including collider ini.
- Fuel tank relocated to correct position
- Engine sound modified
Enjoy!
https://www.patreon.com/TMWMods (its free)
You can't break your AC by deleting that file. In fact, I just experimented renaming the whole 20 000+ files Assetto Corsa -folder from my documents and game started normally, automatically creating any folder and file it needs to run itself.Nice discovery..... AC now shuts down instantly.....
Bulls eye long shot.Know this is a long shot but does anyone have the GT Sport GR.3 Cars?
The ones I'm after in particular are the Mazda, Subaru, Mustang, Hyundai, Jaguar, Peugeot RCZ So basically majority of them hahaBulls eye long shot.
I can upload later, if someone wants it.
What you’re looking for is the Circuit Hawaii CT3 pack from Chivas Autoart then. I’ll tell you now I’m 95% sure the Mustang, Hyundai and Jaguar don’t exist in Assetto Corsa. But the CT3 pack has the RCZ, WRX and Corvette in it.The ones I'm after in particular are the Mazda, Subaru, Mustang, Hyundai, Jaguar, Peugeot RCZ So basically majority of them haha
literally just managed to find this! I've definitely seen a video with both of the Mazda's on YouTube at some point but can't find them.What you’re looking for is the Circuit Hawaii CT3 pack from Chivas Autoart then. I’ll tell you now I’m 95% sure the Mustang, Hyundai and Jaguar don’t exist in Assetto Corsa. But the CT3 pack has the RCZ, WRX and Corvette in it.
You can find that pack on their Facebook page.
They said in 2019 they were going to be doing most of them, but so far only the three exist in public release form.
Also this skin pack is pretty essential for those cars, it’s the default livery from the game for each of them. There’s also a readme on where to find a supplementary Mustang mod.literally just managed to find this! I've definitely seen a video with both of the Mazda's on YouTube at some point but can't find them.
That would be nice, missing the first and the last.Bulls eye long shot.
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Great conversion, I've tested all 3 layoutsFunabashi Circuit v1.01
Features:
- 20 vehicle pit/grid
- 3 historical layouts
- GrassFx, RainFx, VAO
- New textures + winter grass skin
- Track limit tires are semi-realistic
- Try the "short" track!
Credits:
Domo arigato:
Thank you to "soramame" for granting permission to convert his original work.
Thank you to the JGT Database Discord group for requesting this track to be converted, suport and the great reference library
https://discord.gg/eTsX42m8h3 = The biggest history server on Japanese motorsport you'll ever see!
:: DOWNLOAD ::
:: RD MIRROR ::
Hi Guys,
Circuit of the Northwest is now available to all
Circuit Of The Northwest
Circuit of the northwest is an upcoming track designed in the Pacific Northwest. The Tilke-designed road course is a blast to drive, and although unfinished in real life (as of February 2022) This version of the track for Assetto Corsa has been...www.racedepartment.com
Enjoy!
The ones I'm after in particular are the Mazda, Subaru, Mustang, Hyundai, Jaguar, Peugeot RCZ So basically majority of them haha
are those publically available? Im running out of room on my grid here
Look 3 or 4 posts above yours. I asked a very similar question, the answer I got might help you!Hi everyone, first time on here and so much information! I've been trying to fix the AI files for those god-awful SimDream mods.
I notice that the AI approach the turns very very slowly which makes it suuuuuuper easy to pass even on 100% Difficulty. Do you think by increasing the Gas_Brake_Lookahead number this will help bring in more corner entry?
Appreciate your collective help on fixing this issue.
Use the Dev Apps AI App and engage AI takeover with cntrl-c. This is the way to figure out what your AI is doing and how it's acting. You can make changes in here.I cant recall who mentioned it the other day about tuning the AI.ini file in the data folder. Im working on a hybrid car to match the VRC cars, what im noticing is that the car goes into the corners perhaps a little too fast for its grip, be it that it may not be looking far enough ahead? Or that it doesnt have enough steer gain? It seems to miss the initial turn in, the middle part of the corner is a wash out and then it cuts back in and exits tightly, fast corners it tends to understeer out wide and clip barriers. Here are the settings, which area should i edit to correct the mentioned issues?
[GEARS]
UP=8300
DOWN=85
SLIP_THRESHOLD=0.1
GAS_CUTOFF_TIME=0.0
[PEDALS]
GASGAIN=0.25
BRAKE_HINT=0.95
TRAIL_HINT=1
[STEER]
STEER_GAIN=1.6
[LOOKAHEAD]
BASE=22
GAS_BRAKE_LOOKAHEAD=0
SPEED_GAIN=0.25
[ULTRA_GRIP]
VALUE=1.23
[PHYSICS_HINTS]
AERO_HINT=1
[TYRES]
HINT=1
THANKS!!!!
Please do !!!!Bulls eye long shot.
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Please do!Bulls eye long shot.
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Thx 🥰 The exhaust is a collaboration between Benjamin and me. He modeled the details and I textured it.They look great, e.g. this detail of the GT2 RS: 👍
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One thing though, it might be usefull to set the neutral lock (LOCK_N) to 1 in the downshift protection.
I did that for myself, but I can't pack the data again.
to add on, anyone got gr.4 cars lol?Know this is a long shot but does anyone have the GT Sport GR.3 Cars?
I agree with Beezer215 on the Ultra Grip.Use the Dev Apps AI App and engage AI takeover with cntrl-c. This is the way to figure out what your AI is doing and how it's acting. You can make changes in here.
Also, my opinion, in any of the packs I use, I always lower ultra_grip to 1.0. It makes for a more realistic experience. Obviously if certain cars are spinning out or losing too much time you can bring it back up to taste but I haven't found that the case in any of the packs I use. That 20% extra is what also allows the AI to do the pit maneuver and spin you out from behind once they touch your rear bumper.
I did try that. Car itself is pretty good, but the mirrors are crooked, so that ruins the experience for me.For me the best 80s f1 car is the f1-87 made by Matteo Vignaroli aka ACR. Years in the making, tweaking. When you drive it just feels like a brutal f1 car from that period should. How realistic is it? Who knows. Technically everything is correct as far as I know. Anyway as an option for those who like to drive these cars. You can find it in his FB group under files. He also made a full 87 season skin pack for the car. I won't share a direct link, cause who knows if he allows it, but go to his group and find it. Has some other nice cars there as well (especially Ferrari's), worth a browse through his files: