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- Tatooine - Outer Rim Territories
I agree.Thanks. I already have this one & the Kunos one ofc but a man can never have too many P4's.
That is why I have 5 (one is from ks).
I agree.Thanks. I already have this one & the Kunos one ofc but a man can never have too many P4's.
Hum, just tried that setup and I think it bounces even more than the one I had beforeIirc there was a fix for this a while ago. Haven't looked for it myself atm.
EDIT; this could be one of the fixes ? https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13428536
Can’t tell because I didn’t install any of the ’fixes’ (there were more I believe),Hum, just tried that setup and I think it bounces even more than the one I had before
I'll try to play with the setup a bit more and see what I get, if I can't fix it I'll just play the bayro no problem. Thanks for the help.Can’t tell because I didn’t install any of the ’fixes’ (there were more I believe),
I replaced the drivetrain and suspension from the Kunos Porsche 911 GT3 R 2016, give it a try.I'll try to play with the setup a bit more and see what I get, if I can't fix it I'll just play the bayro no problem. Thanks for the help.
If I can't work it out I'll do that for sure!I replaced the drivetrain and suspension from the Kunos Porsche 911 GT3 R 2016, give it a try.
Remember to pack the data.
Wow, totally different to the one I have. I wonder why my CM never updated to this one. This is basically what i'm looking for. I can use this and just add my season stuff and have a complete config without wasting much time. Thank you for the file...there are some links in breathe‘s track links which I can‘t open on my tablet right now but I assume @Cozy61 has done at least rain for snetterton2017.
Here's the one I have.
INI:[ABOUT] AUTHOR = Sliderman, Gunnar333 VERSION = 1.2 DATE_RELEASE = 2020/04/21 NOTES = config for Snetterton
Replace suspension and drivetrain as per above suggestion on crsh porsche and it worked. Thank youIf I can't work it out I'll do that for sure!
What is the latest version of crsh Porsche? The version I have is 0.95.Replace suspension and drivetrain as per above suggestion on crsh porsche and it worked. Thank you
mine is 1.0 - linked here https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13428536What is the latest version of crsh Porsche? The version I have is 0.95.
I don't really follow, the link works as far as I see? Here's another temporary link if you're having issues with MEGA: https://www.mediafire.com/file/ve75ef20r2z25ot/Tyres.rar/fileHello sir, I don't suppose it would be possible to get another load of this tool would it please? I was daft enough to delete it from my downloads folder.
I have 1.0 but re-installed 0.95. It just feels better.mine is 1.0 - linked here https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13428536
Can confirm replacing the drivetrain and suspension to the Kunos Porsche 911 GT3 R 2016 one fixes it
I'd like to say another thanks for these Gibbons. They've been so useful for me. 👍I don't really follow, the link works as far as I see? Here's another temporary link if you're having issues with MEGA: https://www.mediafire.com/file/ve75ef20r2z25ot/Tyres.rar/file
Ferrari 330 P4 Spyder (V1.0) by F40 LM Lover.
I think Kunos Original 330 P4 looks so ugly. but Interior modelings & textures are Perfect for me.
So i converted Exterior modeling parts from Gran Turismo Sport.
And I also added Engine & Engine Bay modelings from Forza Motorsport 7.
I believe that this version is much better than kunos & FM7 & GTS^^
1. Initial Release.
1) Exterior 3d Model base : Gran Turismo Sport(Poly Pony)
2) Interior 3d Model Base : Kunos Simulazioni
3) Engine & Engine Bay 3d Model Base : Forza Motorsport 7(Turn 10 Studio)
4) Sounds & Physics : Kunos Original Version
5) Details
-. Doors Animation(Left Door : Extra A, Right Door : Extra B, Rear Cawl : Extra C)
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
2. Thank you. I'm waiting for you guys feedback!
3. Download Link is in the description of video.
Ferrari 330 P4 Spyder (V1.0) by F40 LM Lover.
I think Kunos Original 330 P4 looks so ugly. but Interior modelings & textures are Perfect for me.
So i converted Exterior modeling parts from Gran Turismo Sport.
And I also added Engine & Engine Bay modelings from Forza Motorsport 7.
I believe that this version is much better than kunos & FM7 & GTS^^
1. Initial Release.
1) Exterior 3d Model base : Gran Turismo Sport(Poly Pony)
2) Interior 3d Model Base : Kunos Simulazioni
3) Engine & Engine Bay 3d Model Base : Forza Motorsport 7(Turn 10 Studio)
4) Sounds & Physics : Kunos Original Version
5) Details
-. Doors Animation(Left Door : Extra A, Right Door : Extra B, Rear Cawl : Extra C)
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
2. Thank you. I'm waiting for you guys feedback!
3. Download Link is in the description of video.
Open the ext_config.ini of the car and replace every line "BIND_TO_EXTRA_B=1" with "BIND_TO_HEADLIGHTS=1"Anyone know if it's possible to force AI to use endurance lights and extra lights for the mcLaren_720_gt3_acc?
Awesome, thanks!Open the ext_config.ini of the car and replace every line "BIND_TO_EXTRA_B=1" with "BIND_TO_HEADLIGHTS=1"
Ferrari 330 P4 Spyder (V1.0) by F40 LM Lover.
I think Kunos Original 330 P4 looks so ugly. but Interior modelings & textures are Perfect for me.
So i converted Exterior modeling parts from Gran Turismo Sport.
And I also added Engine & Engine Bay modelings from Forza Motorsport 7.
I believe that this version is much better than kunos & FM7 & GTS^^
1. Initial Release.
1) Exterior 3d Model base : Gran Turismo Sport(Poly Pony)
2) Interior 3d Model Base : Kunos Simulazioni
3) Engine & Engine Bay 3d Model Base : Forza Motorsport 7(Turn 10 Studio)
4) Sounds & Physics : Kunos Original Version
5) Details
-. Doors Animation(Left Door : Extra A, Right Door : Extra B, Rear Cawl : Extra C)
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
2. Thank you. I'm waiting for you guys feedback!
3. Download Link is in the description of video.
Ferrari 330 P4 Spyder (V1.0) by F40 LM Lover.
I think Kunos Original 330 P4 looks so ugly. but Interior modelings & textures are Perfect for me.
So i converted Exterior modeling parts from Gran Turismo Sport.
And I also added Engine & Engine Bay modelings from Forza Motorsport 7.
I believe that this version is much better than kunos & FM7 & GTS^^
1. Initial Release.
1) Exterior 3d Model base : Gran Turismo Sport(Poly Pony)
2) Interior 3d Model Base : Kunos Simulazioni
3) Engine & Engine Bay 3d Model Base : Forza Motorsport 7(Turn 10 Studio)
4) Sounds & Physics : Kunos Original Version
5) Details
-. Doors Animation(Left Door : Extra A, Right Door : Extra B, Rear Cawl : Extra C)
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
2. Thank you. I'm waiting for you guys feedback!
3. Download Link is in the description of video.
Same remark about the brake light issue.Looks very nice!
One thing I noticed is that brake lights don't work if headlights are on.
Edit: also (and this seems to be a universal issue with this feature) if you have 'wiper creep' under wind load active, it creates a judder in the wiper motion as it returns to its starting position the 'jumps' to the wind-adjusted position at the start of the next stroke. It would have been good if Ilja factored this in when adding wiper creep... unless there is a config command to fix this? If not, wiper creep is best disabled IMO, and just leave 'wiper shake' on very minimally.
Thank You!My first impression is that it's very nice indeed! Thanks. 👍
If i will make berlinetta, You will love me forever! ?? haha!!Make a closed top version and I will love you forever
I'm sure that You, Masscot, have eagle eyes or more than two eyes!!Looks very nice!
One thing I noticed is that brake lights don't work if headlights are on.
Edit: also (and this seems to be a universal issue with this feature) if you have 'wiper creep' under wind load active, it creates a judder in the wiper motion as it returns to its starting position the 'jumps' to the wind-adjusted position at the start of the next stroke. It would have been good if Ilja factored this in when adding wiper creep... unless there is a config command to fix this? If not, wiper creep is best disabled IMO, and just leave 'wiper shake' on very minimally.
The wiper animation itself is fine, it's when the wiper creeps up the windscreen at speed (due to wind resistance) that the problem occurs, as this affects the start position of the sweep. Not sure which command stops this, but I remember fixing it on a mod where inactive wipers would literally creep 1/4 of the way up the windscreen at speed as if they were connected to the motor with chewing gum.Wiper animation is not using CSP's Wiper functions
I tried to make the animation of wiper by 3ds max animation tool...
That is true. When i made animation, I forgot starting position's cordinates.
I din't know that it will be affected. it needs re-work as well.
Not sure I completely understand....../...
and I also find the issue on Exhaust wibblying too.
i believe that all guys try to drive this can find no exhaust pipes in-game situaton.
you guys can remove the wobblying factor in ext_confing.ini which is located in extension folder.
wobbling factor makes no exhaust pipes in-game...
Um...CSP is very usefull and powerfull but it is so hard for me to understanding..
Nope!!Not sure I completely understand...
The exhaust doesn't wobble, but the pipes are present in game:
View attachment 1123443
Ah..OK!The wiper animation itself is fine, it's when the wiper creeps up the windscreen at speed (due to wind resistance) that the problem occurs, as this affects the start position of the sweep. Not sure which command stops this, but I remember fixing it on a mod where inactive wipers would literally creep 1/4 of the way up the windscreen at speed as if they were connected to the motor with chewing gum.
Ferrari 330 P4 Spyder (V1.0) by F40 LM Lover.
I think Kunos Original 330 P4 looks so ugly. but Interior modelings & textures are Perfect for me.
So i converted Exterior modeling parts from Gran Turismo Sport.
And I also added Engine & Engine Bay modelings from Forza Motorsport 7.
I believe that this version is much better than kunos & FM7 & GTS^^
1. Initial Release.
1) Exterior 3d Model base : Gran Turismo Sport(Poly Pony)
2) Interior 3d Model Base : Kunos Simulazioni
3) Engine & Engine Bay 3d Model Base : Forza Motorsport 7(Turn 10 Studio)
4) Sounds & Physics : Kunos Original Version
5) Details
-. Doors Animation(Left Door : Extra A, Right Door : Extra B, Rear Cawl : Extra C)
-. Wiper Animation
-. Seperated High Beam
-. Turn Signal & Hazards Signal
-. Reverse Lights
-. Refraction of Lights
2. Thank you. I'm waiting for you guys feedback!
3. Download Link is in the description of video.