Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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What is "CJK" support?
settings -> csp -> gui -> New UI -> CJK support. I dont know what it does exactly and even Peter wrote in his documentation for Pure it requires "New taskbar" to use "Pure Config." Well, No. :)
nonewtaskbar.PNG

Old (and my prefered) taskbar and active "Pure Config"

But as soon as I disable "CJK Support" "Pure Config" isnt there anymore. :)

Screenshot taken from my test system within a VM, that's why CM isnt registered.
 
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The x4fab patreon subscription confirmation mail contains a link to itch.io where you can claim your free CM key.

Thanks but I just gave him another 5 bucks. Much easier that way lol.

Edit : since CM bugged out my previews have changed a lot.
Anyone remember which preview preset it is ? Cause now it's just so dull and lifeless.

Before :

eh1.jpg

Now after the great CM bug of 2022 :

Eh2.jpg
 
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The Grass FX at Mugello really needs an expert to take a look at it! For me no grass was spawning, this seems to be down to some mask settings:

Code:
MASK_MAIN_THRESHOLD = 0.9
MASK_MAX_LUMINANCE = 0.135

Changing to this gets the grass to spawn.

Code:
MASK_MAIN_THRESHOLD = 0.2
MASK_MAX_LUMINANCE = 0.175

This code needed to be changed in two places the basic and the "custom patches"

There is also no blending between the basic grass FX and the "custom patches", it was like this

Code:
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass, temp, grass-brd1
MAP = A,

Changing to this adds a bit of both

Code:
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass, temp, grass-brd1
MAP = A,0.5

This is in the file the is downloaded directly by CSP, so it would be interesting to know if others are having the same issue, or what would cause this for me, I presume it worked at some point?

For those having problems my modified file is attached, you need to drop it into

steamapps\common\assettocorsa\extension\config\tracks\loaded

Of course backup the original first!

But as said at the start it could do with an expert in these matters to make some really nice looking grass for Mugello! ;)
 

Attachments

  • mugello.ini
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Everyone ? Or just the patreon members ... ;)

I am not stingy. Have bought allot of mods. But todays its like every second mod is patreon`ed ...
It's a free mod - and to be honest even if it was behind a paywall this would be worth getting.

@Koldo83 This is a great mod and has gone straight into my list of top mods (Pretty much right near the top too 😁)
 
It's a free mod - and to be honest even if it was behind a paywall this would be worth getting.
Yes maybe it is. I don´t know, could not find the "free" button. Anyway it was not meant against him, just accidently choosen i must confess.
I am just annoyed of today`s world subscribtion mania everywhere. But ok nobody force me to get into it....
Sorry don`t want to reopen a discussion, maybe just my monday mood :ill:
 
Yes maybe it is. I don´t know, could not find the "free" button. Anyway it was not meant against him, just accidently choosen i must confess.
I am just annoyed of today`s world subscribtion mania everywhere. But ok nobody force me to get into it....
Sorry don`t want to reopen a discussion, maybe just my monday mood :ill:
Just click on this>>>>>>>>>>. PUG 205 here

And don't worry I know where you are coming from.
It does feel like everyone has a patreon these days.
 
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The Grass FX at Mugello really needs an expert to take a look at it! For me no grass was spawning, this seems to be down to some mask settings:

Code:
MASK_MAIN_THRESHOLD = 0.9
MASK_MAX_LUMINANCE = 0.135

Changing to this gets the grass to spawn.

Code:
MASK_MAIN_THRESHOLD = 0.2
MASK_MAX_LUMINANCE = 0.175

This code needed to be changed in two places the basic and the "custom patches"

There is also no blending between the basic grass FX and the "custom patches", it was like this

Code:
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass, temp, grass-brd1
MAP = A,

Changing to this adds a bit of both

Code:
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass, temp, grass-brd1
MAP = A,0.5

This is in the file the is downloaded directly by CSP, so it would be interesting to know if others are having the same issue, or what would cause this for me, I presume it worked at some point?

For those having problems my modified file is attached, you need to drop it into

steamapps\common\assettocorsa\extension\config\tracks\loaded

Of course backup the original first!

But as said at the start it could do with an expert in these matters to make some really nice looking grass for Mugello! ;)
Mugello´s grass is borked as long as you don´t use seasonal adjustments. Don´t know why though.
 
Hi guys! I haven't written for a long time but we finally released our first mod, I hope everyone can enjoy it

really good work !)

All boxes checked almost to be perfect !)

Just the optimisation on your textures could be better by switching from 4k to 1k for some or them !
the kn5 is super heavy because of that -> 325 Mo is way too big

other than that everything is clean and good looking , thank you for bringing a 205 in game !
 
Everyone ? Or just the patreon members ... ;)

I am not stingy. Have bought allot of mods. But todays its like every second mod is patreon`ed ...
My apologies if it has caused confusion, the patreon is only for those who can and want to have a way to support the work but I have no intention of putting any of the paid mods I am working on. I prefer that everyone can enjoy them😉
 
The Grass FX at Mugello really needs an expert to take a look at it! For me no grass was spawning, this seems to be down to some mask settings:

Code:
MASK_MAIN_THRESHOLD = 0.9
MASK_MAX_LUMINANCE = 0.135

Changing to this gets the grass to spawn.

Code:
MASK_MAIN_THRESHOLD = 0.2
MASK_MAX_LUMINANCE = 0.175

This code needed to be changed in two places the basic and the "custom patches"

There is also no blending between the basic grass FX and the "custom patches", it was like this

Code:
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass, temp, grass-brd1
MAP = A,

Changing to this adds a bit of both

Code:
[GRASS_FX_ADJUSTMENT_...]
MATERIALS = grass, temp, grass-brd1
MAP = A,0.5

This is in the file the is downloaded directly by CSP, so it would be interesting to know if others are having the same issue, or what would cause this for me, I presume it worked at some point?

For those having problems my modified file is attached, you need to drop it into

steamapps\common\assettocorsa\extension\config\tracks\loaded

Of course backup the original first!

But as said at the start it could do with an expert in these matters to make some really nice looking grass for Mugello! ;)
Too throw in my two cents on this, the other thing I did besides these edits was to change the VALUE_0 = 0.45 in the [MATERIAL_ADJUSTMENT_13] section to VALUE_0 = 0.05. I don't understand this love affair with making grass look so brown in the summer on some of these extension files, but this will at least get some of the green back in the grass. You can play around with that VALUE_0 number to find a balance that suits you.

You might also consider going to section [MATERIAL_ADJUSTMENT_15] and lower either or both of the OFF_VALUE_0 and OFF_VALUE_1 values. This will darken up the grass a bit. You can play around with those numbers to find something you like.
 
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Hi All.
Do you know if anybody is doing some replay camera sets for the new Le Mans 1970 track. Some close to track action cams would be great.
Many thanks .
 
Content Manager crapped out and froze my PC - restarted it and now it asks for my key... It never did that.
So how yo I prove that I purchased it ? Can't find the email anymore (might've used one of my bogus email addresses lol).
Send a note to Ilja. They keep track of who's been naughty and who's been nice.
 
After years in development hell... the Lamborghini Diablo GT1 Stradale has finally been released..!

1647898862098.png

 
Trying to consolidate mods for GT4 class racing, and I have a few already, but is there any good suggestions this thread can provide?
 
After years in development hell... the Lamborghini Diablo GT1 Stradale has finally been released..!

View attachment 1127245

This car literally has no brakes at all. Impossible to do a clean lap.
 
For those asking about Mugello's grass, I did a real quick ext_config for the track if you want to try it. I used graveltrap's fixes for the grass spawning and made a few other adjustments. Here's what will happen.

The grass will get a little greener in the summer and slightly darker. It will also be a little higher when trimmed but won't get as high when fully grown in. Also, the fall trees won't be as vibrant. There is also two included cm skins that aren't really required, but I had done them before and figured I would include them. One removes the purple groove line and skid marks and makes them black (they probably should be darker) and the other adds a tiny bit of negative exposure offset to the tree and grass textures. I might try and replace some of the billboards and flags unless someone knows of a track skin that has that done already. Would appreciate a link.

Mugello ext_config

Suggestions for improvements are always welcome.
 
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Hi guys. We just got the gorgeous Noble M400. The car is almost perfect. But is there a way that we can hide the drivers legs, showing under the car? (Actually a lot of mods have this problem).
 
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