Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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This car literally has no brakes at all. Impossible to do a clean lap.
Agree. The brakes really like to lock up even just to slow down the darn thing. It also likes to snap at lower gears but i guess this is a normal Diablo characteristic.
Screenshot_lamborghini_diablo_gt1_stradale_monza_22-2-122-1-9-9.png
 
Hello guys is there any AI fix for the 13x Indinapolis_aa_ims_2.0 ? I try to enjoy VRC indycar with the indy 500 layout but always get crash after few laps. Thank a lot
 
For those asking about Mugello's grass, I did a real quick ext_config for the track if you want to try it. I used graveltrap's fixes for the grass spawning and made a few other adjustments. Here's what will happen.

The grass will get a little greener in the summer and slightly darker. It will also be a little higher when trimmed but won't get as high when fully grown in. Also, the fall trees won't be as vibrant. There is also two included cm skins that aren't really required, but I had done them before and figured I would include them. One removes the purple groove line and skid marks and makes them black (they probably should be darker) and the other adds a tiny bit of negative exposure offset to the tree and grass textures. I might try and replace some of the billboards and flags unless someone knows of a track skin that has that done already. Would appreciate a link.

Mugello ext_config

Suggestions for improvements are always welcome.
Not to blow smoke up yer ass, but you are rapidly becoming one of the go-to guys for this kind of stuff. You have a great sense of the subtleties of what works. Thanks man.
 
Just wondering if anyone else has ever experienced an audio issue where a car loads and you can hear it initially, but then the sound disappears entirely just a second or two later?

I've never had the problem before. If anyone knows how to fix that, I'd be very happy for any tips on what to do.
 
Just wondering if anyone else has ever experienced an audio issue where a car loads and you can hear it initially, but then the sound disappears entirely just a second or two later?

I've never had the problem before. If anyone knows how to fix that, I'd be very happy for any tips on what to do.
I had this happen with one of the Oreca 07 mods until I re-installed it again - although the fresh installation was 100% identical to my installed version. I even tried replacing the sound but to no avail. I'm wondering if this might be related to the AudioLevelPerCar app.
 
I had this happen with one of the Oreca 07 mods until I re-installed it again - although the fresh installation was 100% identical to my installed version. I even tried replacing the sound but to no avail. I'm wondering if this might be related to the AudioLevelPerCar app.
Thanks. I'll try reinstalling and see if that works. The car is an electric vehicle and it does throw up an error message when I 'analyze' it, so there may be something more going on.
 
yea me too , could be a good idea to combine all gt3's high quality and bop them all together , don t have much experience in that though !
coming back to this post as im the resident gt3 main in regards of converts it seems haveing almost like half the acc lineup done in varying quality id have to say ofc the bk cars are the most accurate gt3 cars ever beeing made for ac. coming close after are the toprace cars. the key point is the kunos cars drive awfull, nonetheless theyre way too fast in straightline speed. with that beeing said imho gt3 cars are too fast, especially the kunos ones drive as fast or faster than current evo cars do, and are setuped very unrealistic with too many compounds. youd need a whole physics rework pack for the kunos cars aswell as the gtp cars to drive properly, and given that you put restrictors and ballast accordingly to track differences. as an example of the driving how a gt3 should proper look, ill put my amg below that post illustrating a lap at sebring. since the urd cars are now faster than before the lineup from rollovers they arent as painfully close anymore but gt3s are still too fast and drive very clunky aswell, random grip loss, weird suspensions and aero etc.
 
coming back to this post as im the resident gt3 main in regards of converts it seems haveing almost like half the acc lineup done in varying quality id have to say ofc the bk cars are the most accurate gt3 cars ever beeing made for ac. coming close after are the toprace cars. the key point is the kunos cars drive awfull, nonetheless theyre way too fast in straightline speed. with that beeing said imho gt3 cars are too fast, especially the kunos ones drive as fast or faster than current evo cars do, and are setuped very unrealistic with too many compounds. youd need a whole physics rework pack for the kunos cars aswell as the gtp cars to drive properly, and given that you put restrictors and ballast accordingly to track differences. as an example of the driving how a gt3 should proper look, ill put my amg below that post illustrating a lap at sebring. since the urd cars are now faster than before the lineup from rollovers they arent as painfully close anymore but gt3s are still too fast and drive very clunky aswell, random grip loss, weird suspensions and aero etc.

Are you making a GT3 pack with accurate physics?
 
After years in development hell... the Lamborghini Diablo GT1 Stradale has finally been released..!

So... Not anymore ? Am I Too late ?? :nervous:
 
Correct directory.

LUA apps need the new taskbar to work like with the Pure config.
CSP > GUI > New UI > New taskbar.
I have the new taskbar, but still all I get when I select the app is a gray window with nothing to select.
settings -> csp -> gui -> New UI -> CJK support
Thank you, I did not know I had it, so many options, hard for to keep up with all this mod offers.
the Lamborghini Diablo GT1 Stradale has finally been released..!
The link as been removed, looks very nice, maybe they should put a link in this thread, where people appreciate modders work.
 
Hey, I got two questions:
Does someone know, which tire dimensions the 911 GT3R are standing on in the current imsa season? I know that for transport they're on 300/680 front and 310/710 rear, but what are they currently racing with?
And second, what can I do when the tires ingame are a bit sunken into the ground?
 
And second, what can I do when the tires ingame are a bit sunken into the ground?
my procedure: find the correct tyres sizes info, calculate tyres and rims radiuses (I use tools on teh interwebz for this), put correct radiuses into the tyres.ini, cross your fingers because chances are further small tweaks to the numbers are needed.
 
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Hi all, what's the latest model of the Porsche 911 GT3-R available for AC? I don't mind paying for a good version if there's one out there.

EDIT: I have the 2019 ACC conversion, but was wondering if there is a 2020/2021 version.
 
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Are you making a GT3 pack with accurate physics?
if that one unlucky event on this platform didnt happen id eventually release the hq mods that i made till now. since that happened im just keen on releasing a final update for the merc sometime when my schedule allows me to do so with better physics if i have the allowance to use them and better sounds. youd need to find a whole lot of good mods still to have a somewhat good grid then.
 
The link as been removed, looks very nice, maybe they should put a link in this thread, where people appreciate modders work.
I can't really recommend it for VR anyway due to the tiny driver. This car really needs a custom full-sized steer.ksanim rather than just scaling down a Kunos driver to child-like proportions.
Hopefully this is on the modder's 'to do' list.
 
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From Facebook​

魏伯瑜

9mSo1nfa00312h3t ·

[Release : Chevrolet Corvette C8 Stingray+Z51]
Original car by Nicolas Devoto
Physics update by VRDriving
https://www.facebook.com/VRDrivingChannel
Sound by GabeIS300
https://www.youtube.com/watch?v=J0_AsTwIR24
Visual update by Jerry Wei
  • Exterior AO map
  • Interior AO map
  • Engine AO map
  • Wipers animation
  • Shift pedals animation
  • Doors animation
  • Hood animation
  • Trunk animation
  • CSP configs
  • HUD(from kunos C7)
  • Reverse camera
  • New tyre texture
  • Fixed missing and wrong textures
  • Number plates
  • PBR materials
  • Paintable everything
  • Damage glass
  • New Digital dash(Tour,Race mode)
  • Dash lights
  • Shaking engine,exhaust
  • Android Auto
EXTRA A : Roof
EXTRA B : Race Mode
EXTRA C : Doors
EXTRA D : Hood
EXTRA E : Trunk
===============Download Link===============
https://drive.google.com/.../1O9-tnhK3yNT12R0RAbA.../view...
Let me know if there's any issue/problem with the car,I'll fix it asap.
#Release #Chevrolet
1647962155685.png
 
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