- 309
- Germany
Sol 2.2.2 = Sol 2.2.2 beta 3, i just released it to the public at RDhello guys
I just saw Sol 2.2.2 is released on RD, and i have Sol 2.2.2 beta 3 i have to upgrade or it's good for me ? Duno what to do ^^'
Sol 2.2.2 = Sol 2.2.2 beta 3, i just released it to the public at RDhello guys
I just saw Sol 2.2.2 is released on RD, and i have Sol 2.2.2 beta 3 i have to upgrade or it's good for me ? Duno what to do ^^'
thx PeterSol 2.2.2 = Sol 2.2.2 beta 3, i just released it to the public at RD
Which has better performance, sol 2.2.2 or pure 0,78?Sol 2.2.2 = Sol 2.2.2 beta 3, i just released it to the public at RD
Scene is Retroluix Studio.What camera and showroom is that?
Anyone knows Le Mans Classic 1973\ 1976 Mod? i search for him and nothing...
A Private mod?
I think that Matra was never released, it looks terrible porting it to Assetto given the lack of polygons that model has.Where did you find that Matra? I need at least one vintage Matra for my grid.
NEW FRENCH TRACK PROJECTS
Circuit Fay de Bretagne
View attachment 1108630
Circuit de Fontenay le Comte
View attachment 1108631
Anyone interested in making updates and improvements for these 2 new tracks ? These tracks were made by a French modder who no longer has time to work on it.
Please contact me privately
I have all the files to continue developing the tracks (RTB) sorry but I'm not modder ...
thanks for your help
Original link updated to new version.Hope Pyyer doesn't get upset, but here is my take on his two F1 mods and the stock track for Imola. Let's be clear, I take no credit for these. These are all Pyyer's work. I just made some changes to make a few things more to my liking.
-- Darkened up the tree textures. There is actually 3 variations on tree brightness. Default is set to medium. You can edit the ext_config and activate the lighter or darker version (ACTIVE = 1). Make sure to deactivate the mid option (ACTIVE = 0).
-- Edited the seasonal adjustments so that fall doesn't come as early and winter is not as long.
-- Edited the lights so that the track state lights show on the indicators (pit lights, lights above S/F line, etc.) Pyyer's had the glow of the lights but for some reason the actual light was not coming on. Could just be my system. Maybe I use a buggy CSP version.
-- Removed the 3D trees because I hate them. Can be turned back on by deactivating (ACTIVE = 0) the option in the ext_config.
-- Small grassfx change to make the grass grow over time. Stupid change I know, but I still included it.
-- Groove skin to get rid of purple tinted groove line and make it dark grey\black.
-- All of his original configs are included in a separate folder to easily revert back to defaults if you prefer. No need to download the mod again.
Imola Update
Thanks for the heads-up. I look forward to a future release, especially if it has a proper screaming Matra sound track.I think that Matra was never released, it looks terrible porting it to Assetto given the lack of polygons that model has.
However thread on RD shows some great work being done with a scratch made MS650 work in progress
Cars - Matra MS650 Work in Progress
As I have mentioned on one of my previous entries on Special Stage Route 5, I have been doing a project alongside the famous track from Gran Turismo series. Well I am now presenting the project that I have been working on and its the Matra MS650, a famous race car from the 1969 Le Mans...www.racedepartment.com
It depends on how you define "performance". If you just see the single fps number, then Sol runs a little better in some situations, like noclouds or 2dclouds. But Sol uses a technic, called rare update. So not every frame the world calculation is updated. This gives you more fps, but just the number is higher, because it is always avaraged!!!Which has better performance, sol 2.2.2 or pure 0,78?
You lost me there Peter…/... After that, i start Sol 3.0, with Pure as a base...
Test by @gutbomb and I think the same thing@ClaudioWRC74 would you say the track is worth it ? I'm kind of hesitating...
@ninezeroniner Nice package ! just seeing the forgotten little ATS-V R classified as a "fictional" is a bit sad for her
all cars on Assettoland I think and facebook groups I don't have all direct links ....Could you share links to the other ones that you have then?
Thanks a lot @DaBaeda GOOD JOB !!!!!Cams for VRC Alabama Track (cams 4 - 8)
Doesn´t overwrite original cams
Have Fun
DaBaeda
Hi Peter, does this mean simply turning off post-processing in the video settings when Pure 0.93 arrives? Or do I need to change anything else? Thanks for your superb work as always!Pure 0.93 has also a much better integration of the "no post processing" mode. With its new exposure calculation, you have such auto exposure, even with Yebis deactivate. This gives a crazy fps boost and for the most VR users is the key for high native fps with their headsets.
Hello, for the moment no one has contacted me to make this trackHi. What about Fontenay le comte track. Have you a copy ? I will be interested because i have a race on Real track and i want it to practice and know the track. Thanks a lot.
So new CSP preview (which is mandatory for new Pure 0.93 AFAIK) is just around the corner Peter?It depends on how you define "performance". If you just see the single fps number, then Sol runs a little better in some situations, like noclouds or 2dclouds. But Sol uses a technic, called rare update. So not every frame the world calculation is updated. This gives you more fps, but just the number is higher, because it is always avaraged!!!
The difference to Pure is, Pure calculates the world every frame, but with a much better code, which reduces the memory losses to a minimum. Sol produces a crazy amount of memory losses every world calculation. Its was my former knowledge of LUA coding. But with Pure i fixed ALL that memory leaks and so LUA runs much faster.
So the main difference is, due to Pure updates every frame, you have a much better frame flow, cause every frame time is like equal, which reduces stuttering. Just open the CSP Render Stats and compare Sol and Pure and you will see.
For a simulator with moving content, its much more important, to have a steady frame time, than higher frames per second. Thats one of the cornerstones of Pure, besides its much better lighting and exposure calculation.
So imo, Pure has the better performance, if you have the simulator background in mind. But it misses thunder and lightning for now.
Also with the very soon released Pure 0.93, it has 360° sky textures, which boosts the performance further. Due to this is just a single texture, every weather has the same performance graphic wise.
Pure 0.93 has also a much better integration of the "no post processing" mode. With its new exposure calculation, you have such auto exposure, even with Yebis deactivate. This gives a crazy fps boost and for the most VR users is the key for high native fps with their headsets.
So technically Pure is much more advanced than Sol. All the weather effects form Sol and much more of them, will come if Pure 1.0 is released to the public. After that, i start Sol 3.0, with Pure as a base...
last one is from Feb 28th.. before it was late december..So new CSP preview (which is mandatory for new Pure 0.93 AFAIK) is just around the corner Peter?
Unfortunately our Imola config brought up the old bridge which was removed via CSP (and in real life) already (the one after turn 3). Can you fix that?Original link updated to new version.
-- Corrected some issues with grassfx spawning on road\concrete surfaces just off the main track (the little inlet roads). Not sure how I missed this one considering how many laps I turned testing the last version. Still might see the occasional road with some grassfx if you really go looking.
-- Restored grassfx on some grass materials that did not have them.
BTW, think i'm going for Feldberg next. It's looks cool with a nice fall color update.
View attachment 1142727
You lost me there Peter
Reading and hearing that Pure is/will be so much better and will in the end completely replace Sol…
Yes, just turn off PP in AC video settings. All other things are automatic.Hi Peter, does this mean simply turning off post-processing in the video settings when Pure 0.93 arrives? Or do I need to change anything else? Thanks for your superb work as always!
the one ilja will release next.What is the latest CSP preview mandatory for pure 0.93?
Yeah I mean the version number. I'm on 1.78 preview 1 if I remember correctly, what is the current version?the one ilja will release next.
NURBURGRING NORDSCHLEIFE GRAVEL + PORSCHE GRAVEL + SKIN
this is the current version.Yeah I mean the version number. I'm on 1.78 preview 1 if I remember correctly, what is the current version?
Will I need this version then to run pure 0.93 or the next release?this is the current version.