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- Italy
Is it a Pescarolo or Oreca?View attachment 1144460
Small update on a french prototype^^
Question for blender experts: how do you make archwheel rounder without messing up completely the mapping?
Is it a Pescarolo or Oreca?View attachment 1144460
Small update on a french prototype^^
Question for blender experts: how do you make archwheel rounder without messing up completely the mapping?
Thank you for this. Hoping you do some for Fonteny and Deutschlandring because I pretty much live on these three tracks right now.Cams for Fat Alfies Bremgarten Track
Download: https://www.racedepartment.com/downloads/bremgarten-1950s.43576/
Doesn´t overwrite existing cams
Have Fun
DaBaeda
Like to add my voice to @racinjoe013's request for Fonteny and DeutschlandringCams for Fat Alfies Bremgarten Track
Download: https://www.racedepartment.com/downloads/bremgarten-1950s.43576/
Doesn´t overwrite existing cams
Have Fun
DaBaeda
More one hundred or two hundred mm, but ok. Can't complain much for a freebie...That happens due to LODs. I've already increased the switching distance from A to B to 45m (afair the pipeline states 15m) bc i didnt like it either. Easiest solution to leave everything untouched, copy "bmw_m1_procar.kn5" to "bmw_m1_procar_lod_b.kn5".
Here you've lost me. I dont know what's your problem exactly.
Just checked at the Nords and at Motegi, Fronts are fully down.
View attachment 1144427
But maybe one or two mm couldnt be wrong.
More one hundred or two hundred mm, but ok. Can't complain much for a freebie...
motegi:
View attachment 1144489
nords:
View attachment 1144490
Pfalzdriver's one has all the bell and whistles and feels like the little monster that it should be.Btw wich version of the bmw procar is the best one?
Pfalzdriver or bazza?
The only real French competitor with Courage.Is it a Pescarolo or Oreca?
Awesome, one of my favorite cars from GT4 back in the day on the PS2, so glad to see someone finally remaking it in premium quality for AC!The only real French competitor with Courage.
The Pescarolo c60 2003😁
I don't count oreca, as they bought courage and killed his le mans base
Told you it was coming.Track looks really good!
ITS READY FOR RELEASE
Does anyone know how to set the position of the tyre correctly?
I set them through 3DSIMED, and when I launch the game the wheel is not where it should be
In 3Dsimed :
haha, it won't be a premium quality, more a upgraded standard that PD made for Gran turismo 6.Awesome, one of my favorite cars from GT4 back in the day on the PS2, so glad to see someone finally remaking it in premium quality for AC!
Thanks a lot for the fast answer, I did like you said and I managed to fix the position (god bless CM for existing)You also have to adjust the settings in the suspension.ini and/or the graphical offset settings in the car.ini, both of which are contained in the data folder for the respective vehicle. In the car.ini you need to look for this:
GRAPHICS_OFFSET=0,-0.050,-0.1750 - these are x,y, and z coordinates. In short - the last number (in this case -0.1750) will move the wheels forwards or backwards in relation to the model.
In the suspension.ini, look for this:
[BASIC]
WHEELBASE=2.286 ; Wheelbase distance in meters
CG_LOCATION=0.50 ; Front Weight distribution in percentage
Those should be self explanatory. You'll also need to play with the following, also included in the suspension.ini
[FRONT]
TYPE=DWB ; Suspension type. DWB Double Wish Bones. STRUT McPherson strut
BASEY=-0.09 ; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height = (FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.286
Changing the BASEY number moves the body of the car up/down in relation the the wheels.
TRACK is of course the wheels distance from the centreline.
There's a BASY/TRACK setting for both the front and rear.
And...
To see all these changes you need to use the "Align using data" setting in the CM showroom.
It's looks/sounds daunting, but actually is quite easy once you've tried doing it once or twice
Cheers!
That's not a great solution at all.That happens due to LODs. I've already increased the switching distance from A to B to 45m (afair the pipeline states 15m) bc i didnt like it either. Easiest solution to leave everything untouched, copy "bmw_m1_procar.kn5" to "bmw_m1_procar_lod_b.kn5".
That happens due to LODs. I've already increased the switching distance from A to B to 45m (afair the pipeline states 15m) bc i didnt like it either. Easiest solution to leave everything untouched, copy "bmw_m1_procar.kn5" to "bmw_m1_procar_lod_b.kn5".
If the car is using refracting lights then there is a known bug on the newer CSPs that is causing issues like what I have seen in the above pictures. If it is not using refraction then more than likely the LODs have been autogenerated and some important meshes missing on them. Try remake them preserving all meshes mentioned in lights.ini (and any other visually missing ones), or manually add these meshes back into the the LODs.That's not a great solution at all.
I think you can preserve the rear light mesh in other LODs.
Paging @norms who can hopefully explain it far more eloquently than I can.
I'm having problems reproducing this. But I'll take another look in a couple of days, LODs too. But tbh I didnt change anything there, I only slightly increased the visual height bc the wheels were bumping through the fenders.More one hundred or two hundred mm, but ok. Can't complain much for a freebie..
Just in case, I have no other versions installed, extended physics is off, I double-checked the config/loaded folder and there are no old extra files, so I suppose it's just the car.I'm having problems reproducing this. But I'll take another look in a couple of days, LODs too. But tbh I didnt change anything there, I only slightly increased the visual height bc the wheels were bumping through the fenders.
This is the extension (gras 👇 and rain) and skin I have. But also only v0.0.9.Autodromo di Vairano by thestrobe8 - nobody v0.0.9
NO EXTENSIONS GrassFX, lightFX ..... skins and more ...
no updates since 0.0.9 version ???? no final version ??? I found just ext_config by @slider666 on this forum and cams tv by @DaBaeda
View attachment 1144544
First preview of the new Miami track...
I'm doing all I can to release it very soon!
It will be available before the start of the first practice sessions I promise!😉
you could use the collider.kn5 from any other car with similar dimension.Hey,
I have a problem with the F1 1993 mod, the collider on the rear is to much behind the wing:
How can I fix it?
thank you for sharing it's nice !!!!!!!!!!!!!!!!!!!This is the extension (gras 👇 and rain) and skin I have. But also only v0.0.9.
View attachment 1144555