Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,206 comments
  • 38,264,078 views
The vanilla starter allows up to 45 Championships at once.
Dont know about CM

Of course there is a possibility creating even more but you have to Save a champ.ini somewhere and than overwrite this one.
You also can Roll back by saving the new one sonewhere and replacing by the old one

Always overwrite one of those existing (up to 45) files.
Never try to create new one if you have already 45 created. Everything will crash.
Thanks for that, I'll take a closer look.
 
I agree with your point of view.

I dont want to ride a bike in ANY simulation because I have a steering wheel in front of me and not a handlebar. Riding any bike in a simulator feels completely wrong. Even those dedicated bike-sim construction that can be found in some arcade. The ones where you have to sit in the saddle and use weight transfer for steering:

View attachment 1144117

In real life I did ride different bikes for many years on road and track and the feeling is just something different. Those simulators are just for kids.
From Super Hang-On to Afterburner with the 360 cockpit, with Space Ace sounds and dialogue in the background and weird guys selling dope. What an era.
 
Hello,
I think it would be awesome to have a racing sidecar mod in Assetto Corsa. I don' t know if it is technically possible, but I do hope that some Modding Guru will manage to do it.
Any opinion ?
 
Those bike, were not done to drive, as the AC physic is not adapted to motorcycle, but they are a great addition to traffic when using traffic with mod like Phoenix77 LAC, as an alternative to have just cars in traffic.
Yeah, that's why I deliberately said 'rideable bikes'. I can kind of understand having them as traffic (although they look janky enough to be immersion-breaking for me) but wanting to ride them? That's a solid nope.
 
Or something like this .....
F1-Sidecar.jpg
 
Speaking of "motorcycles," I saw one of these yesterday in the parking lot of a store I shopped at, and I've seen a few driving around.

It'd be interesting to have it in Assetto Corsa.


Closest thing in AC is the Morgan Three Wheeler (best version made by Legion). Much better car-bike hybrid, IMO.
 
Yes, Legion's Morgan is a great mod, but it has thin tires. I've seen vintage models in person.

I actually have a set of build plans for the Tri-Magnum (somewhere). There is a newer hybrid XR3 by the same designer.

Maybe I could model it and set it up for AC, then I could send the panel files to someone with a huge "industrial" 3D printer. I know a guy that actually has one of those printers in his garage, and it can be used to print wide-body kits.

 
Last edited:
@Pfalzdriver

Sorry to be a PITA, I'm truly enjoying v1.50. Sweating, cursing, and then oohh...reckless power!
And then some more sweat and curses.

Is there a chance to fix:

- Rear lights messing up in the distance
m11.jpg


- Front tires flying (maybe it needs a bit of nose-down tilt of the 3D model? Or is that a PCARS thing?)
m12.jpg
 
Hi guys

I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.

What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?

My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
 
Hi guys

I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.

What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?

My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
I don't really know either, but I'd go looking at caster angle or sth along these lines.
 
I don't really know either, but I'd go looking at caster angle or sth along these lines.
Thanks! I'll look into it. I think it comes down to 'somewhere' in the geometry of the car, quite a puzzle. Think I might just redo it in it's entirety eventually
 
The 'Final' version of the Porknose CoC pack just got released on RD if anyone wants..

Lots of fixed/adjusted and new stuff, including driver faces just for laughs
New_driver_faces.jpg

Mike Hawthorn looks a bit like a lab experiment gone wrong but I couldn't find a photo of the guy with his mouth shut!

New pit crews and pit gear:
New_pit_crews.jpg

And an overhaul of car skins and shader parameters
Enhancements_galore.jpg

Have fun.

 

Attachments

  • TitleImage.jpg
    TitleImage.jpg
    144 KB · Views: 17
Last edited:
- Rear lights messing up in the distance
That happens due to LODs. I've already increased the switching distance from A to B to 45m (afair the pipeline states 15m) bc i didnt like it either. Easiest solution to leave everything untouched, copy "bmw_m1_procar.kn5" to "bmw_m1_procar_lod_b.kn5". :)
- Front tires flying (maybe it needs a bit of nose-down tilt of the 3D model? Or is that a PCARS thing?)
Here you've lost me. I dont know what's your problem exactly. :confused:

Just checked at the Nords and at Motegi, Fronts are fully down.
Screenshot_bmw_m1_procar_80_tochigi_racing_ring_30-3-122-9-26-47.png


But maybe one or two mm couldnt be wrong. ;)
 
Last edited:
Hi guys

I'm working on a car at the moment, and I've ran into a bit of an issue I have trouble solving.

What I'm noticing is that the FFB is off, there seems to be little input in corners (yet there is some) and in a straightline the steeringwheel is oscillating quite a bit. Has anyone got an idea in which area I should look to get this solved?

My thoughts have been around suspension, geometry and stuff like that, but so far I haven't had any luck locating the problem. I'm getting to the point where I'm going to start the physics from scratch in the hope to get rid of this, but I thought it'll save a lot of time of someone here has dealt with this issue before. Thanks a lot in advance!
in the setup menu up the steering assist to 80 could be the trick?
 
Last edited:
anybody know how to get AI Oreca 07 (from here, searched 'oreca 07 AI doors' to no results) to close their damn doors?
 

Attachments

  • Untitled.png
    Untitled.png
    403.6 KB · Views: 29
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back