Looks great @PyyerComing soon ! 😉
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Question : does anyone know where the new skidmarks fx are stored for each track ? (after elevation change previous skidmark stays on air and I want to reset it)
Thanks a lot !!! That will be useful for video preview! 🙂👍Looks great @Pyyer
skidmarks are here
C:\Users\YOURNAMEHERE\Documents\Assetto Corsa\cfg\extension\state\skidmarks
Make sure the physics are accurateHi guys, I'm doing a F1 2010 conversion mod and i would need the help of someone who knows his way around textures/liveries, I'm facing a problem where the car has no reflection so the color are "brut" and it doesn't look that nice. Could someone help me with the reflection? Thanks
I also have someone helping me with making the 2010 sound engine
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Ponz already made an accurate physics for the 2010 season mod, I'll ask him the permission to include it in this modMake sure the physics are accurate
Great to hear!Ponz already made an accurate physics for the 2010 season mod, I'll ask him the permission to include it in this mod
It this a skin or full track?Coming soon ! 😉
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Question : does anyone know where the new skidmarks fx are stored for each track ? (after elevation change previous skidmark stays on air and I want to reset it)
A completely new track made from scratch...It this a skin or full track?
What's the shader used and the values ?Hi guys, I'm doing a F1 2010 conversion mod and i would need the help of someone who knows his way around textures/liveries, I'm facing a problem where the car has no reflection so the color are "brut" and it doesn't look that nice. Could someone help me with the reflection? Thanks
I also have someone helping me with making the 2010 sound engine
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Amazingg !! when you will released it ?A completely new track made from scratch...
Didn't expect that, can't wait, so much hype!A completely new track made from scratch...
Hey ! If the model is not bad i can help you for AO, mapping ! You can see my work if you want and talk with me on pm ! ^^Hi guys, I'm doing a F1 2010 conversion mod and i would need the help of someone who knows his way around textures/liveries, I'm facing a problem where the car has no reflection so the color are "brut" and it doesn't look that nice. Could someone help me with the reflection? Thanks
I also have someone helping me with making the 2010 sound engine
View attachment 1143857
I actually sent a message on your profil board as I knew you worked on the F1 2011 conversion.Hey ! If the model is not bad i can help you for AO, mapping ! You can see my work if you want and talk with me on pm ! ^^
I know. These mod-bikes are rather old and not supposed to be driven by the player.Honestly, I've tried them and they're a bit rubbish, firstly because the rider's hands aren't on the handlebars, and secondly, when you're cornering you feel like you're watching a broomstick stand up straight on the saddle.
Serious question: why do people want rideable bikes in Assetto Corsa anyway? Why not play one of the many dedicated bike games that'll do it much, much better than AC will ever be able to? Same question can apply to rally cars too. Use the proper tools for the job rather than trying to bodge it.I know. These mod-bikes are rather old and not supposed to be driven by the player.
Hopefully we will get better bike-mods in the future. As far as I did understand RVZ GT is still working on a better BMW bike mod. The last update on his Youtube channel was from January this year (BMW S 1000 RR - Sound Mod Preview (WIP Motorbike Mod) | Assetto Corsa).
Serious question: why do people want rideable bikes in Assetto Corsa anyway? Why not play one of the many dedicated bike games that'll do it much, much better than AC will ever be able to? Same question can apply to rally cars too. Use the proper tools for the job rather than trying to bodge it.
Rally cars and tracks kind of make sense. It's nice to be able to have every discipline in one package.
But I agree with you on the bikes. The best AC could do is represent them visually (which is what these mods are for), but it simply isn't built to simulate an entirely different type of vehicle, with its own unique set of physics (leaning into corners, steering while balancing upon two wheels etc).
I agree with your point of view.Serious question: why do people want rideable bikes in Assetto Corsa anyway? Why not play one of the many dedicated bike games that'll do it much, much better than AC will ever be able to? Same question can apply to rally cars too. Use the proper tools for the job rather than trying to bodge it.
You are right actually I used the wrong shader, I switched to ksperpixelmultimap and there's reflection now !What's the shader used and the values ?
Btw I'd kill for a 2011 season properly ported (not the hybrid job from a couple of months ago)
Those bike, were not done to drive, as the AC physic is not adapted to motorcycle, but they are a great addition to traffic when using traffic with mod like Phoenix77 LAC, as an alternative to have just cars in traffic.Serious question: why do people want rideable bikes in Assetto Corsa anyway?