Assetto Corsa PC Mods General DiscussionPC 

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2021 Alfa Romeo Giulia Quadrifoglio GTAm updated by Adriaan Suy

ORIGINAL CAR BY JAVIER GARCÍA JIMÉNEZ
UPDATED BY ADRIAAN SUY
Changelog by Adriaan:
-AO in/out
-Improved textures/symbols
-Windshield reflection texture
-PBR materials
-Rainfx
-Blinkers
-Animations
-Android auto
-Physics update by VRDRIVING

View attachment 1147707

free download at https://www.patreon.com/posts/66151291
I tried this car, it drives well and overall looks great. The issue I am having is that the interior, in cockpit view, in Vr, is having color shift while driving around the track.
 
I tried this car, it drives well and overall looks great. The issue I am having is that the interior, in cockpit view, in Vr, is having color shift while driving around the track.
Might not be issue, but do you have "Colour Shadowing" Active in CSP settings?

1652100789249.png
 
Might not be issue, but do you have "Colour Shadowing" Active in CSP settings?
Thank you for the reply, if I had the issue in any other car, of my more than 2000 car list, I might try to explore the settings, but this is the only one, so it is fair to think it is the car. :)
 
Hey mates.. has someone heard of Ilja? Its been 2 1/2 months since his last postings on patreon. He never took so long.. is he affected by the war in any way? Are russians blocked using patreon?
It would be good to hear some news - first of course to hear he is ok, but as I understand it a CSP update is required before Peter B can release the new Pure. I would be interested to know if there is anything holding this up.
 
Suzuki SX4 Rally
.../...
Download for free:patreon
The gear digit was a bit too big (partly covered the bottom bezel) so I changed the [ITEM_0] part into these values:

[ITEM_0]
PARENT=GEAR
POSITION=-0.023,-0.021,-0.0013
TYPE=GEAR
SIZE=0.040
COLOR=255,0,0,0
INTENSITY=6
FONT=led_big
ALIGN=CENTER

to get the view on the right side:

display.png


Edit: I just discovered that @Masscot did something similar, while using another font... :P
Could have saved myself some time... :D
 
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Thanks for reporting this issue, I updated the model to use the mod's glass.dds texture for the internal windows. I don't see any weird shadows on the windscreen but there is some flickering on the wiper texture depending on the position of the sun (e.g. at the barbagallo hotlap start in the morning) which was also present in the original mod so at least my update didn't introduce any new issues. DL link for the complete mod is in the original post:



That's totally fine and now that you brought up the topic I will definitely be watching out for the track release because I do see myself using the track for testing purposes and the kids will surely like it as well. :cheers:
The weird windscreen shadows appear with the original OTT dirt/dust texture when driving into low sun, but you need windscreen shadows active in CSP as well I think.
 
Lamborghini countach 25th anniversary V2.0

-Fixed a lot of AO issues
-Fixed 3D mesh issues
-Fixed refraction
-Fixed non working gauges
-Added ambient light both outside and inside
-Rim screw issue fixed
-Redone lods
-Added odometers
-Hotfix for the front part of the sides not looking smooth....
If there are any issues with the car please inform me.
Known issues are:
rear plate may flicker


Credits:
Dragster666: conversion to ac
Polyphony Digital : 3D mesh
EA(NFS Heat):Rims
Ama FMOD: sounds
View attachment 1147881

Thanks, much better than before. But, if I may:

1) Is it possible to do something about the horrid gaps? Between doors and body and even on the wheel arches and cockpit... you can see right through the wheel inner fenders into the cockpit.
2) Strange positioning of the rear wheels. Are they really positioned like that? Seem odd compared to the Kunos car (the 25th Anniversary is basically a slightly reshaped 5000QV).
3) Is the scale right? It looks shorter, narrower and thinner than the original Kuno's Countach. It's also noticeable due to the standard AC plate looking too big for this car.

All in all, it looks and drives nice. If the aforementioned aspects were to be corrected, it would become an almost Kunos-standard car.

Cheers!
 
Suzuki SX4 Rally
View attachment 1147694

SX4 rally edition based on GranTurismo model and Assetto Corsa
Ready for the rain
Crew and driver suit texture done
More fixes in the future

Download for free:patreon

CSP wipers to fix the wipers coming through the windshield:

Please refer to the Readme for installation instructions: https://www.mediafire.com/file/v1b3th5dtd0hqzm/00_README.txt/file
 
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Thanks, much better than before. But, if I may:

1) Is it possible to do something about the horrid gaps? Between doors and body and even on the wheel arches and cockpit... you can see right through the wheel inner fenders into the cockpit.
2) Strange positioning of the rear wheels. Are they really positioned like that? Seem odd compared to the Kunos car (the 25th Anniversary is basically a slightly reshaped 5000QV).
3) Is the scale right? It looks shorter, narrower and thinner than the original Kuno's Countach. It's also noticeable due to the standard AC plate looking too big for this car.

All in all, it looks and drives nice. If the aforementioned aspects were to be corrected, it would become an almost Kunos-standard car.

Cheers!
Will take these into consideration. Thanks!
 
Its an edited GT Sport model. Parts of the bodywork(rear boot, skirts, bumpers, rims and some dials) will be redone because they do not look good enough. A standard carrera and GT3 model will be done and maybe GT3 RS version.
Peter Crill has ported the 996 GT3 from GTS already but a bang average 996 carrera would be more than appreciated :)
 
Hmm haven't played in a while while transitioning PC and GT7. I got most of my mods back up and running but when I pressed F5 camera I can rotate and spin with the car in the middle but the camera can't move anymore? I remember being able to use WASD moving the camera around and tilt and stuff. Is there something I need to enable in the CM menu somewhere?
 
Hmm haven't played in a while while transitioning PC and GT7. I got most of my mods back up and running but when I pressed F5 camera I can rotate and spin with the car in the middle but the camera can't move anymore? I remember being able to use WASD moving the camera around and tilt and stuff. Is there something I need to enable in the CM menu somewhere?
1652137020504.png


Is the orbit mode, toggle that off and you should be able to move around on F5 mode.
 
View attachment 1086731
Hockenheimring Baden-Württemberg (Hockenheim) - Version 1.3

Original track: Automobilista - Reiza Studios
Original conversion: VheEth

CHANGELOG 1.3
- Trackside objects fixed

DOWNLOAD
https://www.mediafire.com/file/fnaw8e4lsq76l2k/vhe_hockenheim_1.3.rar/file
Hello VheEth,

Thank you for this version of the Hockenheimring circuit, it's a great version of it :)

Unfortunately, I only noticed one small problem with it, concerning the barriers.

With the railing barriers it can happen that if you drive against them you can get stuck in them and you don't slide along the railing when you come against it, but you are immediately turned around as if you were driving head-on against a wall and that at every point.

How can you fix these barriers so that you can no longer get stuck in them and so that these barriers are not recognised as edges?

I have also uploaded a picture of the barriers that I mean, so that you can imagine which ones I mean :)

Many thanks for the help :)

With kind regards
Stefan
 

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