Assetto Corsa PC Mods General DiscussionPC 

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[RELEASE] Toyota GR Yaris 1st Edition RZ High Performance '20 - MNBA (Adriaan Suy)

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Does Anybody have the link to the Jakarta E-Prix track on the track listing, I can't seem to find the link to download from Breathe has linked?
 
So as Mahad said above, this car doesn't use blurred rims so just do as you have already done and delete the contents of your blurred_objects.ini and save it as blank. The error is because the car is trying to load rim_lf which doesn't exist any more.

Why you get this error and I don't tho is a mystery 🤷‍♂️
 
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Downloaded again, but still getting game crash with this message:
Car’s blurred objects definitions (blurred_objects.ini) are incorrect: object RIM_LF is missing

If I delete all in blurred_objects.ini in data, loads fine.
Which version of CSP are you using? I remember having this error for some other cars when I was using an older version of CSP.
 
Lotus 78 (John Player Special Mk. III, v20220603) - Legion
I update my previous work, adding the Team Rebaque at the John Player Special pack.

preview.jpg




Now, all the Lotus team of 1978 F1 Championship are present and complete! ;)
 
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So as Mahad said above, this car doesn't use blurred rims so just do as you have already done and delete the contents of your blurred_objects.ini and save it as blank. The error is because the car is trying to load rim_lf which doesn't exist any more.

Why you get this error and I don't tho is a mystery 🤷‍♂️
blurred_objects.ini is not a mandatory file, it can simply be deleted.
 
blurred_objects.ini is not a mandatory file, it can simply be deleted.
Speaking of, in your re-work of the 917 living legend, please let it have blurred wheels. Those jewelry-box things really ruin the screenshot when they come up all perfectly frozen-in-time looking even at 200 mph. (I have no idea if you were looking at that...)
 
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Mazda MX-5 Miata Superlight 2010 Release!!

Free Download:https://www.patreon.com/posts/66682481

Comverted from Forza Motorsport 4 By Peter Crill ,3d help/work by @norms 1.8 Engine 125hp ,167NM
-AO inside and out
-Dashboard
-CSP Settings
EXTRA B:Rear Fog Ligths
Credits:
-General help ,3d help , settings help @norms
Beta testing @mascot

Direct Download https://www.mediafire.com/file/fyau0vpyjecyqhh/mazda_mx5_sl_10_1.0.rar/file
View attachment 1156977View attachment 1156978View attachment 1156979View attachment 1156980View attachment 1156981View attachment 1156982View attachment 1156983
I really like the car but the textures looked really flat, especially in VR. Reducing the detailUVMultiplier for the seat and the steering wheel to the following values definitely helps:

Wheel rim (upper part), Material #7465h: 13
Wheel rim & dashboard, Material #7176: 10
Seats, Material #7576: 20

before:
__custom_showroom_1654375769.jpg

after:
__custom_showroom_1654375715.jpg

1654376630421.png1654376729836.png1654376758046.png1654376955584.png

...and a driver model update including a more suitable steering animation would also be much appreciated.
Screenshot_mazda_mx5_sl_10_vr506_ta_4-5-122-23-18-6.jpg

@petercrill fyi - and thanks for this great free car by the way.
 

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Hi,

I know i am pretty late to the Party but i try my luck anyway.

I just purchased the URD EGT cars and realized the newer cars, starting with the 2018s BMW and Ford has a AI tires problem.

The AI always choose Wets in Qualifying Sessions.

I know there is a Solution with the CM.
But is there and without using the CM?

TIA
ok i solved it myself by duplicating the cars with the car tuner and deleting the wets inside the tyres.ini
Not perfect solution but working.
 

I don't think this will be up for long, so grab it while you can.
The usual giggle when I rush to download and the download is sslloowwwwww.
I even let RD free through the adblocker so I'm showered by all the ultra-invasive banners telling me to buy a Peugeot.

No Way Smh GIF

If that's not love then...
 
There seems to be some confusion.

In the UI of the one you posted, it says "author": "Passion-meca.com / Updated By Assetto-fr.tk",
"version": "1.1",
This version is already in the listing

At least I didn't waste my day, now I know that @gutbomb and Easy (ACTK) is the same person...

To complete the picture, check this: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13262748
Hmmm. I must have saved the updated file incorrectly in my archive and mistakenly made the error confusing it for a Gutbomb update, not an ACTK update.

My sincerest apologies to Gutbomb. That's a comparison I wouldn't ever want to intentionally put on you! 🤭
 
View attachment 1157211
Renas Mclaren f1 gtr version 3 (new Download link)
A new link with a skin folder fix(delete the skin folder first then copy this mod on your ac folder
Or if you already have this version just delete the skin folder from your AC folder(assettocorsa/content/cars/rena_hayami_f1gtr"skins")
then copy the one from the RAR file and drag&drop on the mod folder(assettocorsa/content/cars/rena_hayami_f1gtr)
then copy the texture folder from the RAR file and put it on your AC folder(assettocorsa/content/texture)it will add the crew/drive cloths to the right position
Download


I have updated the link and put it here
For now, thanks for saving the GTO LM.
 
I really like the car but the textures looked really flat, especially in VR. Reducing the detailUVMultiplier for the seat and the steering wheel to the following values definitely helps:

Wheel rim (upper part), Material #7465h: 13
Wheel rim & dashboard, Material #7176: 10
Seats, Material #7576: 20

before:
View attachment 1157402

after:
View attachment 1157403


...and a driver model update including a more suitable steering animation would also be much appreciated.
View attachment 1157419

@petercrill fyi - and thanks for this great free car by the way.
Some textures definitely benefit from rescaling - well spotted!
I can't see what the issue is with the driver steer.ksanim and scale/positioning though - it looks absolutely fine to me when driving. It's always a compromise when dropping in a driver from another car but this one is a pretty good fit, I think. Not as precise as a custom driver animation, of course, but more than good enough IMO - and I'm normally Fussy McFusspot where driver animations are concerned. :)
Peter has about 20 WIPs on the go so little details are bound to be missed, but If people point things out (like you've done here) then there's a good chance they'll be incorporated into any updates.
 
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I'm trying to pack all Formula-e stuff but I'm a bit lost in content. Could someone add the links of car skins and tracks for appropiate season order? I think I have some but they're missing season info.
 
Here's a very quick cheap 'n' cheerful 'patchy grass' optional skin to add a bit of greenery and replace a lot of the beige scrubby foliage around doublezero's recent PGO International Circuit, if (like me) you find too many sandy textures a bit too bright in certain lighting conditions.

Screenshot_mazda_mx5_sl_10_00_pgo_5-6-122-10-29-2.jpg

Delete the .txt extension and unzip to the ...tracks/00_pgo/skins/cm_skins folder, then activate it. It can be used simultaneously with the existing WEC 2022 branding skin.

Add '1_tarmx' and '1_gravelb' to the [GRASS_FX] GRASS_MESHES in the config if you use this skin regularly.

1654422068205.png
 

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have you updated to the latest csp?
Which version of CSP are you using? I remember having this error for some other cars when I was using an older version of CSP.

I am on 0.1.76-preview134

Do you have the following lines in your blurred_objects?

[OBJECT_0]
WHEEL_INDEX=0
NAME=RIM_LF
MIN_SPEED=0
MAX_SPEED=40

[OBJECT_1]
WHEEL_INDEX=0
NAME=RIM_BLUR_LF
MIN_SPEED=30
I have nothing any more in "blurred_objects"
 
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Belcar 2022 WIP

The Belcar field is coming along nicely. 9 cars are almost ready (apart from some small missing parts). I will be releasing the Belcar 2020 cars I have made some time ago on RD in the course of next week. The 2022 cars will be released when the complete pack is ready.

But I will share pictures of the progress in the coming weeks. Here is the first batch of pictures:
 

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Okay, now I'm fully confused... Somehow, out of nowhere, without me doing anything, my race replays now have my driver's head copying my actual VR head movements(looking into the mirrors, etc), when they never did this previously! :)
The helmet still isn't bouncing during porpoising, but it's now tracking my real head turning movements?
It's awesome - don't get me wrong, as it's something I've always wanted to have happen, but why is it happening now, and not yesterday? :confused:

Edit: okay, so it’s not happening 100% of the time, and it’s a canned animation that’s triggered by a prolonged head turn.

When syncing up VR and replay footage, I can see the animation happens slightly after I look in real time.

I wonder if there’s a setting with values I can manipulate somewhere.
 
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I don't normally make requests, but I'm wondering if anyone here has made any additional skins for Pessio's EuroNASCAR cars?
I've grabbed all of the skins from Race Department, but even with those, there aren't enough skins to fill a grid of 24.
I'd be happy with colour-swapped skins or even identical skins with different number plates. Just something to make each car a little different.
 
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