Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 139,022 comments
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That will be the closest to the requested Beemer
also looked for that model while back, it misses the door stripe but hey cant have it all :)
old memories with the game Sportscar GT Racing

IMG-3861.jpg
 
Hello, I have some issue since I installed the newest Pure and light patch : When I launch a race, a practice, or any kind of driving, no matter which track or car, I have an error message saying :
"Unexpected error : Custom Shader 'flgGrass_vs_far.fxo' is missing.
File : source\settings\custome_textures.cpp
Function : init
Line : 107

Do you have any idea how to fix it? Thanks a lot in advance !
 
By any chance could you tell me where did you add the particular tag and how did you modify the categories to actually show them? I know we need to modify the list.json file within the %appdata% folder (after going to the proper subfolders of course) but yeah got no idea how to properly get it to work.
Amazing... :eek: would you be so kind to share that? I miss having better organization with the hundreds of mods installed... 😞
For those interested, I amended the "Mods" .json file with what I have shown below as example

{
"name": "1900s",
"description": "1900s",
"filter": "tag:1900s",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "tag:1910s",
"icon": "1910s.png"

it is found in folder \AppData\Local\AcTools Content Manager\Data (User)\Car Categories

I then put a tag on each car corresponding to each decade, tedious work the first time but when adding new cars it is fairly quick process which i do when making my previews.

Shown below is the Itala where I added "1900s" as a tag for that car

1655236438659.png


If any help I have uploaded my JSON file and Fonts .png files I made up for each decade, extract then transfer these directly into the folder mentioned above and should work if you update your tags on each of your cars.

Quite exciting as I'm sure a lot more ideas could be made to filter and separate using this method. Can be a bit overwhelming to remember or browse all the great mods, even when I spend a lot of time reducing the content kept on system.
 

Attachments

  • Decades.zip
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VAOs:

fort_groznyi

acf_franciacorta

fuji68
Thanks so much for all the VAOs you have being putting out lately, just wanted to say extra thank you though for doing Fuji 68 as it is a great track that I feel has been left behind all the bells and whistles of more up to date Assetto standards.
 
Thanks so much for all the VAOs you have being putting out lately, just wanted to say extra thank you though for doing Fuji 68 as it is a great track that I feel has been left behind all the bells and whistles of more up to date Assetto standards.
Yeah Fuji 68 it's one of the best vintage tracks ever, so immersive...you're welcome by the way.



VAOs:

gentrack1

ghoults_horsma

knr_glendale_raceway
 
Except of course those people that show off their private mods, which they are perfectly entitled to do so. It is after all a "what are you working on" thread. And nowhere does it say you can't show your mod off (private or otherwise)
Yeah totally agreed, not forbidden at all...
But nice teasers of nice stuff that never going to be released are just plain CRUEL, don't you think so?
 
Question on rain, does the CSP Rain actually do much to alter the grip level on track? Is there some setting in CSP I have to enable to do that? I've let the rain fall and watch the track gets puddled up and stuff but the grip % doesn't seem to change even when I set the track setting to Auto(set by weather). I know a lot of cars doesn't actually come with wet tires so maybe its moot...would be nice if it can actually lower the grip % dynamically
quoting my own post to see if someone has any input on this...I really haven't used CSP rain that much so trying to see if I missed something
 
Hello guys, today I release the first beta of my F1 2010 conversion.

Before continuing I would like you to read the following :
This is a beta, which purpose for me is to gather feedback before releasing a first V1. I won't have much time to work on it which is why I'm releasing a beta. So that I can take my time for the final release and get something useful in between to have a more polished version at the end
This is my first time doing a conversion. I was disappointed by SimDream bad conversion and since I loved the 2010 season so much I decided to jump into modding to do it myself since nobody really wanted to make a better one. So do not expect that everything will be perfect. I am doing my best to make it as good as possible and put a lot of effort in this one.

Now onto the mod.

  • It contains all the cars from the 2010 season, using Codemasters models and the Ferrari virtual academy model for the F10 as it is the most accurate version.

  • The sound of the cars have been made by Momo Soundmodding. He has done an amazing job helping me doing them. All 4 engine have their soundbank. Mclaren and Renault will also have their variation.

  • The sounds are in beta. While the ferrari and renault and cosworth sounds great, the mercedes and mclaren do have a bit of issue. But the sound will be improved in the V1.

  • The physics was made by Luca Ponz, you should already know him for his great work with fixing simdream mods. The cars are fun to drive and feel great, BUT there is an issue currently that still needs to be fixed. If you change something in the setup, the car is undrivable. The reason for that is because changing the setup makes the car too light on the rear train. So physics will also have an update to be better and fix that issue.

  • The Renault and Ferrari skin an ao map was reworked by Yezhrod, also known as @TabsGaming42 here, to look better in-game. But he doesn't have much time to help me with the other car so the rest have been made by me. While most cars look great, the Mercedes and McLaren do have a bit of an issue, mostly the Mercedes skin being too light and sponsor fading away when there's too much light on it, and the McLaren metallic effect still needs to be worked on. I changed the AO map in order to change the reflection around the sponsors in order to avoid the sponsors disappearing when there's sunlight on it.

  • Car shadow still needs to be fixed once I learn how to do it. Some cars have non-functioning mirrors because I don't know. I've done the correct step on mirrors.ini But I should be able to find a solution. Seeing as mirrors is a minor issue and that even real F1 driver doesn't need them (wink) I will fix it later.

  • The suspension also doesn't move but dunno if plan to fix that. Seeing that I must learn a lot of things before getting an animation done I doubt that I'll be able to learn it anytime soon since I have exams and the Erasmus exchange coming up.


    Credit : GTplanet members for answering my questions and helping me with various issues I encountered, since I'm new to modding I discovered everything and you people allowed me to advance further by helping me.
    Momo soundmodding for the engine sound and Luca Ponz for the physics.
    @TabsGaming42 for the rework on the Ferrari and Renault.
    Flasher for helping me with making the car look better and sharing his knowledge with me on how to use the shaders settings and how to tweak them. Also helped me with skin correction and coloring the McLaren wheel.
    Mrhd for helping me with making accurate T-cam views, as well as showcasing.
    And Timonike for helping me with fixing the McLaren AO map in order to fix the sponsors fading away.


    Futur plan :
  • Add some liveries (different liveries that teams used throughout the year)
  • Fix physics issues and Improve sound
  • Improve car Shadow and skin issues on some car
  • Makes tyres texture work with CSP so that it change when you select either soft or hard compound




    If you want to help me with this mod and fix something you're more than welcome.


    You can now enjoy a better F1 2010 mod that makes justice to the awesome season on Assetto Corsa ! Please give me a feedback about it if you see something that needs to be fixed.


    Link : https://sharemods.com/z9xl2uhkhce0/F1_2010_V0.1_Cimmerian_Iter.7z.html



    If you want to share the mod, please share the post not just the mod link. It's very important for me.
 
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i was only a few months old when they were racing. i was about 4 months when LM was happening when the R8s took their first dub.

Well I feel old! My first Le Mans was in 2000 and when Mercedes, Toyota, BMW and Nissan all gave up we were desperately hoping those Reynards with works Chrysler engines and the Lolas would be able to take the fight to the Audis.

They couldn't, but the first hour was fun, especially the one lap the Panoz came through in the lead!
 
when Audi shocked the world with how they cured their weak gearboxes by throwing more of them at it in really short time...:D
Yeah after recently seeing a R8 at the historic race in Detroit I thought I am really old since the last time I saw one was probably closer to 20 years ago...
 
when Audi shocked the world with how they cured their weak gearboxes by throwing more of them at it in really short time...:D
Yeah after recently seeing a R8 at the historic race in Detroit I thought I am really old since the last time I saw one was probably closer to 20 years ago...

Aye, that was part of the hope of cheering for the underdog, hearing the Audis had gearbox issues... and then realising they'd planned around it and just swapped out the entire rear assembly on each car...
 
Lam
Yeah totally agreed, not forbidden at all...
But nice teasers of nice stuff that never going to be released are just plain CRUEL, don't you think so?
I've learned not to be bothered by private mods any more - to me if someone is proud of what they are working on and they want to show it off, I'm happy to take a look and move on - it's not like there isn't enough stuff out there to install and use (or put in the bin) already
 
For those interested, I amended the "Mods" .json file with what I have shown below as example

{
"name": "1900s",
"description": "1900s",
"filter": "tag:1900s",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "tag:1910s",
"icon": "1910s.png"

it is found in folder \AppData\Local\AcTools Content Manager\Data (User)\Car Categories

I then put a tag on each car corresponding to each decade, tedious work the first time but when adding new cars it is fairly quick process which i do when making my previews.

Shown below is the Itala where I added "1900s" as a tag for that car

View attachment 1160960

If any help I have uploaded my JSON file and Fonts .png files I made up for each decade, extract then transfer these directly into the folder mentioned above and should work if you update your tags on each of your cars.

Quite exciting as I'm sure a lot more ideas could be made to filter and separate using this method. Can be a bit overwhelming to remember or browse all the great mods, even when I spend a lot of time reducing the content kept on system.
HI where I can found this car?
 
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Question on rain, does the CSP Rain actually do much to alter the grip level on track? Is there some setting in CSP I have to enable to do that? I've let the rain fall and watch the track gets puddled up and stuff but the grip % doesn't seem to change even when I set the track setting to Auto(set by weather). I know a lot of cars doesn't actually come with wet tires so maybe its moot...would be nice if it can actually lower the grip % dynamically
You have to either check the 'Use extended physics' tab in the Drive section, or have

[_EXTENSION]
RAIN_DEV=1
in car.ini (also version=extended-2) in order to enable rain physics. Otherwise it's only a visual change.
 
You have to either check the 'Use extended physics' tab in the Drive section, or have


in car.ini (also version=extended-2) in order to enable rain physics. Otherwise it's only a visual change.
I thought I have seen that check box somewhere, now we are (not) going somewhere.....

Thanks!
 
And now only this Saleen Mustang is missing to complete the 1998 ALMS grid.
We only have this one which is the SCCA mustang with Zin5ki's nice Saleen skin #6,553:
ford_mustang_scca_jr_road_atlanta_21_11_36.jpg

Until someone converts this bad boy and its a very good model too:
Capture.PNG

And speaking of Zin5ki's skins. I did again were someone else already made the skin, but I didn't know he already made it. That's what I get for not asking...
__custom_showroom_1655262636.png

Zin5ki's and Mine
 
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hi, I quickly made 10 extra skins ... you can grab them here

cheers
Thanks, that was quick. After a year and half away from simracing, I can't be bothered to make skins right now. Having enough trouble catching up with all the mods that came out in the meantime.
I hope to ask you to share the template as well is not asking too much.
 
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