Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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One more question on the CSP RainFx, does the AI cars get affected by it at all? I noticed when it really started to get wet I have to use rain tires but I did not notice any other cars did(note the opponents are VRC prototypes and URD GTE cars). Actually one car did and it was the identical car of the teammate.
 
the amg rework was benched a while ago in favor of projects that enabled me to recieve a financial value. such as the audi r8 evo2 or the 991.2 gt3r porsche rework. seeing that the amg probably needs another rework as is on my ssd collecting dust itd be a hell of a upgrade, on the other hand the more often i see leaks or discord posts or gtp posts talking about the leaked content, the more i loose the will to finish it and publish it. the hours put into my recent cars aswell as the helping work or how it is rn the case the "updating" of the m4 bayro with the new model uses up alot of time which other projects of mine lack afterwards. also not giving any update feed on cars in here anymore cause some people think id just use wip stuff for clout generating interrest, which i dont give a slight crap about. whoever wants to see occasional stuff from my work or the banter i type should visit the acfsk discord where my main residence is.
Okay buddy, thanks for your feedback. I hope that one day the AMG project will be resumed, and that it can be sold in the same way as Bayro 4, on which you work today. Ill wait for it. cheers
 
Hello guys, today I release the first beta of my F1 2010 conversion.

Before continuing I would like you to read the following :
This is a beta, which purpose for me is to gather feedback before releasing a first V1. I won't have much time to work on it which is why I'm releasing a beta. So that I can take my time for the final release and get something useful in between to have a more polished version at the end
This is my first time doing a conversion. I was disappointed by SimDream bad conversion and since I loved the 2010 season so much I decided to jump into modding to do it myself since nobody really wanted to make a better one. So do not expect that everything will be perfect. I am doing my best to make it as good as possible and put a lot of effort in this one.

Now onto the mod.

  • It contains all the cars from the 2010 season, using Codemasters models and the Ferrari virtual academy model for the F10 as it is the most accurate version.

  • The sound of the cars have been made by Momo Soundmodding. He has done an amazing job helping me doing them. All 4 engine have their soundbank. Mclaren and Renault will also have their variation.

  • The sounds are in beta. While the ferrari and renault and cosworth sounds great, the mercedes and mclaren do have a bit of issue. But the sound will be improved in the V1.

  • The physics was made by Luca Ponz, you should already know him for his great work with fixing simdream mods. The cars are fun to drive and feel great, BUT there is an issue currently that still needs to be fixed. If you change something in the setup, the car is undrivable. The reason for that is because changing the setup makes the car too light on the rear train. So physics will also have an update to be better and fix that issue.

  • The Renault and Ferrari skin an ao map was reworked by Yezhrod, also known as @TabsGaming42 here, to look better in-game. But he doesn't have much time to help me with the other car so the rest have been made by me. While most cars look great, the Mercedes and McLaren do have a bit of an issue, mostly the Mercedes skin being too light and sponsor fading away when there's too much light on it, and the McLaren metallic effect still needs to be worked on. I changed the AO map in order to change the reflection around the sponsors in order to avoid the sponsors disappearing when there's sunlight on it.

  • Car shadow still needs to be fixed once I learn how to do it. Some cars have non-functioning mirrors because I don't know. I've done the correct step on mirrors.ini But I should be able to find a solution. Seeing as mirrors is a minor issue and that even real F1 driver doesn't need them (wink) I will fix it later.

  • The suspension also doesn't move but dunno if plan to fix that. Seeing that I must learn a lot of things before getting an animation done I doubt that I'll be able to learn it anytime soon since I have exams and the Erasmus exchange coming up.


    Credit : GTplanet members for answering my questions and helping me with various issues I encountered, since I'm new to modding I discovered everything and you people allowed me to advance further by helping me.
    Momo soundmodding for the engine sound and Luca Ponz for the physics.
    @TabsGaming42 for the rework on the Ferrari and Renault.
    Flasher for helping me with making the car look better and sharing his knowledge with me on how to use the shaders settings and how to tweak them. Also helped me with skin correction and coloring the McLaren wheel.
    Mrhd for helping me with making accurate T-cam views, as well as showcasing.
    And Timonike for helping me with fixing the McLaren AO map in order to fix the sponsors fading away.


    Futur plan :
  • Add some liveries (different liveries that teams used throughout the year)
  • Fix physics issues and Improve sound
  • Improve car Shadow and skin issues on some car
  • Makes tyres texture work with CSP so that it change when you select either soft or hard compound




    If you want to help me with this mod and fix something you're more than welcome.


    You can now enjoy a better F1 2010 mod that makes justice to the awesome season on Assetto Corsa ! Please give me a feedback about it if you see something that needs to be fixed.


    Link : https://sharemods.com/z9xl2uhkhce0/F1_2010_V0.1_Cimmerian_Iter.7z.html



    If you want to share the mod, please share the post not just the mod link. It's very important for me.

But Luca ponz did a 2010 season already and it's pretty fine

 
Guys one question.
I noticed that after the new CSP update when I start the game with the rain selected it's just cloudy in reality. What I found is that if I select the app weather debug and clicking the rain debug button immediately it starts to rain. Any clue on why I have to do this instead of the game doing by itself?

Thanks for the answers
 
Not the same 3d model which is why there's that bug in the physics.

That wasn't the point. The point is that we already have a good mod from him and the fact that you swapped his physics with your models just created a big amount of issues very hard to solve btw
 
That wasn't the point. The point is that we already have a good mod from him and the fact that you swapped his physics with your models just created a big amount of issues very hard to solve btw
"very hard to solve"
Ponz is currently solving it. We know the problem and how to fix it

And no we don't have a good 2010 F1 mod. The simdream cars proportion are weird and the cars doesn't look good. The Renault for example is way too fat. And the F10 doesnt look as good as the one I have. As for the McLaren and redbull they don't look similar to reality neither.

And the mod cost 10$ while mine is free

This mod is first a personal request for me. I'm just releasing it to let anyone enjoy it but I couldn't care less about question like should have i done that.
 
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FULL TRACK UPDATE by CrisT86

Ghoults - Horsma Raceway v1.0 by Ghoults for AC 1.16.4

This is a full track, not only an update as always because i had to remove some parts from the original one (see the changelog below)

!!! IMPORTANT !!! It MAY BE a bit heavier on FPS.

  • New EXT_CONFIG featuring RainFX, LightFX, GrassFX including fix for the trees
  • New VAO patches
  • New TV Cams (2 Set, 4 FOVs for a total of 8 for all layouts)
  • Added TV Cams (full layout by FFF789
  • Added the Real Billboard CM Skin by @Masscot
  • Removed the wet layouts which are useless now with the CSP wet mod.

Just unzip and copy inside the track folder, BE SURE to delete the previous version if you have it.
ENOJY

DOWNLOAD -> https://sharemods.com/vrtonnt0o6ly/Ghoults_-_Horsma_Raceway_v1.0_by_Ghoults_for_AC_1.16.4.zip.html
@CrisT86 or someone else: would it be possible to post a new link ?
Thanks
 
"very hard to solve"
Ponz is currently solving it. We know the problem and how to fix it

And no we don't have a good 2010 F1 mod. The simdream cars proportion are weird and the cars doesn't look good. The Renault for example is way too fat. And the F10 doesnt look as good as the one I have. As for the McLaren and redbull they don't look similar to reality neither.

This mod is first a personal request for me. I'm just releasing it to let anyone enjoy it but I couldn't care less about question like should have i done that.

I'm sorry I initially thought Luca wasn't involved but just copyrighted for having copy pasted his physics.
And sorry for have tried to discourage you from making a 2010 mod, i thought instead you could made a year we don't have
 
I'm sorry I initially thought Luca wasn't involved but just copyrighted for having copy pasted his physics.
And sorry for have tried to discourage you from making a 2010 mod, i thought instead you could made a year we don't have
Its ok ^^

I may do 2015 but that would be all. I'm working on season I want to drive. I'm not really an experienced modder so it takes me more time and effort to do a conversion than it normally should
 
Progress with the F355 Challenge skin.
I've chosen Dario Benuzzi as the driver (rookie mistake since there are something like five photos of his helmet on the entire internet), the rear wing (and its shadow) has now been hidden via ext_config.

On the to-do list: Speedline sticker on the wheels, darker helmet visor... and I guess it's ready?
I do want to make the earlier car at some point, from a physics point of view, everything is in the car, right now I just need to get around removing the options to use the evo components, springs / ARB and rear wing, then make a new base setup.

I'd also like to add the road tyres from the F355 as they were used as wets.

Just need to find the time...
 
Its ok ^^

I may do 2015 but that would be all. I'm working on season I want to drive. I'm not really an experienced modder so it takes me more time and effort to do a conversion than it normally should

I'm currently looking for a 1971-1974-1977-1978-1981-1983 F1 mod but it seems no one has ever made one
 
I've noticed some CM "Analyze" results are much, much more detailed than when I use it. Is there a setting, or an extension app?

Example:

jm8y.jpg


vs

Content_Manager_OXJfFT3sIk.png
 
I've noticed some CM "Analyze" results are much, much more detailed than when I use it. Is there a setting, or an extension app?

Example:

View attachment 1161120

vs

View attachment 1161121
In CM go to About- Click on the Version Number so long until a hint appears that you can enable dev mode.
Then go to Settings>Dev and Tick the While Analyzing check some extra car details.

that should be it.
 
Yeah Fuji 68 it's one of the best vintage tracks ever, so immersive...you're welcome by the way.



VAOs:

gentrack1

ghoults_horsma

knr_glendale_raceway
Thanks you for your work, saves us all a lot of time and effort!

I could be wrong but: As far as I know track bakery can also handle the "models.ini" file where all the KN5 files are listed, so if you drag this one onto the exe it might work all in one go.
Not sure if this step is needed: the final "models vao patch" can then be renamed to the main kn5 file.

As I said, just a suggestion, maybe you want to try it out and let me know if it works for you.


If this is misinformation, please let me know too, because then I might doing things quite wrong all the time :-)
 
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quoting my own post to see if someone has any input on this...I really haven't used CSP rain that much so trying to see if I missed something
Grip is definitely affected my end. Lap times are appropriately slower. I tend to run 50s and 60s sports and GT cars and most of them feel more or less "realistic" in the wet. I remember when I first got RainFx I took a 250GT Ferrari out at Kunos Brands Hatch. When there was a lot of water on the track you could really feel the physics as the car hit a deep puddle going down what is now known as Hailwood Hill under the bridge towards Druids. It was quite a visceral moment.
 
Hello guys, today I release the first beta of my F1 2010 conversion.

Before continuing I would like you to read the following :
This is a beta, which purpose for me is to gather feedback before releasing a first V1. I won't have much time to work on it which is why I'm releasing a beta. So that I can take my time for the final release and get something useful in between to have a more polished version at the end
This is my first time doing a conversion. I was disappointed by SimDream bad conversion and since I loved the 2010 season so much I decided to jump into modding to do it myself since nobody really wanted to make a better one. So do not expect that everything will be perfect. I am doing my best to make it as good as possible and put a lot of effort in this one.

Now onto the mod.

  • It contains all the cars from the 2010 season, using Codemasters models and the Ferrari virtual academy model for the F10 as it is the most accurate version.

  • The sound of the cars have been made by Momo Soundmodding. He has done an amazing job helping me doing them. All 4 engine have their soundbank. Mclaren and Renault will also have their variation.

  • The sounds are in beta. While the ferrari and renault and cosworth sounds great, the mercedes and mclaren do have a bit of issue. But the sound will be improved in the V1.

  • The physics was made by Luca Ponz, you should already know him for his great work with fixing simdream mods. The cars are fun to drive and feel great, BUT there is an issue currently that still needs to be fixed. If you change something in the setup, the car is undrivable. The reason for that is because changing the setup makes the car too light on the rear train. So physics will also have an update to be better and fix that issue.

  • The Renault and Ferrari skin an ao map was reworked by Yezhrod, also known as @TabsGaming42 here, to look better in-game. But he doesn't have much time to help me with the other car so the rest have been made by me. While most cars look great, the Mercedes and McLaren do have a bit of an issue, mostly the Mercedes skin being too light and sponsor fading away when there's too much light on it, and the McLaren metallic effect still needs to be worked on. I changed the AO map in order to change the reflection around the sponsors in order to avoid the sponsors disappearing when there's sunlight on it.

  • Car shadow still needs to be fixed once I learn how to do it. Some cars have non-functioning mirrors because I don't know. I've done the correct step on mirrors.ini But I should be able to find a solution. Seeing as mirrors is a minor issue and that even real F1 driver doesn't need them (wink) I will fix it later.

  • The suspension also doesn't move but dunno if plan to fix that. Seeing that I must learn a lot of things before getting an animation done I doubt that I'll be able to learn it anytime soon since I have exams and the Erasmus exchange coming up.


    Credit : GTplanet members for answering my questions and helping me with various issues I encountered, since I'm new to modding I discovered everything and you people allowed me to advance further by helping me.
    Momo soundmodding for the engine sound and Luca Ponz for the physics.
    @TabsGaming42 for the rework on the Ferrari and Renault.
    Flasher for helping me with making the car look better and sharing his knowledge with me on how to use the shaders settings and how to tweak them. Also helped me with skin correction and coloring the McLaren wheel.
    Mrhd for helping me with making accurate T-cam views, as well as showcasing.
    And Timonike for helping me with fixing the McLaren AO map in order to fix the sponsors fading away.


    Futur plan :
  • Add some liveries (different liveries that teams used throughout the year)
  • Fix physics issues and Improve sound
  • Improve car Shadow and skin issues on some car
  • Makes tyres texture work with CSP so that it change when you select either soft or hard compound




    If you want to help me with this mod and fix something you're more than welcome.


    You can now enjoy a better F1 2010 mod that makes justice to the awesome season on Assetto Corsa ! Please give me a feedback about it if you see something that needs to be fixed.


    Link : https://sharemods.com/z9xl2uhkhce0/F1_2010_V0.1_Cimmerian_Iter.7z.html



    If you want to share the mod, please share the post not just the mod link. It's very important for me.
Great nice mod. Great job, I hope you go ahead with the project. They are great fun to drive. Beautiful skins! Bravo!
 
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Rather basic rainfx for "muracciole-vezzani" by jcrr, track can be found on racedepartment.
As always, all respect goes to the original creator.

[RAIN_FX]
PUDDLES_MATERIALS = rospigliani1, gravier1Gcopie, caniveau, sable500D2bis, texturemaquis&gravier, sable500D2, averbajo7_01b, averbajo6_06b, caniveauerbajo, rospiglianiepingle, routenoceta1,
SOAKING_MATERIALS = rospigliani1, gravier1Gcopie, caniveau, sable500D2bis, texturemaquis&gravier, sable500D2, averbajo7_01b, averbajo6_06b, caniveauerbajo, rospiglianiepingle, routenoceta1,
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS =

Let me know, if I missed some spots or if somebody found a better one already...
 
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I'm aware that there was a conversion of the 2011 rFactor mod back in 2015. I might be wrong. If anyone else knows anything else let me know.
I answered yesterday:
 
Couldn't leave the Devon alone - now we're just missing the Rossion Q1 and the Boutique Supercars from FM3 and 4 will finally be available in AC !

__custom_showroom_1655285263.jpg

Still the same things left to fix, like a working speedo, collider fix and the proper steering wheel.

Could release them as it is and you beautiful people could fix it yourselves cause I'm no expert lol (but I'd hate to see EASY put his greasy hands on it)
 
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Basic rainfx for "European Hill Race Eschdorf".

Track can be found on
Credits to renntom, one of the greatest, working hard and keeping a niche within a niche alive.
There would be no Hillclimb without him.
I hope he doesn't mind me posting something, it's just for an extension config, his original track remains unchanged.

[RAIN_FX]
PUDDLES_MATERIALS = road_?, Pflasterstein_?, TarmacLightAC, TarmacDark?, Pflaster_?,
SOAKING_MATERIALS = road_?, Pflasterstein_?, TarmacLightAC, TarmacDark?, Pflaster_?,
SMOOTH_MATERIALS =
ROUGH_MATERIALS =
LINES_MATERIALS =
 
Guys one question.
I noticed that after the new CSP update when I start the game with the rain selected it's just cloudy in reality. What I found is that if I select the app weather debug and clicking the rain debug button immediately it starts to rain. Any clue on why I have to do this instead of the game doing by itself?

Thanks for the answers
No one has any clue about?
 
Couldn't leave the Devon alone - now we're just missing the Rossion Q1 and the Boutique Supercars from FM3 and 4 will finally be available in AC !

View attachment 1161143
Still the same things left to fix, like a working speedo, collider fix and the proper steering wheel.

Could release them as it is and you beautiful people could fix it yourselves cause I'm no expert lol (but I'd hate to see EASY put his greasy hands on it)
is this the Spada Codatronca?
 
Newest release of my reality reshade suite. Broadcast sunny profile has been reworked based on the latest pure 0.102 and C13 camera obscura ppfilter


Please don't forget to leave a review or feedback! :)
 
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