- 1,202
- Fiji
is this the Spada Codatronca?
Yes ! Long overdue in AC. It's funny that one of the most... Bizarre car wasn't ported to AC before. Guess people wanted their 6557th 911 or M3 mod over it lol
is this the Spada Codatronca?
Leap Motion Test with CSP 1.79. The tracking and performance is not very good, and it is difficult to align the virtual steering wheel with the real one, but... it's a mind blast 😵
yes yes you have my consent, indeed, I'm changing some stuff, less grip, engine output curve, and gear ratiosI'm sorry I initially thought Luca wasn't involved but just copyrighted for having copy pasted his physics.
And sorry for have tried to discourage you from making a 2010 mod, i thought instead you could made a year we don't have
Downloaded the Montreal track from here and its so well done! Did a hotlap to honor it
Yup! It was in the championship folder i believethere is no download link for this mod, ... version 2022 ???
Yeah without the box ticked it looks like it doesn't really affect anything other than visual. With the box ticked(the car here was a VRC LMP1 car) light drizzle takes a while for the track to start to be effected, once it started to rain heavier you start to get more feel that its wet, but going from "its manageable on slicks" to "**** this needs wet tires" for me was like very sudden in the middle of the lap. Maybe the dampness changed drastically around a long lap at Le Mans....Yeah, here too. But I should add that - for some (to me) unknown reason - not all car/track combinations provide the same feeling (also depending if I have extended physics ticked).
E.g: the Reboot BAC Mono car (with extended physics) is always behaving as I would expect IRL on wet tracks. Some other cars (ext phys ticked or not) never feel right in t the rain.
Posted on RaceDepartmentthere is no download link for this mod, ... version 2022 ???
And here we go again, still another evolution from the "marc_13000+ACU" conversion. Why does no one work on the terra21 instead?Posted on RaceDepartment
Or try these settings:...or adjust the animation (random values below):
The Properties are documented here: https://www.racedepartment.com/downloads/stflow-shader.23999/INI:[SHADER_REPLACEMENT_...] MATERIALS = ADVERTISEMENTS?, GANTRYA_AD?, TALLGANTRYADVERT PROP_0 = offsetDSpeed, 0, 0.06 PROP_1 = pauseTiming , 1, 1
[SHADER_REPLACEMENT_...]
ACTIVE=1
DESCRIPTION= StFlow settings
MESHES =
MATERIALS = ADVERTSEMENTS?, ADVERTISEMENTS?, GANTRYA_AD?, TALLGANTRYADVERT
PROP_... = offsetDSpeed, 0, 0.0278
PROP_... = offsetNMSpeed, 0, 0.0278
PROP_... = offsetNMdetailSpeed, 0, 0.0
PROP_... = pauseTiming, 5.0, 0
Can you please tell where I can find this car?For those interested, I amended the "Mods" .json file with what I have shown below as example
{
"name": "1900s",
"description": "1900s",
"filter": "tag:1900s",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "tag:1910s",
"icon": "1910s.png"
it is found in folder \AppData\Local\AcTools Content Manager\Data (User)\Car Categories
I then put a tag on each car corresponding to each decade, tedious work the first time but when adding new cars it is fairly quick process which i do when making my previews.
Shown below is the Itala where I added "1900s" as a tag for that car
View attachment 1160960
If any help I have uploaded my JSON file and Fonts .png files I made up for each decade, extract then transfer these directly into the folder mentioned above and should work if you update your tags on each of your cars.
Quite exciting as I'm sure a lot more ideas could be made to filter and separate using this method. Can be a bit overwhelming to remember or browse all the great mods, even when I spend a lot of time reducing the content kept on system.
there is... download the drs etc. pack from RD. it has link insideYup! It was in the championship folder i believe
I think this is his youtube channel if it helps somehow: https://www.youtube.com/c/ACasualSimRacer/videosCan you please tell where I can find this car?
Thank you.
I'm wondering the same thing, Assetto Corsa is a simulator, the modding community should work in this sanse tooAnd here we go again, still another evolution from the "marc_13000+ACU" conversion. Why does no one work on the terra21 instead?
@Pyyer which Canada track will you use for your extension?
where do i put this file?hmm
shoot, ok. let me put out a fix
edit: add texture zip to folder
*also added to link.
RD v1.0 release will be soon, very.
Thanks all! This code would go in an ext_config.ini file in an 'extension' folder within the track folder?Or try these settings:
INI:[SHADER_REPLACEMENT_...] ACTIVE=1 DESCRIPTION= StFlow settings MESHES = MATERIALS = ADVERTSEMENTS?, ADVERTISEMENTS?, GANTRYA_AD?, TALLGANTRYADVERT PROP_... = offsetDSpeed, 0, 0.0278 PROP_... = offsetNMSpeed, 0, 0.0278 PROP_... = offsetNMdetailSpeed, 0, 0.0 PROP_... = pauseTiming, 5.0, 0
Yes, I put it into the extension config and it works like a charm.Thanks all! This code would go in an ext_config.ini file in an 'extension' folder within the track folder?
Great work, thank you.Or try these settings:
INI:[SHADER_REPLACEMENT_...] ACTIVE=1 DESCRIPTION= StFlow settings MESHES = MATERIALS = ADVERTSEMENTS?, ADVERTISEMENTS?, GANTRYA_AD?, TALLGANTRYADVERT PROP_... = offsetDSpeed, 0, 0.0278 PROP_... = offsetNMSpeed, 0, 0.0278 PROP_... = offsetNMdetailSpeed, 0, 0.0 PROP_... = pauseTiming, 5.0, 0
keeping that notedWe only have this one which is the SCCA mustang with Zin5ki's nice Saleen skin #6,553:
View attachment 1161085
Until someone converts this bad boy and its a very good model too:
View attachment 1161084
And speaking of Zin5ki's skins. I did again were someone else already made the skin, but I didn't know he already made it. That's what I get for not asking...
View attachment 1161087
Zin5ki's and Mine
The modder is Historic Sim Studios (led by "Hi, I'm Daniel, and I'm just a casual SIM-racer"), Paulo.Can you please tell where I can find this car?
Thank you.
Many thanks man. Really appreciated. So the tags themselves are a property of each car? those cannot be shared also?For those interested, I amended the "Mods" .json file with what I have shown below as example
{
"name": "1900s",
"description": "1900s",
"filter": "tag:1900s",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "tag:1910s",
"icon": "1910s.png"
it is found in folder \AppData\Local\AcTools Content Manager\Data (User)\Car Categories
I then put a tag on each car corresponding to each decade, tedious work the first time but when adding new cars it is fairly quick process which i do when making my previews.
Shown below is the Itala where I added "1900s" as a tag for that car
View attachment 1160960
If any help I have uploaded my JSON file and Fonts .png files I made up for each decade, extract then transfer these directly into the folder mentioned above and should work if you update your tags on each of your cars.
Quite exciting as I'm sure a lot more ideas could be made to filter and separate using this method. Can be a bit overwhelming to remember or browse all the great mods, even when I spend a lot of time reducing the content kept on system.
Hello guys, today I release the first beta of my F1 2010 conversion.
Before continuing I would like you to read the following :
This is a beta, which purpose for me is to gather feedback before releasing a first V1. I won't have much time to work on it which is why I'm releasing a beta. So that I can take my time for the final release and get something useful in between to have a more polished version at the end
This is my first time doing a conversion. I was disappointed by SimDream bad conversion and since I loved the 2010 season so much I decided to jump into modding to do it myself since nobody really wanted to make a better one. So do not expect that everything will be perfect. I am doing my best to make it as good as possible and put a lot of effort in this one.
Now onto the mod.
- It contains all the cars from the 2010 season, using Codemasters models and the Ferrari virtual academy model for the F10 as it is the most accurate version.
- The sound of the cars have been made by Momo Soundmodding. He has done an amazing job helping me doing them. All 4 engine have their soundbank. Mclaren and Renault will also have their variation.
- The sounds are in beta. While the ferrari and renault and cosworth sounds great, the mercedes and mclaren do have a bit of issue. But the sound will be improved in the V1.
- The physics was made by Luca Ponz, you should already know him for his great work with fixing simdream mods. The cars are fun to drive and feel great, BUT there is an issue currently that still needs to be fixed. If you change something in the setup, the car is undrivable. The reason for that is because changing the setup makes the car too light on the rear train. So physics will also have an update to be better and fix that issue.
- The Renault and Ferrari skin an ao map was reworked by Yezhrod, also known as @TabsGaming42 here, to look better in-game. But he doesn't have much time to help me with the other car so the rest have been made by me. While most cars look great, the Mercedes and McLaren do have a bit of an issue, mostly the Mercedes skin being too light and sponsor fading away when there's too much light on it, and the McLaren metallic effect still needs to be worked on. I changed the AO map in order to change the reflection around the sponsors in order to avoid the sponsors disappearing when there's sunlight on it.
- Car shadow still needs to be fixed once I learn how to do it. Some cars have non-functioning mirrors because I don't know. I've done the correct step on mirrors.ini But I should be able to find a solution. Seeing as mirrors is a minor issue and that even real F1 driver doesn't need them (wink) I will fix it later.
- The suspension also doesn't move but dunno if plan to fix that. Seeing that I must learn a lot of things before getting an animation done I doubt that I'll be able to learn it anytime soon since I have exams and the Erasmus exchange coming up.
Credit : GTplanet members for answering my questions and helping me with various issues I encountered, since I'm new to modding I discovered everything and you people allowed me to advance further by helping me.
Momo soundmodding for the engine sound and Luca Ponz for the physics.
@TabsGaming42 for the rework on the Ferrari and Renault.
Flasher for helping me with making the car look better and sharing his knowledge with me on how to use the shaders settings and how to tweak them. Also helped me with skin correction and coloring the McLaren wheel.
Mrhd for helping me with making accurate T-cam views, as well as showcasing.
And Timonike for helping me with fixing the McLaren AO map in order to fix the sponsors fading away.
Futur plan :- Add some liveries (different liveries that teams used throughout the year)
- Fix physics issues and Improve sound
- Improve car Shadow and skin issues on some car
- Makes tyres texture work with CSP so that it change when you select either soft or hard compound
If you want to help me with this mod and fix something you're more than welcome.
You can now enjoy a better F1 2010 mod that makes justice to the awesome season on Assetto Corsa ! Please give me a feedback about it if you see something that needs to be fixed.
Link : https://sharemods.com/z9xl2uhkhce0/F1_2010_V0.1_Cimmerian_Iter.7z.html
If you want to share the mod, please share the post not just the mod link. It's very important for me.
will you release the alfa grand prix car?