Lime Rock Mountain
CSP is required
This started as a request by
@SGETI to upgrade the trees and grass and I quickly realized it was a perfect opportunity to try and learn how to do some new things. The track was already complete, it just needed some modernization. Please don't expect much. I am not a track maker or a 3D model maker. There are plenty of mistakes that I don't have the know how to fix right now so go easy on me. Texture tears, misaligned textures, etc. None of the problems are game changers though so I think the track is in a good enough state for people to enjoy until I figure things out. For now, I need a break. Don't know how these track making guys keep pumping out great tracks without getting burnt out.
All credit for everything on this track goes to the work of other people who are listed. I simply put everything together. If you want to give me credit for anything, I guess you could say the trees and grass textures are my doing along with a couple of minor objects.
Original Track by Legion, updated with permission
AI by
@sab001
Rainfx by
@twobegreen
Cams by
@DaBaeda
3D objects by the Reboot Team. If they request, I will gladly pull the track for using their objects.
Thanks to
@RMi_wood ,
@pugsang ,
@flyingsaucer ,
@norms ,
@gunnar333 and
@Mike08 for answering my stupid questions over at
@Breathe discord channel.
Thanks to
@skupz0009 ,
@SGETI ,
@sab001 and
@andrevr for testing the track and input on improvements.
Special thanks to
@gunnar333 for the help with the digital leaderboard and letting me use his flag light object from Sachsenring as well as
@sab001 for the new AI.
Changes:
-- Road, Tree and Grass texture changes.
-- Changed material assignments for concrete runoff areas to react like road, not gravel. Not sure what they were supposed to be, but they had road textures assigned to them so I gave them road physics.
-- Added lights and light poles around the track for night racing.
-- Added collision physics to light poles, walls and fences that did not have them.
-- Higher quality billboard textures.
-- Added missing shadows on some objects.
-- Proper water material assignments.
-- Added grassfx and lightingfx.
-- Added seasonal adjustment changes.
-- Realignment of some tree objects to get them off the rails and fences.
-- Added tree objects to the left of the front stretch to hide the dead space. Can still see if you use a high angle camera.
-- Added treewalls to try and hide some distant terrain issues.
-- Start-Finish and Flag Lights.
-- Some terrain holes repaired mostly in the highly visible areas. Lots of other ones if you look around hard enough.
-- Fixed some object flickering. Still working on a few other ones.
-- Simple track .vao patch. Probably needs a better one done by someone who knows what they are doing.
-- New trackside objects from Reboot Team's Lime Rock Park.
-- New AI lines by
@sab001 .
-- Rainfx by
@twobegreen .
-- Track cams by
@DaBaeda and two edited
@DaBaeda cams with different positions.
Things I hope to fix\accomplish:
-- Better seemless blend between road and grass edges.
-- Figure out why I have grass spawning on the road edges.
-- Fix remaining holes in terrain on non-drivable areas.
-- Fix misaligned road texture in a few spots.
-- Improved road mesh
Lime Rock Mountain v1.04