Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I had a blank brain moment.

Forgot to where are going, the track names, when CM doens't recognize the track BL Lights APP.

Thanks for helping this old brain.
 
Another major update for broadcast sunny profile, now the sky is more realistic in colours and is not too much affected by the shaders

 
Btw.

Here are a few more Peugeot.
Sorry, if some are repeated, I don't remember which ones I shared before.

1655378838673.png

1655378914357.png


1655379047871.png

1655379232232.png


Peugeots
 
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welcome back

This looks like default 3dsimed params from a FBX model export
see notes:

[SHADER_REPLACEMENT_...]
ACTIVE=1
MATERIALS = body
PROP_... = ksAmbient, 0.5 ; should be about 3-2.5
PROP_... = ksDiffuse, 0.5 ; should be about 3-2.5 (not present in your example)

PROP_... = ksSpecular, 0.6; should be about 0.1 to 0.05 (this is likely your too bright culprit)
PROP_... = ksSpecularEXP, 100

PROP_... = fresnelC, 0.07 ; (this can cause excessive shine)
PROP_... = fresnelMaxLevel, 0.6 ; (this can cause excessive shine)
PROP_... = shadowBiasMult, 0; (this can cause excessive shine)

PROP_... = sunSpecular, 8; (also a likely culprit, start from 0.01 and test)
PROP_... = sunSpecularEXP, 1500
Perfect, just what i needed.
 
Yeah without the box ticked it looks like it doesn't really affect anything other than visual. With the box ticked(the car here was a VRC LMP1 car) light drizzle takes a while for the track to start to be effected, once it started to rain heavier you start to get more feel that its wet, but going from "its manageable on slicks" to "**** this needs wet tires" for me was like very sudden in the middle of the lap. Maybe the dampness changed drastically around a long lap at Le Mans....

I also noted the AI cars doesn't seem to be affected much at all. Around the time I pitted for rains and was doing wet lap times the AI set the fastest lap of the session....

Was wondering if something needed for AI to be affect by rain as well...

I also thought it was kinda weird that if I run the slicks in the wet, I actually overheats the rear tires just but driving from I guess, wheel spin? Not sure thats how that supposed to work...
It is the same as on grass. Wheel spin creates heat in the tyres as if it was on tarmac so still some work to be done with CSP.

I tried forcing all cars to have extended physics with this in the car.ini:
[HEADER]
VERSION=extended-2
It was the only way to get the cars, including the AI to have rain tyres. Certainly it did feel like driving in the wet but the AI could not handle it when the track became wet.
Someone mentioned before, the checkbox in CM also enables the same, I wonder if leaving the checkbox "unchecked" but enabling in each car.ini would work?
 
It's sad no one has made new models. These are not just GTR2-converts. They're actually from the engine that GTR2 is based upon. It has F1 Challenge 99 - 02 origin. It's almost, ALMOST 20 years old. And that fender gave it away instantly.
these are actually ok in game, I would rather have an old GTR2 convertion than no model at all. with a bit of work they can be updated a bit to get rid of the really tell tails like 2d headlamps etc.
 
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If you haven't downloaded this yet, you might want to hold off for a bit. I hate to say it, but i'm going to be putting out a quick update sometime later today or tomorrow. I finally figured out how to do the leaderboard properly. What was in the first version did not have properly lit up numbers on the board. Got it worked out so that it looks better and is easier to read. Sorry for the hassle.

leaderboard.jpg
 
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For those interested, I amended the "Mods" .json file with what I have shown below as example

{
"name": "1900s",
"description": "1900s",
"filter": "tag:1900s",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "tag:1910s",
"icon": "1910s.png"

it is found in folder \AppData\Local\AcTools Content Manager\Data (User)\Car Categories

I then put a tag on each car corresponding to each decade, tedious work the first time but when adding new cars it is fairly quick process which i do when making my previews.

Shown below is the Itala where I added "1900s" as a tag for that car

View attachment 1160960

If any help I have uploaded my JSON file and Fonts .png files I made up for each decade, extract then transfer these directly into the folder mentioned above and should work if you update your tags on each of your cars.

Quite exciting as I'm sure a lot more ideas could be made to filter and separate using this method. Can be a bit overwhelming to remember or browse all the great mods, even when I spend a lot of time reducing the content kept on system.
This is fantastic thank you so much! If anyone is interested, I made a json file for the decade that doesn't require you to put in tags, it just goes off the Year field

I can't figure out how to attach the json file so here you go!

[
{
"name": "1800s",
"description": "1800s",
"filter": "year>1799 & year<1900",
"icon": "1800s.png"
},
{
"name": "1900s",
"description": "1900s",
"filter": "year>1899 & year<1910",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "year>1909 & year<1920",
"icon": "1910s.png"
},
{
"name": "1920s",
"description": "1920s",
"filter": "year>1919 & year<1930",
"icon": "1920s.png"
},
{
"name": "1930s",
"description": "1930s",
"filter": "year>1929 & year<1940",
"icon": "1930s.png"
},
{
"name": "1940s",
"description": "1940s",
"filter": "year>1939 & year<1950",
"icon": "1940s.png"
},
{
"name": "1950s",
"description": "1950s",
"filter": "year>1949 & year<1960",
"icon": "1950s.png"
},
{
"name": "1960s",
"description": "1960s",
"filter": "year>1959 & year<1970",
"icon": "1960s.png"
},
{
"name": "1970s",
"description": "1970s",
"filter": "year>1969 & year<1980",
"icon": "1970s.png"
},
{
"name": "1980s",
"description": "1980s",
"filter": "year>1979 & year<1990",
"icon": "1980s.png"
},
{
"name": "1990s",
"description": "1990s",
"filter": "year>1989 & year<2000",
"icon": "1990s.png"
},
{
"name": "2000s",
"description": "2000s",
"filter": "year>1999 & year<2010",
"icon": "2000s.png"
},
{
"name": "2010s",
"description": "2010s",
"filter": "year>2009 & year<2020",
"icon": "2010s.png"
},
{
"name": "2020s",
"description": "2020s",
"filter": "year>2019 & year<2030",
"icon": "2020s.png"
}
]
 
This is fantastic thank you so much! If anyone is interested, I made a json file for the decade that doesn't require you to put in tags, it just goes off the Year field

I can't figure out how to attach the json file so here you go!

[
{
"name": "1800s",
"description": "1800s",
"filter": "year>1799 & year<1900",
"icon": "1800s.png"
},
{
"name": "1900s",
"description": "1900s",
"filter": "year>1899 & year<1910",
"icon": "1900s.png"
},
{
"name": "1910s",
"description": "1910s",
"filter": "year>1909 & year<1920",
"icon": "1910s.png"
},
{
"name": "1920s",
"description": "1920s",
"filter": "year>1919 & year<1930",
"icon": "1920s.png"
},
{
"name": "1930s",
"description": "1930s",
"filter": "year>1929 & year<1940",
"icon": "1930s.png"
},
{
"name": "1940s",
"description": "1940s",
"filter": "year>1939 & year<1950",
"icon": "1940s.png"
},
{
"name": "1950s",
"description": "1950s",
"filter": "year>1949 & year<1960",
"icon": "1950s.png"
},
{
"name": "1960s",
"description": "1960s",
"filter": "year>1959 & year<1970",
"icon": "1960s.png"
},
{
"name": "1970s",
"description": "1970s",
"filter": "year>1969 & year<1980",
"icon": "1970s.png"
},
{
"name": "1980s",
"description": "1980s",
"filter": "year>1979 & year<1990",
"icon": "1980s.png"
},
{
"name": "1990s",
"description": "1990s",
"filter": "year>1989 & year<2000",
"icon": "1990s.png"
},
{
"name": "2000s",
"description": "2000s",
"filter": "year>1999 & year<2010",
"icon": "2000s.png"
},
{
"name": "2010s",
"description": "2010s",
"filter": "year>2009 & year<2020",
"icon": "2010s.png"
},
{
"name": "2020s",
"description": "2020s",
"filter": "year>2019 & year<2030",
"icon": "2020s.png"
}
]
Yes, or combine both parts. That's, what I did:
INI:
"tag:1800s | year>1799 & year<1900",
 

Attachments

  • More by Decades.zip
    499 bytes · Views: 18
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MAD Formula Team MFT01 "Phoenix"

Hi all. It's been a while since I last posted anything, so I thought on sharing over here my latest contribution to the AC Modding community. Last week my latest project was released on RD, the 2021 Formula Student car from our team. I was lucky enough to be one of the drivers last season, so I'm truly excited that now you can all enjoy it for AC

Not gonna make a big message as all details are on the RD page:
RaceDepartment Download pageHowever, I'm going to mention that this is one of the few cars to feature Powered Ground Effects (basically a Fan Car). Definitely a unique vehicle, with a weight of just 239kg and a power of 69bhp or 121bhp (standard and EVO versions respectively). It drives like nothing else in AC, so don't be afraid if the driving experience at first feels foreign. The car features a realistic physics model of the the real car, using real life data from testing and simulations to make it.


Hope you all like it! :)
Screenshot_madformulateam_mft01_evo_rmi_gpk_barcelona_6-5-122-10-20-8.jpg


__custom_showroom_1654252603.jpg
 

Attachments

  • Screenshot_madformulateam_mft01_evo_ks_vallelunga_6-5-122-9-30-11.jpg
    Screenshot_madformulateam_mft01_evo_ks_vallelunga_6-5-122-9-30-11.jpg
    112.5 KB · Views: 13
Canada 2022 Track Update (Updated by Marc_13000) by CrisT86

!!!IMPORTANT!!!

BE SURE to download this update before applying my update ->

RECCOMENDED: Download the track skin by Daniel Paez here ->

CHANGELOG:

  • New scratch made ext_config featuring RainFX, LightFX, GrassFX, Seasons
  • New VAO patches
  • New TV Cams by CrisT86
  • New TV Cams by @racealot
  • New AI (from racealot i think, but i'm not sure because it's passed a while since the first update in 2021)

canada (1).jpg
canada (2).jpg
canada (3).jpg
canada (4).jpg
canada (5).jpg
canada (6).jpg
canada (7).jpg
canada (8).jpg
canada (9).jpg


DOWNLOAD LINK: https://sharemods.com/4grtvud6n046/Marc_13000_Canada_2021_UPDATE_by_CrisT86.rar.html

HOTFIX v1.1 (Install this AFTER the v1.0 and overwrite when asked: https://sharemods.com/1jt6utwxei6r/Marc_13000_Canada_2021_UPDATE_v1.1_by_CrisT86.rar.rar.html
 
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So I just got the VRC Alpha Formula 2022 mod and I did a hotlap in Canada. Same setup and track as my RSS Formula Hybrid 2022 video. Only the car is different.

My Thoughts: Car feels faster. Feels better under braking and turn in. Overall it feels a bit easier to drive even though both are similar in many ways.

 
So I just got the VRC Alpha Formula 2022 mod and I did a hotlap in Canada. Same setup and track as my RSS Formula Hybrid 2022 video. Only the car is different.

My Thoughts: Car feels faster. Feels better under braking and turn in. Overall it feels a bit easier to drive even though both are similar in many ways.


With the VRC car you really feel you are driving a 2022 ground effect car and most of all you can feel the power, RSS car is too slow
 
MAD Formula Team MFT01 "Phoenix"

Hi all. It's been a while since I last posted anything, so I thought on sharing over here my latest contribution to the AC Modding community. Last week my latest project was released on RD, the 2021 Formula Student car from our team. I was lucky enough to be one of the drivers last season, so I'm truly excited that now you can all enjoy it for AC

Not gonna make a big message as all details are on the RD page:
RaceDepartment Download pageHowever, I'm going to mention that this is one of the few cars to feature Powered Ground Effects (basically a Fan Car). Definitely a unique vehicle, with a weight of just 239kg and a power of 69bhp or 121bhp (standard and EVO versions respectively). It drives like nothing else in AC, so don't be afraid if the driving experience at first feels foreign. The car features a realistic physics model of the the real car, using real life data from testing and simulations to make it.


Hope you all like it! :)
View attachment 1161560

View attachment 1161562

Increíble tio!

Glad to see a great finished Formula Student, in Alcalá de Henares we can't even develop ours due to lack of money :D Now we will be even more worried if we have to compete against this level :lol:
 
Really nice idea and awesome icons. Could I use them in my mod: https://www.racedepartment.com/down...tegories-and-flags-for-content-manager.28714/ with crediting you, of course?

I have improved it a little. This way, it is not absolutely necessary to tag the cars.
Also, I put this decade stuff into an extra file. I will share this if you give me the rights to do so.

My categories currently look like this, without the cars tagged with decades. It just took the years of the cars. Some decades are missing because I seem to be missing some cars from that era.
<snip>
hi, would you mind sharing your PNG's for the "by Decades" here ? (1800s.png, 1900s.png etc)

Thx!
 
Really nice idea and awesome icons. Could I use them in my mod: https://www.racedepartment.com/down...tegories-and-flags-for-content-manager.28714/ with crediting you, of course?

I have improved it a little. This way, it is not absolutely necessary to tag the cars.
Also, I put this decade stuff into an extra file. I will share this if you give me the rights to do so.

My categories currently look like this, without the cars tagged with decades. It just took the years of the cars. Some decades are missing because I seem to be missing some cars from that era.
I reinstalled my AC on a small SSD a while ago, and then I'm more of a track guy. ;)
View attachment 1161506
Yeah of course you can use what I sent, bear in mind most of the Icons I just spent a lot of time on "FreeFonts.com" but I don't think there are any issues with using them anywhere as I didn't pay for anything.

I also love the idea of splitting the engine type, would help a lot when trying to find donor engine sounds for a mod too.

Thanks a lot and I have always enjoyed your mod so I'm glad to have contributed an idea for the update :)
 
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<snip>

hi, would you mind sharing your PNG's for the "by Decades" here ? (1800s.png, 1900s.png etc)

Thx!
You will find them all in my original post, I uploaded a zip file "Decades"

 
these are actually ok in game, I would rather have an old GTR2 convertion than no model at all. with a bit of work they can be updated a bit to get rid of the really tell tails like 2d headlamps etc.
I'm inclined to agree at least part of the time, but it's still disappointing to see modders posting Group C or old-school touring cars I've been itching to drive, only to find out the models are nearly two decades old with PS2-level visible poly edges and three-pixel-wide drawn-on panel lines. I wonder how many prospective modders out there figure that they don't need to work on something like a Chevy DeKon Monza or a Jaguar XJR-12 because there are "already" mods for it, even though they're clearly gen-before-last quality and in desperate need of visual updates.
 
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Canada 2022 (Based on ACU updated by Marc_13000) WIP


IMPORTANT!!!: It requires the updated shared here




by @mfods

and made by RaceKing2016


View attachment 1161565View attachment 1161566View attachment 1161567View attachment 1161568View attachment 1161569View attachment 1161570View attachment 1161571View attachment 1161572View attachment 1161573

DOWNLOAD LINK: AS SOON AS ITS READY

Awesome! Only wish someone (I believe @Pyyer was working on Terra's version) tried to do the same work of banners, lights, textures, etc... on this version of Montreal: https://www.racedepartment.com/downloads/circuit-gilles-villeneuve-montréal-québec-canada.4439/

It's a bit barebone and the maker has not even logged in onto AC for over a year, but I wish someone made the modifications to this circuit to have a proper, scratch made circuit
 
I'm inclined to agree at least part of the time, but it's still disappointing to see modders posting Group C or old-school touring cars I've been itching to drive, only to find out the models are nearly two decades old with PS2-level visible poly edges and three-pixel-wide drawn-on panel lines. I wonder how many prospective modders out there figure that they don't need to work on something like a Chevy DeKon Monza or a Jaguar XJR-12 because there are "already" mods for it, even though they're clearly gen-before-last quality and in desperate need of visual updates.
Judging by the 3,478 Porsche 911 GT3's we have available, I would suspect not many. It seems modders work on what they want, without worrying if it's already available or not.

I used to worry about that myself, but having watched mod, after mod, after mod of the same car, usually in the same paint scheme, being done over and over again I've given up worrying about it. And then there's that old saying about "a bird in the hand..." I'm just grateful that people use their skills to bring me what I like, and usually they even try to make it as pretty as they can, despite the rough edges. The fact that we only have gen-before-last models available for conversion probably indicates just how popular they actually are... otherwise we'd have 3,478 of them...
 
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