Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I could almost guess that. But the 2d grass had annoyed me more than the missing smaller trees. I'm currently considering adjusting the brightness values of grass2 using shader replacement and maybe finding a compromise for myself.
Let me guess the small trees are also 2D models, so its a good tip to reduce all those unrealistic 2D models.
 
well, this happened...
Screenshot_bmw_m3_e30_drift_drift_16-7-122-22-38-59.jpg

like some 917 flower blooming!

then they.. umm... exploded!
Screenshot_bmw_m3_e30_drift_drift_16-7-122-22-39-4.jpg

humph!
 
Let me guess the small trees are also 2D models, so its a good tip to reduce all those unrealistic 2D models.
90% of AC trees are 2D cardboard trees, this doesen't affect the quality of them. 2D grass instead looks weird because most of the time is a straight line, which is totally unrealistic ;)

Remove the 2D grass, while we have CSP is more than a good solution (except for vanilla AC users), but sometimes, like in this case, is not possible
 
Hi All, Some updates to Toronto Indycar Circuit.

After the recent bout of people complaining about the lack of brake marker boards and replay cams, I finally added them in! The 2D crowds have all been killed off and replaced with camera facing ones.

Also you'll find new asphalt textures, updates to the way the trees look, some new water shaders and all sorts added into the track via the ext_config.ini file.

Finally I have replaced the 'bumps' mesh with something way less bumpy!

https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/updates

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-11-20.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-15-16.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-17-36.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-16-4.jpg

Screenshot_rss_formula_americas_2020_toronto_16-6-122-20-11-25.jpg
 
Good lapidary phrase for posterity... :dopey:


And, if it hasn't been said, it doesn't hurt to add this skin if it´s not already included in the Teddie version: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13389457. The mod would need a lot more love, but with that skin, at least improves a little.

This mod is one that I would like that some of the modding wizards out there would choose for a good overhauling, for sentimental reasons; my father was born in Ronda, where the circuit is, and my mother in Jimera de Libar, another small town about 25 kilometers away.
Thanks for the pointers; i have already got those conversions and updates, i was hoping after a good few years now that someone in the community had picked the unfinished track up to complete. Such a great track to drive...
 
Thank you to noroardanto
Few fixes for the Toyota SR5.

"I removed the "drag" from the folder name, ui_car.json, sfx, kn5, lod.ini and extension.ini. Slightly raised the ground clearance and stiffen the suspension a bit, to prevent the front wheels from clipping the fenders when cornering. Change the driver to driver_70 etc."

 
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Download disponible?

TRACK UPDATE by CrisT86

Fat-Alfie Thomson Road Grand Prix v1.1

- New scratch made ext_config featuring Lights FX, RainFX, GrassFX and fixes
- New TV Cams (1 position, 4 FOVs)

Enjoy
View attachment 1173228View attachment 1173229View attachment 1173230View attachment 1173231View attachment 1173232
How to install this??
 
Thank you to noroardanto
Few fixes for the Toyota SR5.

"I removed the "drag" from the folder name, ui_car.json, sfx, kn5, lod.ini and extension.ini. Slightly raised the ground clearance and stiffen the suspension a bit, to prevent the front wheels from clipping the fenders when cornering. Change the driver to driver_70 etc."

The rims don't shows in Showroom (but ok in game), steering wheel is offset from dashboard (don't know if is this way in real life), driver shifts gears on the left side (or is trying to open de door to jump out of the car), will not reach 250 km/h (as indicated on the info sheet) nor downhill, but... steers well (or as well as you can drive an old junk), the sound is inspiring (despite being borrowed), the steering wheel is at the proper side (:D...), and above all... IT'S SOOOO FUN TO DRIVE!

Thanks... :)
 
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I will do all versions - #1 #41 #42 and #50 for the works car and #40 for the Baby. However they are all slightly different and will take time to make precise replicas.
genuine question: which race was the 42? also to save you time i've linked the skins i ported over from project cars 2 of the 935/80s aka the customer porsches. i've also ported over the 50 from DRM which was in project cars 2 aswell.
 
Hi guys, I wanted to ask you how to eliminate the dead zone in the center of the steering wheel. On which parameter should you intervene on the content manager?
Tanks
 
Look how amazing the game is with this MOD!



I don't understand, it's in Assetto Corsa Competizione section but he talks about CSP, so the original Assetto Corsa, he just uploaded the mod 8n the wrong section or what?
 
Look how amazing the game is with this MOD!




I just tried it and it's nice, but it's way to foggy looking for my liking. Maybe I just didn't setup something correctly.
 
The rims don't shows in Showroom (but ok in game), steering wheel is offset from dashboard (don't know if is this way in real life), driver shifts gears on the left side (or is trying to open de door to jump out of the car), will not reach 250 km/h (as indicated on the info sheet) nor downhill, but... steers well (or as well as you can drive an old junk), the sound is inspiring (despite being borrowed), the steering wheel is at the proper side (:D...), and above all... IT'S SOOOO FUN TO DRIVE!

Thanks... :)
Yup this Corolla needs more love from everyone's here with modding skills. Thanks @safi hellie for sharing this fun little sedan.
 
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Good lapidary phrase for posterity... :dopey:


And, if it hasn't been said, it doesn't hurt to add this skin if it´s not already included in the Teddie version: https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.307899/post-13389457. The mod would need a lot more love, but with that skin, at least improves a little.

This mod is one that I would like that some of the modding wizards out there would choose for a good overhauling, for sentimental reasons; my father was born in Ronda, where the circuit is, and my mother in Jimera de Libar, another small town about 25 kilometers away.
Thank you and thanks to bflorezr for the skin.
Add-on add on the listing
 
Reworked Albi 1967 from NeelJ and Rainmaker
Added GrassFX,RainFX,New Trees,Cameras,Blimp and Balloons from Masscot
Have Fun
DaBaeda
Download:
 

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Hi All, Some updates to Toronto Indycar Circuit.

After the recent bout of people complaining about the lack of brake marker boards and replay cams, I finally added them in! The 2D crowds have all been killed off and replaced with camera facing ones.

Also you'll find new asphalt textures, updates to the way the trees look, some new water shaders and all sorts added into the track via the ext_config.ini file.

Finally I have replaced the 'bumps' mesh with something way less bumpy!

https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/updates

View attachment 1173289
View attachment 1173291
View attachment 1173290
View attachment 1173292
View attachment 1173293
Note
 
Last year i've released and update for this track with new cams and a full config, which is not present in this update (i do not remember if i sended it to him or not to be honest), btw the new update with his config is FPS killing on my side and almost the entrance of heaven with 75% of everything overexposed, so i've rewrite my whole config and i will release it later today.

About grass i totally agree with you, full background images are terrible (maybe not that much on street circuit like this one) but on the others yes because there's no way to proper set the rainFX on the gravel, tarmac and so on section which should not be affect the grass they are linked to
 
You can also tweak the Grass FX section of the ext_config.ini file. I edited mine to the following, and it got rid of the Grass FX from the white concrete sections of the background:

[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=1.6
SHAPE_WIDTH=0.52
SHAPE_TIDY=0
SHAPE_CUT=0
MASK_BLUR=1
MASK_MAIN_THRESHOLD = 0.7
MASK_RED_THRESHOLD = 0.15
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
TEXTURE_BASE_CHANCE=1.5
TEXTURE_GROUP_0_CHANCE=0.02
TEXTURE_GROUP_1_CHANCE=0.01
TEXTURE_GROUP_2_CHANCE=0.06
TEXTURE_GROUP_3_CHANCE=0.02
 
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You can also tweak the Grass FX section of the ext_config.ini file. I edited mine to the following, and it got rid of the Grass FX from the white concrete sections of the background:

[GRASS_FX_CONFIGURATION_A]
SHAPE_SIZE=1.6
SHAPE_WIDTH=0.52
SHAPE_TIDY=0
SHAPE_CUT=0
MASK_BLUR=1
MASK_MAIN_THRESHOLD = 0.7
MASK_RED_THRESHOLD = 0.15
MASK_MIN_LUMINANCE = 0
MASK_MAX_LUMINANCE = 1
TEXTURE_BASE_CHANCE=1.5
TEXTURE_GROUP_0_CHANCE=0.02
TEXTURE_GROUP_1_CHANCE=0.01
TEXTURE_GROUP_2_CHANCE=0.06
TEXTURE_GROUP_3_CHANCE=0.02
or just tweak these values

MASK_MAIN_THRESHOLD =
MASK_RED_THRESHOLD =
MASK_MIN_LUMINANCE =
MASK_MAX_LUMINANCE =

But both this solutions doesn't fix the problem for the RainFX ;)
 
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