- 31
- United Kingdom
Could we potentially see this skin for the VRC TA2 Mare?
This is very similar to an old Nascar paint. I might try a do it in the next few days.
Could we potentially see this skin for the VRC TA2 Mare?
I did mess with the grassfx values but I settled on what I have because I don't want the late spring\early summer skin to have bare spots. I want it to have burnt looking grass, but still have grass spawn. So what I'm fooling with is the amount of opacity on the brown spots for the base grass texture for the late summer skin. More opacity seems to make less grass spawn without having to fool with my gassfx values.by tweaking a bit the values you can reduce the spawn of the grass on the sandy-grass parts of the terrain in order to increase the realism of the grass-life evolution
Lookin good btw
Thanks for the check. Glad you like it. I could make it a transparent texture and the legacy 3d grass won't even show if you think that's a better idea.It has cooled down enough for me to jump in my rig and test the 3D legacy grass. It's blended perfectly now imo.
Not exactly, I had a hunch since it was the sound that wasn't working that whoever uploaded the car just added the "_V0.8" or whatever onto the end of the folder name. If the GUIDS in the sfx folder don't match up with the folder structure of the car then it can't load the sound and won't load the car in game.Nice one, that fixed it.
Sheesh what the heck. Is that a 'thing' with CM? No "_V.." in the folder name?
FWIW, no problem here either with SF90.
Perhaps try deleting the folder and re-installing the mod. Did you also install the "Max Payne" driver that was included in the download? If all of that works and it's still not working, does the "Assetto Fiorano" version have the same issues?Cote Dazur Where is this found? I looked in the car's files and found nothing about blurred objects definitions.
NYC I get no error code. Manually installed.
Rusty Where did you find that. I see no V# in the folder name.
I'd say keep the grass, just for the three or four people that still don't use CM / CSP. New people are coming to AC all the time, but haven't fallen all the way into the rabbit hole yet.I did mess with the grassfx values but I settled on what I have because I don't want the late spring\early summer skin to have bare spots. I want it to have burnt looking grass, but still have grass spawn. So what I'm fooling with is the amount of opacity on the brown spots for the base grass texture for the late summer skin. More opacity seems to make less grass spawn without having to fool with my gassfx values.
Thanks for the check. Glad you like it. I could make it a transparent texture and the legacy 3d grass won't even show if you think that's a better idea.
I wouldn't say these are that odd... I used to drive these in real life (back in the '90s) and was hoping that they would make their way into AC one day!Very much in its infancy.... but its a functioning brisca F1 car. The holy grail. (if your odd like me)
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I think Valvoline transferred it to a bunch of cars from Kyle Larson's 5 car from last season.This is very similar to an old Nascar paint. I might try a do it in the next few days.
Jesus really?I wouldn't say these are that odd... I used to drive these in real life (back in the '90s) and was hoping that they would make their way into AC one day!
Does anyone have this one with working wipers?Version 2.0 - 2020.04.21
Renault Sport Clio V6 Phase 2 (2003)
CREDITS
- spcy for conversion
- RealAKP for support, tips and testing
CHANGELOG
Visual
- new 3D model converted by spcy (thanks a lot!)
- added Renault symbol on rims caps
- corrected UV mapping of exterior objects by RealAKP
- completely redone shaders and materials
- adjusted tyres and brakes disk dimension
- added front license plate
- added normals for screws
- adjusted 3D driver model and position by RealAKP
- new optimized VAO patches by RealAKP (CSP only)
- corrected graphics offset and pitch rotation
Features
- added dashboard lights functionality
- tweaked digital instruments
Other changes
- regenerated LOD kn5 files
- adjusted colliders position
- tweaked onboard cameras
- corrected flames position
- updated ambient shadows
DOWNLOAD HERE
That's actually a New Zealand Tri Rail superstock minus the rear wheel guards, and that particular model has been ripped directly from our rfactor mod without permission.Very much in its infancy.... but its a functioning brisca F1 car. The holy grail. (if your odd like me)
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Did check for this track in @Breathe list?Looking for a Rain.fx for Nurburgring 1965. Someone has it?
I only found one for the 67 version.
No photos, I'm afraid. I still have my trophies and medals packed away in a box somewhere though.Jesus really?
Wow very cool, any pics from that time? Would love to see some.
UK Stock Cars didn't have a uniform shape (this was part of the fun), so the above could easily pass as the UK version once it has been finished.That's actually a New Zealand Tri Rail superstock minus the rear wheel guards
Cool, may i ask what changen in the 1.2 v. ?DTM 2002 v1.2 ready and available
View attachment 1183590
Download: https://mega.nz/folder/No90HJRZ#yOaXFjoar3zGvTefdOoQxg
It is the successor to Sol, currently in development and you can get it via Peter Boese's Patreon if you want early access. I think Pure is more FPS friendly than Sol but I haven't checked really.Hi, just after a bit of advice if anyone could help, I keep hearing more and more about PURE and I'm currently running SOL, is pure going to replace sol and should I be running it rather then sol? Also do people recommend running pure now and what actually does it do and where can I get it from, does it affect the fps as well much
Thanks for any help
Nice Elan, but only visible in the CM showroom...I found an AC modding Patreon page
It has multiple free mods to download, including this 90s Lotus Elan...
Works fine my side of things, AC Showroom and in Game plays fine including with the AiNice Elan, but only visible in the CM showroom...
In AC showroom and in game it crashes.
I'm glad... unfortunately it doesn't work for me, even though I don't use any extra stuff that could cause the problem.Works fine my side of things, AC Showroom and in Game plays fine including with the Ai
All W.I.P.sUK Stock Cars didn't have a uniform shape (this was part of the fun), so the above could easily pass as the UK version once it has been finished.
Whether it has been ripped from your model or not... Well I'll leave that for you guys to sort out.View attachment 1183592
Do i need to ask permission to use parts of mods, for currently personal use unfinished w.i.ps?That's actually a New Zealand Tri Rail superstock minus the rear wheel guards, and that particular model has been ripped directly from our rfactor mod without permission.
Below is a picture of said chassis with same bonnet, wing etc just with a different body from our mod.
View attachment 1183572
Just some visual stuff like the internal driver plate and the AMG front plate, nothing really big. Physics arent changed so in MP even the v1.1x would work.Cool, may i ask what changen in the 1.2 v. ?
Timaru UPDATED to v1.02 (see the changelog for the changes)New Track by CrisT86 & @pugsang
Levels Raceway - Timaru (New Zealand)
!!!! IMPORTANT !!!!:
- Requires CSP 1.77 or higher in order to have all the features working properly
Changelog v1.0:
- 2 layouts (Long & Short)
- Full CSP Features
- Original track by Danman for rf
- Converted to rf2 by Bull
- Converted to AC by @pugsang
- Ai by @RMi_wood and @Fanapryde
- Maps, previews, logo's, new sections files etc by @Fanapryde
- Adjustments by @slider666
- New ext_config.ini by @CrisT86
- Cameras by @CrisT86
- Special thanks to @leBluem, @norms, for technical support
- Special thanks to @Fanapryde, @twobegreen for testing and reporting
Changelog v1.01:
- Updated sidelines, thanks to @El Locho for them.
- Replaced all gazebos and cars
- Changed the bush wall texture
- Made some pit roads physical
- Added camera facing crowd and removed the old ones
- Added 16 flagman by @Masscot
- New flagman skin by @CrisT86
Changelog v1.02:
- Replaced gazebos in the paddock area with tents
- Replaced trucks
- Changed trees naming scheme
- Added defined DRS Zones for both layouts
Credits
- Flagmen Resource v1.0 compiled by @Masscot, August 2022.
- Original flag animations by doublezero, used under permission.
- New flag skins by Masscot, originals by doublezero.
- Valuable help from @gunnar333, @norms, and others unnamed.
Free use, but not for paymods.
DOWNLOAD: https://sharemods.com/8fi3wjt1uh3e/...2_by_CrisT86___Pugsang_for_AC_1.16.4.rar.html
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Hi there, did someone any update on this track?
Alemannenring for Assetto Corsa
Alemannenring for Assetto Corsa Version: 0.5.2 UPDATE: 08. April 2018 (Please see the Update for Changelog) Track ist done completely and acurate on +/-2cm in all directions. Main Buildings are all done. AI Line is done Just Details are missing...www.racedepartment.com