Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
  • 138,576 comments
  • 37,833,319 views
I
i think he means that RF2 is worse. I never driven RF2, the game doesnt seem to have to expensive dlc and to complicated to mod compared to AC.


On topic of the KTM.
Some skin issues, you see on the roof, but it can be worked with. i had to change materials though, but i will probably release the car with the 3 skins i will do.
View attachment 829995
Where can I get this car?
 
Road America FM7 coming soon from Terra 21

I do hope Terra21 did some optimising on this one. If not it is the third great track in a row I'm not able to use decently... (Long Beach, Road Atlanta. ...) :indiff:

Edit: as far as I can see, it is 96 fps, alone on track/daylight/single screen. So probably on triples it will be too low again to race... :grumpy:
 
Last edited:
sx_lemans v1.2 http://www.mediafire.com/file/0fuuhczcct8vc5v/sx_lemans_1.2.7z
-better performance, better color balance
-made new blimp, simplyfied guard-rails, removed inner map filling, undershadow box and more, reworked all lods
-added more digital flags, recovery-vehicles, cranes, shortened barrier on porsche chicanes
-added "2019" skin from AlexBfromG (some bridge-textures)
-added "chicane\ai\fast_lane__candidate_from Kavoriken cuts last red kurb.ai",
rename to "fast_lane.ai" to use it, if you want, also copy to the other layouts:
"chicaneperf\ai\"
"chicane_24h_race\ai\"
-all stFlow things packed in "screens_stflow.zip" and "planes_stFlow.zip", track runs on vanilla ac by default
The only thing missing is the roar of the jets & the kitchen sink (sarc) ;) wonderful work mate - just luv it....
 
SHELBY GT500 2020 or super snake how rtm calls it!
http://www.mediafire.com/file/xft9woo9cs4hmpd/rtm_ford_mustang_shelby_ss.7z/file
mustang-ht-ml-190114_hpMain_31x13_992.jpg
 
New animated screens for Le Mans with more variety around the track. Some repeat due to the current model options available (@leBluem, I'll do more if you can separate the repeated screens).
Create a new track skin, call it what you want, drop these files in.
@leBluem feel free to add these to the main track files if you want to, if not I'll upload them as a separate skin.
https://we.tl/t-GCxEm4acEi

8ca0d9dd1b5cbee7bb9af13a45d1bdce-1100x715.jpg


Helicopters to follow! ;)
 
Last edited:
Aye, Chivas. Incredible Super GT mods, and I’m massively eager for the GT300 mods lined up. I think Chivas is also crafting some 2013 and 2016 GT500 models if I’m correct
I am one of the members of Chivas Autoart. Just wanted to clear up what we are planning to release. We got a bunch of modellers making various stuff, Charles who does the bulk of the work is busy doing commission modelling work for URD which afaik will be complete quite soon and his gpu died recently so that didn't help.

Anyways we are planning two 2013 cars originally from URD, we are also negotiating as to whether we can finish the JT5 pack for URD which is the three GT500 cars from 2015 but thats not confirmed yet, we do have a backup plan if that doesnt work however(turbosquid).

In terms of what to look forward to is an update to three GT500 cars for support of new technologies and a few physics changes thanks to some telemetry we received from die hard fans. We are also looking into how we can have differing power outputs based on certain tracks.

For new content though, GT300 is likely up, upgrades on the Subaru Legacy GT300 is nearly done, I am aware that there is currently a version of this available online, I've not tried it so I don't know how good or bad it is, we will just release our version and you lot can decide what you prefer. We have two other GT300s being modelled at the moment and there might be the option of us using GT6 models however we would rather not do that.

Either way we should start to be more active again in the coming month or two.
 
De Tomaso Pantera GT5-S (1984) v1.5

Back in Black!

64882553_2334857050166129_533121573054316544_o.jpg


Improvements on the physics and some more visual fixes and a few little details added around the car to make it that much more special. I just love this car!

Probably the final update for Pantera.

Thanks to Gianni Staraz for his help with fine tuning the tyre and suspension physics.

Beast Mode!

https://mega.nz/#!KvQ1kaia!W9jKBpWZ3TfFoiOrVQ8TuLdG7bjgWPdQm31qJjqe5vg

Credits

S3r1u5 - Creator / Convertor
RickyBobby - Shaders, Materials, Skins and Other Updates
AC Cars Reworked - Physics and Visual Updates
Dan Bucsa (Our Racing Simulator Team) - See Extensive Changelog...
Timo Laciny (Our Racing Simulator Team) - AO Body Map Remaster
Alex Leach (Leachy Modding Team) - Physics Updates
Verrel Aditya (Our Racing Simulator Team) - Sound Updates
Gianni Staraz - Tyre and Suspension Updates

Changelog

Improved body map with 4k high resolution
Increased resolution x2 and remastered texture of skins
Added a lot more skins
Improved wheels texture and material attributes
Added more wheel colours
Improved interior materials
Improved glass material
Improved body material attributes
Improved lights
Optimised 3d model and attributes
Improved transparency on mesh grill and visibility of radiator
Improved shadows and added some missing shadow casters
Improved and adjusted some reflections
AO mapped a few interior objects and revised materials and colours to make them look more realistic
Added different coloured brake calipers
Improved ABS braking
Increased resolution x2 and remastered almost all 3d model textures
Changed odometer placement to work with remastered gauges texture
Rebuilt the entire bodywork, door, wing and bonnet 3d models to correct deformed panels issue
Fixed see-through 3d model portions that also allowed rogue light shining through
Added licence plates
Removed floating rear reflectors
Further remastered AO map to fit with 3d model improvements
Corrected De Tomaso badge position to make it centered
Added door handles and locks
Added boot lock
Added De Tomaso and Pantera rear bumper logos
Added "Power by Ford" boot badge
Added DeTomaso bonnet badge
Fixed issue with 3d model glitching through roof pillars

Plus

Added detailed car description in UI
Setup matching UI tags
Edited car statistics in UI with corrections and improvements
Added matching livery icons
Added high quality consistent previews
Edited driver3d.ini with fixes and improvements
Edited car model with general fixes and improvements
Edited all car skins with general fixes and improvements
Setup Assetto Corsa driver skin
Created car manufacturer crew
Created car manufacturer AC billboard
Setup matching car manufacturer logo for menu and race UI
Created JSON skin files
Updated correct ambient shadows
Edited car.ini and add extra variables
Edited tyres.ini and added extra variables
Setup car screen name
Setup cockpit cam for generic 76FOV
Setup consistent F6 cams
Setup bonnet and bumper cams
Setup chase cams
Setup dash cam
Pushed maximum LOD
Improved any existing licence plates and added more
Created Assetto Corsa (Our Racing Simulator) licence plates black and white
Created car manufacturer licence plate
Optimised all files in data folder
Created data.acd
Added screenshots and real life picture
Added changelog.pdf
Added credits.pdf file to record all contributing modders
Added issues.txt for what still needs to be fixed
Added improvements.txt for suggestions and requests
Added mission_statement.pdf
Much more...

Dan Bucsa - Our Racing Simulator Team (20/06/2019)
 
Guys help:
the best way to uninstall Content Manager and all the stuff related.
In the past few days all of a sudden I got issues with some cars, which I had not before, thing that make me impossible to rework cars.

C:\Users\xxxxx\AppData\Local\AcTools Content Manager
Can I delete just here? Or is there something else?
 
@gstaraz
Honestly I did uninstall twice CM, SOL, CSP, but my issues stay.
For example, for a car me and other guys are reworking, the headlights don't work at all if use custom emisse management is ticked.
Rear position lights work. But if I untick that option, headlights work BUT one of the 3 healights is off and if I activate the extra light button, I just see the light beam activating. Not like before, when that option was ticked and the car worked.
 
Sharing a mod? Host it on GTPlanet Downloads. Free, public hosting for files up to 10GB in size.
Back