Assetto Corsa PC Mods General DiscussionPC 

  • Thread starter daan
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I just want to highlight this great track: https://www.racedepartment.com/downloads/bruschied.54784/
I already think that it could become a classic for AC.
and that one from the same author around the Frankfurt airport is very well done too and with an usual layout (still realist)
 
next skin is a 964 Cup which was entered in the first ever BPR race on the Paul Ricard Circuit in 1994 by Mühlbauer Motorsport.


DS.JPG


551465_788157144588743_189823305075785904_n.jpg
in game with rims.JPG

I hope you like it.
A+
Daniel
 
Hi guys. I have a very noob question, so, don't kill me! 😅 I'm at first experiences in car modding...
How can I change the mapped area of an object? In this case, I would like that the texture with symbols fill all the dashboard area, but the actual texture is smaller, and with different anchor points.

Cattura.PNG


I suppose that this operation is not so easy and is not possible to do only with some CSP trick, but require some specific software (3Dsimed, Blender, o similar)... right? 😕
 
I already did some work on Mugello that I released awhile back. The date stamp on my Mega file says 7/12/2022 but I swear it hasn't been that long. I must have made changes since then and never posted an update. This is the current version I have. Not really any tree work, mostly just the grass and added track lights.

Mugello mod v0.99

I'm not sure I ever drove Magione but I can have a look at it and see what I can do.

EDIT: Just had a look at Magione. It looks good to me as is. Maybe the VAO patch makes the tree shadows too dark, but other than that, it looked fine. Is there something specific you see wrong with the grass and trees that i'm overlooking?

EDIT2: Just noticed one really bad looking tree at the end of the front stretch I think. I might just hide it if I can't fix the texture. Also, i'm not sure what's going on with the seasonal adjustments. They are a mess. Doesn't seem like anyone took the time to actually test them.
Hi there racingjoe013! Love your track updates! Gives a more natural and real look & feel to the tracks... Hopefully you're into another request ;) A track that could really use your TLC and attention to detail is Goodwood circuit. The track itself is awesome with it's LiDAR data, but the neon trees and grass really ruin the immersion for me... Any change you could give it your magic touch some day? Thanks in advance and keep up with the good work!
 
Hi guys. I have a very noob question, so, don't kill me! 😅 I'm at first experiences in car modding...
How can I change the mapped area of an object? In this case, I would like that the texture with symbols fill all the dashboard area, but the actual texture is smaller, and with different anchor points.

View attachment 1198512

I suppose that this operation is not so easy and is not possible to do only with some CSP trick, but require some specific software (3Dsimed, Blender, o similar)... right? 😕
You have to manually edit the UV unwrap in a 3d software
 
Hi there racingjoe013! Love your track updates! Gives a more natural and real look & feel to the tracks... Hopefully you're into another request ;) A track that could really use your TLC and attention to detail is Goodwood circuit. The track itself is awesome with it's LiDAR data, but the neon trees and grass really ruin the immersion for me... Any change you could give it your magic touch some day? Thanks in advance and keep up with the good work!
I can try. I need a new project anyways. I really want to do a complete tree change on Lime Rock Mountain but don't know where to begin on doing something like that.

Now don't judge this because it was thrown together quickly, but i'm assuming you want something like the pic below. It was mostly done with just shader adjustments. I find a lot of the old tracks that came out before the days of CSP\Sol\Pure look fine on the base game, but have ambient and diffuse numbers that are too high for CSP\Sol\Pure. Most of them need nothing more than a few shader number changes to get rid of the neon look.

Original:
original.jpg


New:
new.jpg


I'll work to make it better than what's above and see what I can come up with. The track could use some modern touches like grassfx, rainfx, etc. Oh yeah, thanks for the kind words. Makes it worth the effort knowing someone is getting some use out of what little I can do.
 
That's excellent! I was hoping that someone would do some work to improve the Goodwood circuit. Its a fantastic place to test and race on!

I am wondering what could be done about those awful flags above the pitlane and the cardboard cutout planes and other aircraft on the infield? Not to mention the tall uncut grass..

Definitely needs a lot of modernizing!
 
That's excellent! I was hoping that someone would do some work to improve the Goodwood circuit. Its a fantastic place to test and race on!

I am wondering what could be done about those awful flags above the pitlane and the cardboard cutout planes and other aircraft on the infield? Not to mention the tall uncut grass..

Definitely needs a lot of modernizing!
All of those things can replaced or hidden. I think the tall uncut grass you refer to is actually a wheat field based on the texture name. Again, can be hidden or replaced.

I will probably do this in stages if it doesn't bother people too much to download a couple of updates. Maybe i'll post tomorrow what i've done so far so people don't have a neon looking track to race on until I can finish all the other stuff. Plus it will give me time to get feedback on my ambient changes so I can adjust them.
 
All of those things can replaced or hidden. I think the tall uncut grass you refer to is actually a wheat field based on the texture name. Again, can be hidden or replaced.

I will probably do this in stages if it doesn't bother people too much to download a couple of updates. Maybe i'll post tomorrow what i've done so far so people don't have a neon looking track to race on until I can finish all the other stuff. Plus it will give me time to get feedback on my ambient changes so I can adjust them.
ah yes its wheat! which is what I actually meant to say.. but yeah I am all for the track updates! And what ever else you feel the track needs! Go for it!
 
hello dear friends

I have a very annoying problem. When using some vehicles from the cockpit camera, there are pixelizations in the image. It is very frustrating especially during light and direction changes. Anyone experiencing this situation?
 
hello dear friends

I have a very annoying problem. When using some vehicles from the cockpit camera, there are pixelizations in the image. It is very frustrating especially during light and direction changes. Anyone experiencing this situation?
hi , can you post a screenshot so we can see the issue?
Also would be good to name a (Kunos prefferably) example car mod that gives you the issue. So ppl can try and see if they have the same or can replicate.
No guarantees , but surely there are some very helpfull ppl here
 
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hi , can you post a screenshot so we can see the issue?
Also would be good to name a (Kunos prefferably) example car mod that gives you the issue. So ppl can try and see if they have the same or can replicate.
No guarantees , but surely there are some very helpfull ppl here
hello thanks for your reply.
I tried to take a screenshot, but although the image is corrupt, when I paste it into the paint program, the image is seen correctly. so you have to see the video live.

I tried different cps versions and different s.o.l apps. I don't see this situation in original kunos tools. only in some modes. For example, this situation occurs in dodge_viper_acr_gib_99 or ultima_1080 or mttg_porsche_cayman_718_gt4_sport_cup vehicles.

If I disable weather fx in csp settings, the problem is solved. Of course I don't want to turn it off

I would also like to mention that my system consists of 5600x processor and rx6800 graphics card. I tried another video card and same situation occurs on it.
 
Hi guys, can someone help with this issue im having with ext_config.ini?

Ive made ext_config.ini to swap wheels and the right side is working fine, yet the left rear wheel is at the front somehow and are not scalling correctly. Any help is greatly apreciated!!
 

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Hi guys, can someone help with this issue im having with ext_config.ini?

Ive made ext_config.ini to swap wheels and the right side is working fine, yet the left rear wheel is at the front somehow and are not scalling correctly. Any help is greatly apreciated!!
Your code seems correct.
Perhaps check that the INSERT_AFTER/INSERT_IN object (GEO_discLR) was correctly named in the original KN5?
 
hello thanks for your reply.
I tried to take a screenshot, but although the image is corrupt, when I paste it into the paint program, the image is seen correctly. so you have to see the video live.

I tried different cps versions and different s.o.l apps. I don't see this situation in original kunos tools. only in some modes. For example, this situation occurs in dodge_viper_acr_gib_99 or ultima_1080 or mttg_porsche_cayman_718_gt4_sport_cup vehicles.

If I disable weather fx in csp settings, the problem is solved. Of course I don't want to turn it off

I would also like to mention that my system consists of 5600x processor and rx6800 graphics card. I tried another video card and same situation occurs on it.
you can paste directly a screenshot from your clipboard in this forum
simply press CTL+V
1665224708024.png
 
1665224250680.png

Is it normal to have #1 instead of Imola and so on? How to fix it?
I've tried to delete and reinstall all Background files, but without success
 
Your code seems correct.
Perhaps check that the INSERT_AFTER/INSERT_IN object (GEO_discLR) was correctly named in the original KN5?
Thanks for the reply! Unfortunetly thats the correct name of the object in the kn5, I dont know what could be the issue
 
1665225392036.png


Unfortunately, this method is the same. actually, when we look out of the windshield, there is a pixelation situation, but I cannot show it on the screenshot.
 
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