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After spending more time with the Scorpion Formula 500, I'm beginning to appreciate this mod more, and it helps to drive it on tracks where these are actually raced. I should also remember not to test a new mod while troubleshooting frustrating issues during a first build of a new prototype (IRL), nor just after an hour of setting fast laps in a simulated F1 car.Yes, because there is an inherent issue with using feelings as a sole indicator of physics quality over actual data. Maybe for you it might be unforgiving with your setup + driving style, but someone else could experience no issues with it. Doesn't mean either of you are incorrect in your observations, but it doesn't equate to how the physics itself actually are.
And given the people involved on this, based on the RD post (iER who have literally added the physics changes to AC, as well as irl drivers who've tested and confirmed) there's pretty little to debate on. Given that even the .ini are encrypted, it is highly, highly likely real and confidential data was used to make the physics for this car.
So to say things like
is just plain ignorant innit.
After reviewing what few videos I could find, I can see these cars can be twitchy, and it seems easy to force them to lose traction and even "snap" them around. Overall, I think the physics of this simulated version are very good, but it seems that as it gets closer to edge of grip, things get too loose, and it can suddenly become very unpredictable, uncontrollable, and more difficult to save than I would expect with a light car and slower speeds.
Testing again a day later, and just over an hour of becoming familiar with it, I'm getting close to 2 minutes at VIR, 1:32 at Road Atlanta (okay time), and Road America needs more improvement, as I'm just under 2:28 for the last practice session.
So @Short_Circut, you come to a conclusion without any information and make an insulting statement. You know nothing about my experience, that I have an extremely dialed in setup from years of use, and based on experience with real "FFB" and road detail, and that you don't know how many iterations or versions were offered for testing to those involved in the development of this mod.
That's just plain ignorant, innit?
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