- 2
- United States
strfind(string, " ") might be what you're looking for here.Perhaps something like length("until next space") is possible? instr, substr...?
strfind(string, " ") might be what you're looking for here.Perhaps something like length("until next space") is possible? instr, substr...?
After spending more time with the Scorpion Formula 500, I'm beginning to appreciate this mod more, and it helps to drive it on tracks where these are actually raced. I should also remember not to test a new mod while troubleshooting frustrating issues during a first build of a new prototype (IRL), nor just after an hour of setting fast laps in a simulated F1 car.Yes, because there is an inherent issue with using feelings as a sole indicator of physics quality over actual data. Maybe for you it might be unforgiving with your setup + driving style, but someone else could experience no issues with it. Doesn't mean either of you are incorrect in your observations, but it doesn't equate to how the physics itself actually are.
And given the people involved on this, based on the RD post (iER who have literally added the physics changes to AC, as well as irl drivers who've tested and confirmed) there's pretty little to debate on. Given that even the .ini are encrypted, it is highly, highly likely real and confidential data was used to make the physics for this car.
So to say things like
is just plain ignorant innit.
Hi. Autopolis with 6k 3D trees has been released:
Looks really goooorgeous, but only one question: have you noticed a decrease in fps compared to the version with the "cardboard" trees?BIG UPDATE!! on the same link!...
Link resets itself?
thank you!Looks really goooorgeous, but only one question: have you noticed a decrease in fps compared to the version with the "cardboard" trees?
Thanks in advance for your valuable feedback... 😄
102fps (avg) in the Zwiss original version >< 99fps (avg) in the Mike08 versionLooks really goooorgeous, but only one question: have you noticed a decrease in fps compared to the version with the "cardboard" trees?
Thanks in advance for your valuable feedback... 😄
it totally works:Link resets itself?
btw. i named the VAO patch wrong.. or is it loaded also like that on the short version?102fps (avg) in the Zwiss original version >< 99fps (avg) in the Mike08 version
It was the mediafire link that was resetting (not your Patreon one), but it seems OK now.it totally works:
Well... the problem is that I'm still with the CSP 0.1.78 public version: had crashes with the latest versions and decided to downgrade. Now all works flawlessly and fear to change anything so, for now, I think I'll wait to install the latest improvements... although this 3d tree thing is very tempting... 😅... So test it for yourself... do you have good performance on the track?...
I suppose it always depends on each pc, but that's good to know; doesn't seem like too much of a loss. Thanks!102fps (avg) in the Zwiss original version >< 99fps (avg) in the Mike08 version
Tell me how to improve it!
wat?????So @Short_Circut, you come to a conclusion without any information and make an insulting statement. You know nothing about my experience, that I have an extremely dialed in setup from years of use, and based on experience with real "FFB" and road detail, and that you don't know how many iterations or versions were offered for testing to those involved in the development of this mod.
That's just plain ignorant, innit?
And if that sounds insulting to you, then sounds like more of a you problem.Doesn't mean either of you are incorrect in your observations, but it doesn't equate to how the physics itself actually are.
It drives like ****, and he won't listen
only to now sayThis kind of attitude pi$$es me off! When someone's wrong, they think they're right, and you can't tell them otherwise.
After spending more time with the Scorpion Formula 500, I'm beginning to appreciate this mod more
so it seems even you agree your initial observations of the mod were incorrectOverall, I think the physics of this simulated version are very good...
Thank you. Not for now but I have ready 2020 and 2021.Would you consider sharing by transferring this information onto a Google sheet (alike Breathes' track listing) - it would be great to have it going forward - thank you... If you're not familiar with that then I can assist.
What we lack, would be a version of Monza (72-73-74-75, chicane after the start/finish straight, there is the Rfactor and GTR2 version)... and who knows, an improved version for the 50s ( version short, between 50 and 54 with few trees and the old parabolic curve), version of 55 (10km we have from the perendinator website which seems very good to me). The version of the Automobilista 2 simulator (the 90s, which is also close to the 80s, very complete, but I don't know if it could be converted, the closest we have is the one from 1988 by Carrera)If I wanted to make what i'm working on for Monza public, would most people prefer a mod that alters the stock track slightly or a mod that functions like a separate track layout, similar to what @Pyyer does with his F1 mods? There benefits to both ways.
1.) As a stock track mod, I would have to have an altered models.ini file, a different vao patch and any extension folder you currently use would have to be overwritten. So reverting back to stock would be a pain if you don't care for the changes. On the plus side, if you like the new look of the trees, it would seemlessly work with @Pyyer F1 mods.
2.) As a track layout, everything would be separate from whatever you already have for Monza so you can go back to stock just by choosing the stock layout. Downside is, the F1 mods would still have the overly dark trees that I was trying to eliminate since the changes wouldn't carry over to other layouts. It's an easy fix for that, but you'd have to know how to do it. Guess I could provide an explanation.
I'm not trying to build a new version. I'm simply trying to fix a problem I've had with the stock Monza for a long time. The tree shadows are overdone when using CSP and make the trees look black, at least on my end they do. If I play the base game they are fine. And since I pretty much share anything I do no matter how simple or stupid it is, i'm just trying to gauge the best way to do this for those that might like to try it.What we lack, would be a version of Monza (72-73-74-75, chicane after the start/finish straight, there is the Rfactor and GTR2 version)... and who knows, an improved version for the 50s ( version short, between 50 and 54 with few trees and the old parabolic curve), version of 55 (10km we have from the perendinator website which seems very good to me). The version of the Automobilista 2 simulator (the 90s, which is also close to the 80s, very complete, but I don't know if it could be converted, the closest we have is the one from 1988 by Carrera)
Great work! Looks and feels fantastic.
Seems like an appropriate time to call for a round of applause for all the great work you've put in, Martin. 👏👏👏Hi all
Is anyone interested in picking up the F1 Custom Championship duties from 2023? - I will be unable to continue due to other life commitments - Fun whilst it lasted and so may great contributors to the tracks, skins extensions etc - Thank you for indulging me
Cheers Martin
It is currently in the mod request processing department. Someone will be along to help you soon™Wait what happened to the showroom request??? I wanted it so badly.
I would choose 1.) since I only use Pyyers extension if available, no longer stock tracks.If I wanted to make what i'm working on for Monza public, would most people prefer a mod that alters the stock track slightly or a mod that functions like a separate track layout, similar to what @Pyyer does with his F1 mods? There benefits to both ways.
1.) As a stock track mod, I would have to have an altered models.ini file, a different vao patch and any extension folder you currently use would have to be overwritten. So reverting back to stock would be a pain if you don't care for the changes. On the plus side, if you like the new look of the trees, it would seemlessly work with @Pyyer F1 mods.
2.) As a track layout, everything would be separate from whatever you already have for Monza so you can go back to stock just by choosing the stock layout. Downside is, the F1 mods would still have the overly dark trees that I was trying to eliminate since the changes wouldn't carry over to other layouts. It's an easy fix for that, but you'd have to know how to do it. Guess I could provide an explanation.
Looks great, i was working on these below prior to going a bit mad with the USA dirt oval stuff (over 30 US dirt ovals and stacks of dirt oval cars). Keep meaning to go back to them.WIP Martin Bm8/bm9/bm10 group 6 proto
anyone interested to work with me on the project? have the real car sitting in the workshop
Never mind the showroom (ok, it's nice, but)... I'll take the car insteadWait what happened to the showroom request??? I wanted it so badly.
I'm thinking it's from the Patreon the car is from:Does anyone know where to get this showroom?
View attachment 1205008
Hey Martin,Hi all
Is anyone interested in picking up the F1 Custom Championship duties from 2023? - I will be unable to continue due to other life commitments - Fun whilst it lasted and so may great contributors to the tracks, skins extensions etc - Thank you for indulging me
Cheers Martin
Thank you - Yes I will leave the Drive up and will complete this seasons updates as and when Pyyer releases them into the wildHey Martin,
sad to read this but thanks a lot for what you've done! Even though I never play actual championships in AC, your championships were the ultimate source for my F1 itch. Greatly appreciated!
Quick question: will your Google Drive remain accessible in the future?